Update:June 30, 2026: Difference between revisions

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| day = 30
| day = 30
| year = 2026
| year = 2026
| next_update =
| next_update = {{Update link|July|1|2026}}
| source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004
| source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004
| source_title = Minor Update - 06-30-2026
| source_title = Minor Update - 06-30-2026
|hide_general = true
| notes =  
| notes =  
* Reworked [[Boon]] reward table
== [[Unstable Rift]] ==
* Health per boon reduced by 5%
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
* {{PageRef|Guardian}} bounty reduced from 1500 to 1250
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
* First blood bounty reduced from 150 to 125
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
* [[Dash Jump]] input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
* [[Dash Jump]] distance increased from 18m to 19m
* [[Dash Jump]] vertical impulse increased from 400 to 425
* [[Jump pad|Jump Pads]] on top of the double sinner buildings have been removed
* Hovering an item in the shop now shows you a preview for your investment bars
 
==[[Unstable Rift]]==
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
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* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
* Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer


==[[Urn]]==
== [[Urn]] ==
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
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* {{PageRef|Soul Urn|alt_name=Urn}} is now louder when it talks and is easier to hear by nearby enemies
* {{PageRef|Soul Urn|alt_name=Urn}} is now louder when it talks and is easier to hear by nearby enemies
* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location
* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.  
* citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}}
* Debug command: <code>citadel_force_spawn_idol</code> - This spawns the {{PageRef|Soul Urn}}.
 
== General ==
* Reworked [[Boon]] reward table ''(Wiki notes: Ultimate unlock moved from level 6 to 7, reduced souls required to level up for levels 1-24 and increased for levels 25-35, reduced total souls required for levels 1-30 and increased for levels 31-35)''
 
** '''Note: "Souls Required" in this table ''does not'' include the 600 starting souls'''
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!colspan{{=}}"8"{{!}}Boon soul breakdown: old vs new
{{!}}-
!colspan{{=}}"4"{{!}}OLD!!colspan{{=}}"4"{{!}}NEW
{{!}}-
!Souls Required!!Souls Delta!!Reward!!AP So Far!!Souls Required!!Souls Delta!!Reward!!AP So Far
{{!}}-
{{!}}0{{!}}{{!}}0{{!}}{{!}}Unlock{{!}}{{!}}{{!}}{{!}}0{{!}}{{!}}0{{!}}{{!}}Unlock{{!}}{{!}}
{{!}}-
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{{!}}-
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{{!}}-
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{{!}}-
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{{!}}5400{{!}}{{!}}800{{!}}{{!}}AP{{!}}{{!}}{{!}}{{!}}4600{{!}}{{!}}700{{!}}{{!}}AP{{!}}{{!}}
{{!}}-
{{!}}6200{{!}}{{!}}800{{!}}{{!}}AP{{!}}{{!}}{{!}}{{!}}5300{{!}}{{!}}700{{!}}{{!}}AP{{!}}{{!}}
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{{!}}-
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{{!}}-
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{{!}}-
{{!}}13200{{!}}{{!}}1200{{!}}{{!}}AP{{!}}{{!}}{{!}}{{!}}11000{{!}}{{!}}900{{!}}{{!}}AP{{!}}{{!}}
{{!}}-
{{!}}14500{{!}}{{!}}1300{{!}}{{!}}AP{{!}}{{!}}{{!}}{{!}}11900{{!}}{{!}}900{{!}}{{!}}AP{{!}}{{!}}
{{!}}-
{{!}}16000{{!}}{{!}}1500{{!}}{{!}}AP{{!}}{{!}}{{!}}{{!}}12800{{!}}{{!}}900{{!}}{{!}}AP{{!}}{{!}}
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{{!}}17500{{!}}{{!}}1500{{!}}{{!}}AP{{!}}{{!}}{{!}}{{!}}13800{{!}}{{!}}1000{{!}}{{!}}AP{{!}}{{!}}
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* Health per boon reduced by 5%
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) ''(Wiki note: See the update history pages for each hero to see the specific ult values)''
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
* {{PageRef|Guardian}} bounty reduced from 1500 to 1250
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
* First blood bounty reduced from 150 to 125
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
* [[Dash Jump]] input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
* [[Dash Jump]] distance increased from 18m to 19m
* [[Dash Jump]] vertical impulse increased from 400 to 425
* [[Jump pad|Jump Pads]] on top of the double sinner buildings have been removed
* Hovering an item in the shop now shows you a preview for your investment bars


== [[Street Brawl]] ==
== [[Street Brawl]] ==
* No longer locks you out of getting off the zipline in the first few seconds
* No longer locks you out of getting off the zipline in the first few seconds
* Increased item randomness a bit
* Increased item randomness a bit
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components [ Items ]
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components


== Items ==
== Items ==
=== {{ItemIcon|Mystic Shot}} ===
=== {{ItemIcon|Mystic Shot}} ===
* {{Change|}} Cooldown increased from 8s to 9s
* {{Change|nerf}} Cooldown increased from 8s to 9s
=== {{ItemIcon|Toxic Bullets}} ===
=== {{ItemIcon|Toxic Bullets}} ===
* {{Change|}} Bleed damage increased from 1.7% to 1.9%
* {{Change|buff}} Bleed damage increased from 1.7% to 1.9%
=== {{ItemIcon|Scourge}} ===
=== {{ItemIcon|Scourge}} ===
* {{Change|}} Max Health DPS reduced from 3.5% to 2.6%
* {{Change|nerf}} Max Health DPS reduced from 3.5% to 2.6%


* {{Change|}} Max Health DPS now scales with spirit power (0.0055)
* {{Change|buff}} Max Health DPS now scales with spirit power (0.0055)
=== {{ItemIcon|Cursed Relic}} ===
=== {{ItemIcon|Cursed Relic}} ===
* {{Change|}} Damage Penalty increased from -10% to -14% [ Heroes ]
* {{Change|nerf}} Damage Penalty increased from -10% to -14%


== Heroes ==
== Heroes ==
== {{HeroIcon|Abrams}} ==
=== {{HeroIcon|Abrams}} ===
==== {{AbilityIcon|Siphon Life}} ====
==== {{AbilityIcon|Siphon Life}} ====
* {{Change|nerf}} T3 reduced from +3m Radius to +2m
* {{Change|nerf}} T3 reduced from +3m Radius to +2m
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* {{Change|nerf}} T3 reduced from -20s Cooldown to -18s
* {{Change|nerf}} T3 reduced from -20s Cooldown to -18s


== {{HeroIcon|Apollo}} ==
=== {{HeroIcon|Apollo}} ===
==== {{AbilityIcon|Riposte}} ====
==== {{AbilityIcon|Riposte}} ====


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==== {{AbilityIcon|Itani Lo Sahn}} ====
==== {{AbilityIcon|Itani Lo Sahn}} ====
* {{Change|buff}} T3 increased from +40% Bonus Damage to +50%
* {{Change|buff}} T3 increased from +40% Bonus Damage to +50%
== {{HeroIcon|Billy}} ==
=== {{HeroIcon|Billy}} ===
* {{Change|nerf}} Bullet damage per boon reduced by 10%
* {{Change|nerf}} Bullet damage per boon reduced by 10%
==== {{AbilityIcon|Bashdown}} ====
==== {{AbilityIcon|Bashdown}} ====
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* {{Change|nerf}} T3 Max HP Damage reduced from 10% to 8%
* {{Change|nerf}} T3 Max HP Damage reduced from 10% to 8%
* {{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
* {{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
== {{HeroIcon|Celeste}} ==
=== {{HeroIcon|Celeste}} ===
==== {{AbilityIcon|Dazzling Trick}} ====
==== {{AbilityIcon|Dazzling Trick}} ====
* {{Change|buff}} Cooldown reduced from 35s to 32s
* {{Change|buff}} Cooldown reduced from 35s to 32s
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* {{Change|buff}} Bounce range increased from 15.5m to 16.5m
* {{Change|buff}} Bounce range increased from 15.5m to 16.5m
* {{Change|buff}} Damage increased by 10%
* {{Change|buff}} Damage increased by 10%
== {{HeroIcon|The Doorman}} ==
=== {{HeroIcon|The Doorman}} ===
==== {{AbilityIcon|Doorway}} ====
==== {{AbilityIcon|Doorway}} ====
* {{Change|nerf}} Cooldown increased from 40s to 45s
* {{Change|nerf}} Cooldown increased from 40s to 45s
== {{HeroIcon|Drifter}} ==
==== {{AbilityIcon|Hotel Guest}} ====
* {{Change|fix}} No longer makes the target player drop the {{PageRef|Soul Urn}}.
=== {{HeroIcon|Drifter}} ===
* {{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this)
* {{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this)
==== {{AbilityIcon|Rend}} ====
==== {{AbilityIcon|Rend}} ====
Line 121: Line 208:
* {{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s
* {{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s
* {{Change|buff}} T2 increased from 18% missing health heal to +24%
* {{Change|buff}} T2 increased from 18% missing health heal to +24%
== {{HeroIcon|Dynamo}} ==
=== {{HeroIcon|Dynamo}} ===
==== {{AbilityIcon|Rejuvenating Aurora}} ====
==== {{AbilityIcon|Rejuvenating Aurora}} ====
* {{Change|buff}} Regeneration increased from 25/s to 30/s
* {{Change|buff}} Regeneration increased from 25/s to 30/s
== {{HeroIcon|Grey Talon}} ==
=== {{HeroIcon|Grey Talon}} ===
==== {{AbilityIcon|Rain of Arrows}} ====
==== {{AbilityIcon|Rain of Arrows}} ====
* {{Change|nerf}} Cooldown increased from 23s to 25s
* {{Change|nerf}} Cooldown increased from 23s to 25s
==== {{AbilityIcon|Guided Owl}} ====
==== {{AbilityIcon|Guided Owl}} ====
* {{Change|nerf}} Permanent spirit bonus reduced from 10 to 8
* {{Change|nerf}} Permanent spirit bonus reduced from 10 to 8
== {{HeroIcon|Holliday}} ==
=== {{HeroIcon|Holliday}} ===
==== {{AbilityIcon|Powder Keg}} ====
==== {{AbilityIcon|Powder Keg}} ====
* {{Change|nerf}} Velocity reduced slightly
* {{Change|nerf}} Velocity reduced slightly
Line 135: Line 222:
* {{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2
* {{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2
* {{Change|nerf}} T3 reduced from +100 Damage to +80
* {{Change|nerf}} T3 reduced from +100 Damage to +80
== {{HeroIcon|Haze}} ==
=== {{HeroIcon|Haze}} ===
==== {{AbilityIcon|Sleep Dagger}} ====
==== {{AbilityIcon|Sleep Dagger}} ====
* {{Change|buff}} T1 increased from -8% Bullet Resist to -10%
* {{Change|buff}} T1 increased from -8% Bullet Resist to -10%
* {{Change|buff}} T2 increased from -17s Cooldown to -18s
* {{Change|buff}} T2 increased from -17s Cooldown to -18s
==== {{AbilityIcon|Smoke Bomb}} ====
==== {{AbilityIcon|Smoke Bomb}} ====
* {{Change|buff}} T3 increased from +40% {{ItemIcon|Bullet Lifesteal}} to +50%
* {{Change|buff}} T3 increased from +40% [[Bullet Lifesteal]] to +50%
== {{HeroIcon|Ivy}} ==
=== {{HeroIcon|Ivy}} ===
==== {{AbilityIcon|Entangling Thorns}} ====
==== {{AbilityIcon|Entangling Thorns}} ====
* {{Change|buff}} Spirit scaling increased from 0.45 to 0.55
* {{Change|buff}} Spirit scaling increased from 0.45 to 0.55
Line 148: Line 235:
==== {{AbilityIcon|Air Drop}} ====
==== {{AbilityIcon|Air Drop}} ====
* {{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30%
* {{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30%
== {{HeroIcon|Lash}} ==
=== {{HeroIcon|Lash}} ===
==== {{AbilityIcon|Ground Strike}} ====
==== {{AbilityIcon|Ground Strike}} ====
* {{Change|buff}} Cooldown reduced from 21s to 18s
* {{Change|buff}} Cooldown reduced from 21s to 18s
==== {{AbilityIcon|Flog}} ====
==== {{AbilityIcon|Flog}} ====
* {{Change|buff}} Angle increased from 30 to 38
* {{Change|buff}} Angle increased from 30 to 38
== {{HeroIcon|Mina}} ==
=== {{HeroIcon|Mina}} ===
==== {{AbilityIcon|Rake}} ====
==== {{AbilityIcon|Rake}} ====
* {{Change|buff}} Missing health as damage increased from 5% to 6%
* {{Change|buff}} Missing health as damage increased from 5% to 6%
Line 161: Line 248:
* {{Change|buff}} Damage increased from 4.45 to 4.6
* {{Change|buff}} Damage increased from 4.45 to 4.6
* {{Change|buff}} T1 damage increased from +1.74 to +1.9
* {{Change|buff}} T1 damage increased from +1.74 to +1.9
== {{HeroIcon|Mo & Krill}} ==
=== {{HeroIcon|Mo & Krill}} ===
==== {{AbilityIcon|Sand Blast}} ====
==== {{AbilityIcon|Sand Blast}} ====
* {{Change|buff}} T2 slow increased from -25% to -30%
* {{Change|buff}} T2 slow increased from -25% to -30%
Line 167: Line 254:
==== {{AbilityIcon|Combo}} ====
==== {{AbilityIcon|Combo}} ====
* {{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon
* {{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon
== {{HeroIcon|Paige}} ==
=== {{HeroIcon|Paige}} ===
* {{Change|buff}} Health per boon increased from 29 to 33
* {{Change|buff}} Health per boon increased from 29 to 33
* {{Change|adj}} Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
==== {{AbilityIcon|Bookwyrm}} ====
==== {{AbilityIcon|Bookwyrm}} ====
* {{Change|adj}} T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
* {{Change|adj}} T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
* {{Change|adj}} T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
* {{Change|adj}} T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
* {{Change|adj}} T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
==== {{AbilityIcon|Plot Armor}} ====
==== {{AbilityIcon|Plot Armor}} ====
* {{Change|buff}} T1 fire rate spirit scaling increased from 0.13 to 0.16
* {{Change|buff}} T1 fire rate spirit scaling increased from 0.13 to 0.16
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* {{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
* {{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
* {{Change|buff}} T3 Max Amp increased from +50% to +70%
* {{Change|buff}} T3 Max Amp increased from +50% to +70%
== {{HeroIcon|Paradox}} ==
=== {{HeroIcon|Paradox}} ===
==== {{AbilityIcon|Kinetic Carbine}} ====
==== {{AbilityIcon|Kinetic Carbine}} ====
* {{Change|buff}} T2 now also increases move speed spirit scaling (0.06)
* {{Change|buff}} T2 now also increases move speed spirit scaling (0.06)
* {{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
* {{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
== {{HeroIcon|Pocket}} ==
=== {{HeroIcon|Pocket}} ===
* {{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14
* {{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14
==== {{AbilityIcon|Flying Cloak}} ====
==== {{AbilityIcon|Flying Cloak}} ====
* {{Change|nerf}} T3 reduced from -12s Cooldown to -11s
* {{Change|nerf}} T3 reduced from -12s Cooldown to -11s
== {{HeroIcon|Rem}} ==
=== {{HeroIcon|Rem}} ===
==== {{AbilityIcon|Tag Along}} ====
==== {{AbilityIcon|Tag Along}} ====
* {{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4
* {{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4
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==== {{AbilityIcon|Lil Helpers}} ====
==== {{AbilityIcon|Lil Helpers}} ====
* {{Change|nerf}} Spirit Resist reduced from 15% to 12%
* {{Change|nerf}} Spirit Resist reduced from 15% to 12%
* {{Change|adj}} T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
* {{Change|buff}} T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
* {{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
* {{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
* {{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
* {{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
== {{HeroIcon|Seven}} ==
=== {{HeroIcon|Seven}} ===
==== {{AbilityIcon|Lightning Ball}} ====
==== {{AbilityIcon|Lightning Ball}} ====
* {{Change|buff}} Charge delay reduced from 7s to 6s
* {{Change|buff}} Charge delay reduced from 7s to 6s
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* {{Change|nerf}} Time to expand increased from 1.5s to 3.5s
* {{Change|nerf}} Time to expand increased from 1.5s to 3.5s
* {{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged)
* {{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged)
* {{Change|}} T2 now also increases Initial Radius by +5m
* {{Change|buff}} T2 now also increases Initial Radius by +5m
== {{HeroIcon|Shiv}} ==
=== {{HeroIcon|Shiv}} ===
* {{Change|adj}} Alt Fire damage now has a custom value per boon (+0.2)
* {{Change|buff}} Alt Fire damage now has a custom value per boon (+0.2)
* {{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5
* {{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5
* {{Change|nerf}} Alt Fire knockback movement is now disabled by slowing hex state
* {{Change|nerf}} Alt Fire knockback movement is now disabled by slowing hex state
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* {{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16%
* {{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16%
* {{Change|buff}} T3 increased from +5% Enemy health Threshold to +10%
* {{Change|buff}} T3 increased from +5% Enemy health Threshold to +10%
== {{HeroIcon|Vindicta}} ==
=== {{HeroIcon|Vindicta}} ===
==== {{AbilityIcon|Stake}} ====
==== {{AbilityIcon|Stake}} ====
* {{Change|buff}} T2 reduced from -20s Cooldown to -22s
* {{Change|buff}} T2 reduced from -20s Cooldown to -22s
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==== {{AbilityIcon|Assassinate}} ====
==== {{AbilityIcon|Assassinate}} ====
* {{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3
* {{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3
== {{HeroIcon|Viscous}} ==
=== {{HeroIcon|Viscous}} ===
==== {{AbilityIcon|Splatter}} ====
==== {{AbilityIcon|Splatter}} ====
* {{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0
* {{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0
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==== {{AbilityIcon|Goo Ball}} ====
==== {{AbilityIcon|Goo Ball}} ====
* {{Change|buff}} T3 increased from +6s Duration to +7s
* {{Change|buff}} T3 increased from +6s Duration to +7s
== {{HeroIcon|Vyper}} ==
=== {{HeroIcon|Vyper}} ===
==== {{AbilityIcon|Screwjab Dagger}} ====
==== {{AbilityIcon|Screwjab Dagger}} ====
* {{Change|buff}} T3 now also reduces charge delay from 4s to 2s
* {{Change|buff}} T3 now also reduces charge delay from 4s to 2s
==== {{AbilityIcon|Slither}} ====
==== {{AbilityIcon|Slither}} ====
* {{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8
* {{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8
== {{HeroIcon|Warden}} ==
=== {{HeroIcon|Warden}} ===
* {{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28
* {{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28
==== {{AbilityIcon|Willpower}} ====
==== {{AbilityIcon|Willpower}} ====