Update:July 4, 2025
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← June 17, 2025 | July 4, 2025 | N/A → |
Source: 07-04-2025 Update
Patch notes
General
- Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
- Spirit bonus based on souls spent in the tree is increased by 25%
- Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
- Spirit gained from leveling reduced from 1.25 to 1.1
- Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- 300 Souls Boon now gives an AP instead of an Ability Unnlock
- 600 Souls Boon now gives an Ability Unlock instead of a AP
- Small neutral camp bounty increased by 15%
- Zip Line after taking Base Guardians in a lane increased from +120% to +140%
- Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
- Rejuv bonus duration changed from 4 minutes to 3/4/5
- Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
- Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration reduced from 8s to 7s
- Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
- Mid Boss Spirit Resistance from items reduced from 50% to 20%
- Walker Spirit resistance reduced from 30% to 25%
- Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
- Guardian total bounty reduced from 1650 to 1000
- Walker total bounty reduced from 4500 to 3500
- Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
- End hero kill value increased from 2000 to 2200
Bullet Lifesteal vs creeps increased from 50% to 60%
Spirit Lifesteal vs creeps increased from 33% to 40%
- Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- Fixed some AoE abilities not hitting midboss (
Kelvin Frost Grenade,
Lady Geist Blood Bomb[sic],
Holliday Barrel[sic])
- Fixed various camera issues with
Calico's Eva[sic] Form and
Viscous's Goo Ball
- Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
- Fixed a bug where players could exit the map if they tried to teleport into specific corners
Weapon Items
Restorative Shot: Heal from heroes increased from 40 to 50
Restorative Shot: Heal from NPCs/Orbs increased from 15 to 20
Split Shot: Duration increased from 4.5s to 5s
Split Shot: Cooldown reduced from 16s to 14s
Weakening Headshot: No longer has a 3s cooldown
Swift Striker: Fire Rate reduced from 20% to 18%
Toxic Bullets: Buildup is now 15% harder
Blood Tribute: Health Drain reduced from 50 to 40
Blood Tribute: No longer grants +125 Bonus Health
Blood Tribute: Now grants +8% Spirit Resist
Express Shot cooldown reduced from 4s to 3s
Express Shot: Weapon Damage increased from 150% to 165%
Express Shot: Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Cultists Sacrifice[sic]: Cooldown reduced from 260s to 250s
Ricochet: Fire Rate reduced from 25% to 20%
Ricochet: No longer bounces off objectives
Shadow Weave: Ambush Fire Rate increased from +30% to +35%
Spellslinger: Now only activates while in combat
Vitality Items
Melee Lifesteal: Now has double cooldown when triggered via light melee
Rebuttal: Bonus Health increased from +50 to +75
Weapon Shielding: Move Speed bonus increased from 1 to 1.5
Weapon Shielding: Cooldown reduced from 40s to 35s
Spirit Shielding: Move Speed bonus increased from 1 to 1.5
Spirit Shielding: Cooldown reduced from 40s to 35s
Guardian Ward: Buff duration increased from 5s to 6s
Reactive Barrier: Spirit Resist increased from +5% to +6%
Lifestrike: Now has double cooldown when triggered via light melee.
Fortitude: Regen reduced from 3% to 2%
Fortitude: No longer grants +22% Weapon Damage
Veilwalker[sic]: Heal now scales with boons (+3)
Counterspell: Cooldown reduced from 25s to 20s
Counterspell: Now also grants +100 Health and +8 Spirit Power
Counterspell: Successful parry now provides +150 Heal
Trophy Collector: Souls per minute increased from 20 to 23
Inhibitor: Now uses the buildup proc mechanic
Inhibitor: Debuff duration increased from 3s to 4s
Siphon Bullets: Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death: Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death: Cooldown reduced from 120s to 100s
Divine Barrier: Buff duration increased from 5s to 6s
Witchmail: Cooldown reduction per hit increased from 3s to 4s
Unstoppable: Fixed
Silencer’s passive interaction during this state
Spirit Items
Rusted Barrel: Health increased from +50 to +60
Rusted Barrel: Now provides +0.5 Sprint
Rusted Barrel: Cooldown reduced from 30s to 25s
Disarming Hex: Cooldown reduced from 30s to 25s
Spirit Strike: Now has double cooldown when triggered via light melee.
Slowing Hex: Now provides +0.5 Sprint
Slowing Hex: Debuff effects stays on for longer so it's easier to see
Spirit Sap: Spirit Power reduction increased from -12 to -15
Spirit Snatch: Now has double cooldown when triggered via light melee.
Knockdown: Now provides +6% Ability Range
Knockdown: Cooldown reduced from 40s to 35s
Rapid Recharge: Spirit Power for charged abilities increased from +16 to +20
- Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
- Added a new T4 Spirit Item,
Transcendent Cooldown. Builds from
Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
Superior Cooldown: Ability Cooldown Reduction increased from 24% to 25%
Boundless Spirit: Percentage spirit bonus increased from 13% to 15%
Vortex Web: Now provides +1 Sprint
Vortex Web: Capture Radius increased from 11m to 12m
Ethereal Shift: Cooldown reduced from 22s to 20s
Ethereal Shift: Move Speed while channeling increased from 3.5 to 4
Heroes
Abrams: Shoulder Charge T3 increased from -18s to -22s
Abrams: Infernal Resilience T3 increased from +6% to +7%
Infernus: Bullet damage growth per boon reduced from 0.16 to 0.12
Infernus: Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
Infernus: Afterburn spirit scaling increased from 0.56 to 0.66
Infernus: Flame Dash T2 DPS reduced by 10%
Infernus: Flame Dash spirit power scaling increased from 0.7 to 0.8
Ivy: Bullet growth reduced from 0.16 to 0.15
Ivy: No longer ignores shooting speed penalty
Ivy: Watcher's Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin: Frozen Shelter now freezes Urn (like it does other objectives)
Lady Geist: Base bullet damage reduced from 23 to 21
Lady Geist: Essence Bomb arming time increased from 0.5s to 0.65s
Lady Geist: Malice health cost increased from 6% to 7%
Lady Geist: Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
Lady Geist: Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Lady Geist: Soul Exchange cast range reduced from 6m to 5.5m
Lash: Flog cast range reduced from 25m to 20m
Lash: Ground Strike damage height reduced from 3.3m to 3m
McGinnis: Medicinal Specter now comes out faster and has a better visual que[sic]
McGinnis: Heavy Barrage DPS increased by 6%
McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
McGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
McGinnis: Health per boon increased from 52 to 56
Mirage: Djinn's Mark now has a range limit on application (45m)
Mirage: Fixed Cases where
Mirage's Tornado would get Stuck and/or Go through Walls
Paradox: Gun recoil adjustments to make it smoother
Pocket: Fixed Cloak[sic] sliding up walls very quickly
Pocket: Fixed Cloak[sic] sometimes getting stuck on the lip of a corner
Pocket: Fixed Cloak[sic] issue where you would teleport far shoter than expected
Seven: Storm Cloud DPS reduced by 10%
Sinclair: Base bullet damage reduced from 20 to 17
Sinclair: Bullet velocity reduced from 340 to 300
Sinclair: Rabbit Hex cast range reduced from 30m to 24m
Sinclair: Rabbit Hex detonation delay increased from 0.7 to 0.9
Sinclair: Rabbit Hex move speed increased from 22% to 36%
Sinclair: Can no longer teleport back to assistant[sic] while silenced or cursed
Warden: Base bullet damage reduced from 17.6 to 17
Wraith: Card Trick T3 slow increased from 25% to 30%
Wraith: Card Trick spirit scaling increased from 1.1 to 1.2
Wraith: Project Mind fixed going no where if the player is on uneven ground