Update:June 20, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = June 16 | | prev_update = {{Update link|June|16|2024}} | ||
| | | month = June | ||
| next_update = June 23 | | day = 20 | ||
| year = 2024 | |||
| next_update = {{Update link|June|23|2024}} | |||
| source = https://forums.playdeadlock.com/threads/06-20-2024-update.7003/ | | source = https://forums.playdeadlock.com/threads/06-20-2024-update.7003/ | ||
| source_title = 06-20-2024 Update | | source_title = 06-20-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2). | * Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2). | ||
* Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases) | * Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases) | ||
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* Your personal builds are now always sorted to the top of the in-game Builds dropdown | * Your personal builds are now always sorted to the top of the in-game Builds dropdown | ||
* Various network related improvements when there is packet loss | * Various network related improvements when there is packet loss | ||
* Preferred [[heroes]] in your roster are now remember on the client across sessions | * Preferred [[Hero|heroes]] in your roster are now remember on the client across sessions | ||
* Fixed chat wheel not working during the post-game sequence | * Fixed chat wheel not working during the post-game sequence | ||
* Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance | * Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance | ||
* Re-enabled ultra wide UI mode | * Re-enabled ultra wide UI mode | ||
* Added street names and symbols to the Zipline UI | * Added street names and symbols to the Zipline UI | ||
* Updated {{AbilityIcon|Sleep Dagger | * Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Wave|l1=Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities | ||
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} | * Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} | ||
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion | * Improved visibility of {{HeroIcon|Infernus|l1=Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}} | ||
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb) | * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|l1=MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb) | ||
* Fixed the unit target UI not showing the activation button hint | * Fixed the unit target UI not showing the activation button hint | ||
* Added a Cosmic Veil to the hero demo map | * Added a Cosmic Veil to the hero demo map | ||
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* {{ItemIcon|Rescue Beam}}: Cast range increased from 40m to 45m | * {{ItemIcon|Rescue Beam}}: Cast range increased from 40m to 45m | ||
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 45s to 40s | * {{ItemIcon|Rescue Beam}}: Cooldown reduced from 45s to 40s | ||
* {{ItemIcon|Silence Glyph}}: Cooldown reduced from 35s to 30s | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cooldown reduced from 35s to 30s | ||
* {{ItemIcon|Superior Stamina}}: Stamina increased from +2 to +3 | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Stamina increased from +2 to +3 | ||
* {{ItemIcon|Superior Stamina}}: Fire Rate increased from +12% to +15% | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Fire Rate increased from +12% to +15% | ||
* {{ItemIcon|Superior Stamina}}: Spirit Bonus after 2nd jump/dash increased from +20 to +25 | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Spirit Bonus after 2nd jump/dash increased from +20 to +25 | ||
* {{ItemIcon|Lifestrike}}: Slow duration increased from 1.5s to 2s | * {{ItemIcon|Lifestrike}}: Slow duration increased from 1.5s to 2s | ||
* {{ItemIcon|Lifestrike}}: Heal increased from 40% of damage to 45% | * {{ItemIcon|Lifestrike}}: Heal increased from 40% of damage to 45% | ||
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* {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 30s | * {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 30s | ||
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +15 to +18 | * {{ItemIcon|Improved Spirit}}: Spirit Power increased from +15 to +18 | ||
* {{ItemIcon|Tesla Bullets|Tesla}}{{sic}}: Bounce radius increased from 7m to 9m | * {{ItemIcon|Tesla Bullets|l1=Tesla}}{{sic}}: Bounce radius increased from 7m to 9m | ||
* {{ItemIcon|Burst Fire}}: Now increases your slide distance and duration by 25% | * {{ItemIcon|Burst Fire}}: Now increases your slide distance and duration by 25% | ||
* {{ItemIcon|Metal Skin}}: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through) | * {{ItemIcon|Metal Skin}}: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through) | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} hitbox reduced from 36 inches to 33 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 radius reduced from +3m to +2m | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation) | ||
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} can now explode in the air by pressing the release key | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen" | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation | * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} bonus damage no longer ignores bullet falloff | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast point reduced from 0.8s to 0.4s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} move speed increased from 3.5 to 4 | ||
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} now does 50% less damage to objectives | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}}) | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} no longer starts decaying the arm time while in the air | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs) | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s" | ||
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} range reduced from 30m to 25m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} cooldown reduced from 35s to 30s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|l1=Turret}}{{sic}} Charge Time reduced from 8s to 6s | ||
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% | * {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% | ||
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 | * {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s | ||
* {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn}} while spinning out of {{AbilityIcon|Burrow}} | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} bonus health per kill increased from 25 to 30 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} base damage reduced from 40 to 35 | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T1 reduced from +20 to +15 | ||
* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel | * {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak}} | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge | * {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s | ||
}} | }} | ||