Update:June 20, 2024: Difference between revisions

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* Re-enabled ultra wide UI mode
* Re-enabled ultra wide UI mode
* Added street names and symbols to the Zipline UI
* Added street names and symbols to the Zipline UI
* Updated {{AbilityIcon|Sleep Dagger|Haze}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities
* Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}}
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}}
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion|Infernus}}
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}}
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb)
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb)
* Fixed the unit target UI not showing the activation button hint
* Fixed the unit target UI not showing the activation button hint
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact|Abrams}} collision
* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} can be held for up to 3 seconds. Press the ability again anytime to land.
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} hitbox reduced from 36 inches to 33
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} cooldown increased from 100s to 110s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} move speed increased from 3.8 to 4.2
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T1 radius reduced from +3m to +2m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 radius reduced from +3m to +2m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation)
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot|Grey Talon}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance|Haze}}
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} cooldown increased from 30s to 33s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} can now explode in the air by pressing the release key
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} can now explode in the air by pressing the release key
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown reduced from 29s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T2 cooldown changed from -15s to -13s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} bonus damage no longer ignores bullet falloff
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} bonus damage no longer ignores bullet falloff
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} cast point reduced from 0.8s to 0.4s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast point reduced from 0.8s to 0.4s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} move speed increased from 3.5 to 4
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} move speed increased from 3.5 to 4
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash|Infernus}} duration not being affected by duration extender
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} now does 50% less damage to objectives
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} now does 50% less damage to objectives
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}})
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}})
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} no longer starts decaying the arm time while in the air
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} no longer starts decaying the arm time while in the air
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Lash}} sometimes if you look away
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} range reduced from 30m to 25m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} range reduced from 30m to 25m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turret}}{{sic}} Charge Time reduced from 8s to 6s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} Charge Time reduced from 8s to 6s
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25%
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25%
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} cooldown reduced from 110s to 100s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s
* {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn|Mo & Krill}} while spinning out of {{AbilityIcon|Burrow|Mo & Krill}}
* {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn}} while spinning out of {{AbilityIcon|Burrow}}
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} bonus health per kill increased from 25 to 30
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} bonus health per kill increased from 25 to 30
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 22s to 24s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} cooldown increased from 35s to 45s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} base damage reduced from 40 to 35
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} base damage reduced from 40 to 35
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T1 reduced from +20 to +15
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T1 reduced from +20 to +15
* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel|Pocket}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak|Pocket}}
* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak}}
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge|Seven}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} debuff duration increased from 5s to 6s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} bonus damage increased from 130 to 145
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} cooldown reduced from 110s to 100s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} T3 increased from +1s to +1.5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s
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