Update:June 17, 2025: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = May 27 | | prev_update = {{Update link|May|27|2025}} | ||
| | | month = June | ||
| next_update = | | day = 17 | ||
| year = 2025 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/06-17-2025-update.68401/ | | source = https://forums.playdeadlock.com/threads/06-17-2025-update.68401/ | ||
| source_title = 17 | | source_title = 06-17-2025 Update | ||
| notes = | | notes = | ||
=== Map Changes === | |||
* Mid Lane Rework (between Guardians): | |||
** Removed the Arch Monument. | |||
** Removed the rope entrances to Mid Boss. | |||
** Removed barrels and kiosk low cover. | |||
** Replaced bridge with a larger version. | |||
** Added stairway entrance to Mid Boss. | |||
** Moved the veil areas to fit with the new bridge. | |||
** Veil areas connect to Mid Boss. | |||
** Extended the wall cover further toward the bridge. | |||
* Mid Boss Changes: | |||
** Started Mid Boss Sewer theming. | |||
** Added connection from the rope shafts to upper area of Mid Boss. | |||
** Increase height of entrances to rope shafts from Mid Boss. | |||
** Added sloped mounds on side of stairs from the pit. | |||
** Adjusted breakables that were spread out in the underground | |||
* | |||
Mid Boss Changes: | |||
* Started Mid Boss Sewer theming. | |||
* Added connection from the rope shafts to upper area of Mid Boss. | |||
* Increase height of entrances to rope shafts from Mid Boss. | |||
* Added sloped mounds on side of stairs from the pit. | |||
* Adjusted breakables that were spread out in the underground | |||
=== Gameplay Changes === | |||
* Flex Slot changed from "Two Guardians" to "Three Guardians" | * Flex Slot changed from "Two Guardians" to "Three Guardians" | ||
* Flex Slot changed from "Two Walker" to "Three Walkers" | * Flex Slot changed from "Two Walker" to "Three Walkers" | ||
* Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby). | * Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby). | ||
* Trooper damage to Walkers reduced from 80 DPS to 60 DPS | * Trooper damage to Walkers reduced from 80 DPS to 60 DPS | ||
* Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes) | * Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes) | ||
* Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters | * Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters | ||
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* Trooper base bounty reduced from 132 to 120 | * Trooper base bounty reduced from 132 to 120 | ||
* Trooper bounty growth per minute increased from 1 to 1.5 | * Trooper bounty growth per minute increased from 1 to 1.5 | ||
* Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second) | * Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second) | ||
* Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s | * Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s | ||
* Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s | * Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s | ||
* Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before). | * Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before). | ||
* Walker HP increased by 10% | * Walker HP increased by 10% | ||
* Walker Spirit Resist reduced from 40% to 30% | * Walker Spirit Resist reduced from 40% to 30% | ||
* Soul Orb auto claim radius reduced from 40m to 35m | * Soul Orb auto claim radius reduced from 40m to 35m | ||
* Headshot multiplier reduced from 1.9x to 1.8x | * Headshot multiplier reduced from 1.9x to 1.8x | ||
* Fixed some issues with hitting troopers while on ziplines | * Fixed some issues with hitting troopers while on ziplines | ||
* Fix potential prediction issue on guns, causing clients' spread to potentially decay faster | * Fix potential prediction issue on guns, causing clients' spread to potentially decay faster | ||
* Rejuv drop duration reduced from 9s to 8s | * Rejuv drop duration reduced from 9s to 8s | ||
* {{ItemIcon|Opening Rounds}}: No longer works against objectives | * {{ItemIcon|Opening Rounds}}: No longer works against objectives | ||
* {{ItemIcon|Extra Regen}}: Regen reduced from 3.5 to 3 | * {{ItemIcon|Extra Regen}}: Regen reduced from 3.5 to 3 | ||
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* {{ItemIcon|Tankbuster}} only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper) | * {{ItemIcon|Tankbuster}} only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper) | ||
* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 25% to 24% | * {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 25% to 24% | ||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them | * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them | ||
* {{HeroIcon|Calico}}: Base Health reduced from 700 to 650 | * {{HeroIcon|Calico}}: Base Health reduced from 700 to 650 | ||