Update:June 27, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = June 23 | | prev_update = {{Update link|June|23|2024}} | ||
| | | month = June | ||
| next_update = July 4 | | day = 27 | ||
| year = 2024 | |||
| next_update = {{Update link|July|4|2024}} | |||
| source = https://forums.playdeadlock.com/threads/06-27-2024-update.8486/ | | source = https://forums.playdeadlock.com/threads/06-27-2024-update.8486/ | ||
| source_title = 06-27-2024 Update | | source_title = 06-27-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero. | * Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero. | ||
* Added settings option to allow weapon zoom to be a toggle | * Added settings option to allow weapon zoom to be a toggle | ||
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* Updated {{HeroIcon|Vindicta}} weapon sounds | * Updated {{HeroIcon|Vindicta}} weapon sounds | ||
* Updated {{HeroIcon|Lady Geist}} weapon sounds | * Updated {{HeroIcon|Lady Geist}} weapon sounds | ||
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook | * Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Grapple Arm|l1=Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name | ||
* Fixed a recent bug with {{ItemIcon|Metal Skin}} that caused you to do zero bullet damage | * Fixed a recent bug with {{ItemIcon|Metal Skin}} that caused you to do zero bullet damage | ||
* Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early | * Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early | ||
* Updated {{HeroIcon|Dynamo}}'s animation while using {{AbilityIcon|Rejuvenating Aurora | * Updated {{HeroIcon|Dynamo}}'s animation while using {{AbilityIcon|Rejuvenating Aurora}} | ||
* Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows | * Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}} | ||
* Fixed a bug that could cause button input detection to malfunction | * Fixed a bug that could cause button input detection to malfunction | ||
* Fixed an issue where the Rejuvenator being stolen was firing incorrectly | * Fixed an issue where the Rejuvenator being stolen was firing incorrectly | ||
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* {{ItemIcon|Decay}}: Healing Reduction improved from -65% to -70% | * {{ItemIcon|Decay}}: Healing Reduction improved from -65% to -70% | ||
* {{ItemIcon|Decay}}: Bleed increased from 2.4% to 2.6% | * {{ItemIcon|Decay}}: Bleed increased from 2.4% to 2.6% | ||
* {{ItemIcon|Withering Whip}}: Ammo increased from 15% to 20% | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Ammo increased from 15% to 20% | ||
* {{ItemIcon|Withering Whip}}: Now grants +4 Spirit | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +4 Spirit | ||
* {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -35% to -30% | * {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -35% to -30% | ||
* {{ItemIcon|Mystic Slow}}: Fire Rate reduction reduced from -35% to -30% | * {{ItemIcon|Mystic Slow}}: Fire Rate reduction reduced from -35% to -30% | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} is prevented from being cast when {{HeroIcon|Dynamo}} is rooted or movement-silenced (such as by {{ItemIcon|Slowing Hex}}) | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from +5% to +4% | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +5 Weapon Damage to +6 | ||
* {{HeroIcon|Haze}}: Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance}} (net effect of the bugs was that it often fired a little faster than it was intended to) | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} base dps reduced from 20 to 18 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +35 to +33 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} spirit scaling increased from 0.7 to 0.9 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} cooldown reduced from 25 to 23 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m | ||
* {{HeroIcon|McGinnis}}: Fixed her gun having a recent regression that caused it to not have any spread | * {{HeroIcon|McGinnis}}: Fixed her gun having a recent regression that caused it to not have any spread | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} now shows up on the minimap | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} can no longer be attacked | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} height increased by 2m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s | ||
* {{HeroIcon|McGinnis}}: Fixed a bug with {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: Fixed a bug with {{AbilityIcon|Spectral Wall}} that caused the Rejuvenator to instantly drop | ||
* {{HeroIcon|Mo & Krill}}: Base HP regen increased from 2.5 to 3 | * {{HeroIcon|Mo & Krill}}: Base HP regen increased from 2.5 to 3 | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} damage increased from 50 to 60 | ||
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing for more with things like {{ItemIcon|Mystic Burst}} | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now destroys breakables in its path | ||
* {{HeroIcon|Mo & Krill}}: Fixed {{ItemIcon|Healing Booster}} not applying to {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: Fixed {{ItemIcon|Healing Booster}} not applying to {{AbilityIcon|Scorn}}'s 2x heal multiplier on heroes | ||
* {{HeroIcon|Mo & Krill}}: Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Paradox}}: Base movement speed reduced from 7 to 6.5 | * {{HeroIcon|Paradox}}: Base movement speed reduced from 7 to 6.5 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} can now be canceled by shooting | ||
* {{HeroIcon|Seven}}: Fixed {{ItemIcon|Return Fire}} working with {{AbilityIcon|Power Surge | * {{HeroIcon|Seven}}: Fixed {{ItemIcon|Return Fire}} working with {{AbilityIcon|Power Surge}} | ||
* {{HeroIcon|Seven}}: No longer has base +15% Spirit Resistance | * {{HeroIcon|Seven}}: No longer has base +15% Spirit Resistance | ||
* {{HeroIcon|Seven}}: Now has base +20% Bullet Resistance | * {{HeroIcon|Seven}}: Now has base +20% Bullet Resistance | ||
* {{HeroIcon|Seven}}: Base health regen reduced from 2 to 1 | * {{HeroIcon|Seven}}: Base health regen reduced from 2 to 1 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T1 improved from -15s Cooldown to -20s | ||
* {{HeroIcon|Vindicta}}: Base movement speed increased from 7 to 8 | * {{HeroIcon|Vindicta}}: Base movement speed increased from 7 to 8 | ||
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Crow Familiar}} T1 only bouncing to 1 additional target instead of 2 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level is reduced a bit | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} no longer loses movement speed when the shield is depleted | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} duration reduced from 8s to 7s | ||
* {{HeroIcon|Wraith}}: The | * {{HeroIcon|Wraith}}: The Royal Flush ability has been replaced with {{AbilityIcon|Card Trick}}. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact. | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 175 to 170 | ||
* {{HeroIcon|Yamato}}: Can now cancel {{AbilityIcon|Flying Strike | * {{HeroIcon|Yamato}}: Can now cancel {{AbilityIcon|Flying Strike}} | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} damage and debuff resistance reduced from 80% to 70% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration increased from 4.5s to 5s | ||
}} | }} | ||