Update:June 20, 2024: Difference between revisionsGive feedback
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* Re-enabled ultra wide UI mode | * Re-enabled ultra wide UI mode | ||
* Added street names and symbols to the Zipline UI | * Added street names and symbols to the Zipline UI | ||
* Updated {{AbilityIcon|Sleep Dagger | * Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities | ||
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} | * Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} | ||
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion | * Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}} | ||
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb) | * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb) | ||
* Fixed the unit target UI not showing the activation button hint | * Fixed the unit target UI not showing the activation button hint | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 radius reduced from +3m to +2m | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} falls 70% slower when {{ItemIcon|Majestic Leap}} down is used (similar to the hero falling slower normally when casting the ability from an elevation) | ||
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 30s to 33s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} can now explode in the air by pressing the release key | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 29s to 27s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T2 cooldown changed from -15s to -13s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen" | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation | * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} bonus damage no longer ignores bullet falloff | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cast point reduced from 0.8s to 0.4s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} move speed increased from 3.5 to 4 | ||
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} now does 50% less damage to objectives | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like {{ItemIcon|Surge of Power}}) | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} no longer starts decaying the arm time while in the air | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs) | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s" | ||
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} range reduced from 30m to 25m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} cooldown reduced from 35s to 30s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} Charge Time reduced from 8s to 6s | ||
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% | * {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% | ||
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 | * {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 35s to 30s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} cooldown reduced from 110s to 100s | ||
* {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: You can now cast items and {{AbilityIcon|Scorn}} while spinning out of {{AbilityIcon|Burrow}} | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} bonus health per kill increased from 25 to 30 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} base damage reduced from 40 to 35 | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T1 reduced from +20 to +15 | ||
* {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel | * {{HeroIcon|Pocket}}: Fixed a recent change causing {{AbilityIcon|Enchanter's Satchel}} to not play damage at the destination when teleporting with {{AbilityIcon|Flying Cloak}} | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now uses the new instant cast option that {{HeroIcon|Bebop}} Bomb uses | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge | * {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} cooldown reduced from 110s to 100s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from +1s to +1.5s | ||
}} | }} | ||