Update:June 30, 2026: Difference between revisions

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nerf buffs for all heros done
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| source_title = Minor Update - 06-30-2026
| source_title = Minor Update - 06-30-2026
| notes =  
| notes =  
* Reworked [[Boon]] reward table
* Health per boon reduced by 5%
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
* {{PageRef|Guardian}} bounty reduced from 1500 to 1250
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
* First blood bounty reduced from 150 to 125
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
* [[Dash Jump]] input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
* [[Dash Jump]] distance increased from 18m to 19m
* [[Dash Jump]] vertical impulse increased from 400 to 425
* [[Jump pad|Jump Pads]] on top of the double sinner buildings have been removed
* Hovering an item in the shop now shows you a preview for your investment bars
==[[Unstable Rift]]==
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* Unstable Rift no longer requires an [[Urn]] delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
* Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
* Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
* Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
* Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
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* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* [[Urn]] running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
* citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
* [[Urn]] runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
 
* [[Urn]] cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
==[[Urn]]==
* [[Urn]] runner can no longer [[Parry|parry]]
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
* [[Urn]] bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
* [[Urn]] is deposited immediately at the drop off point.
* {{PageRef|Soul Urn|alt_name=Urn}} cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
* [[Urn]] bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
* {{PageRef|Soul Urn|alt_name=Urn}} runner can no longer [[Parry|parry]]
* [[Urn]] runner gets +4 permanent buffs on deposit
* {{PageRef|Soul Urn|alt_name=Urn}} bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
* [[Urn]] is now louder when it talks and is easier to hear by nearby enemies
* {{PageRef|Soul Urn|alt_name=Urn}} is deposited immediately at the drop off point.
* After 3 Minutes from spawn the [[Urn]] will start walking very slowly on his own towards the deposit location
* {{PageRef|Soul Urn|alt_name=Urn}} bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
* [[Urn]] runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* {{PageRef|Soul Urn|alt_name=Urn}} runner gets +4 permanent buffs on deposit
* citadel_force_spawn_idol - This spawns the [[Urn]]
* {{PageRef|Soul Urn|alt_name=Urn}} is now louder when it talks and is easier to hear by nearby enemies
* citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer [ General ]
* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location
* Reworked Boon reward table
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* Health per boon reduced by 5%
* citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}}
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
* Rejuv buff duration reduced from 4 minutes to 3
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
* Guardian bounty reduced from 1500 to 1250
* Walker bounty reduced from 4000 to 3500
* First blood bounty reduced from 150 to 125
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
* Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
* Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
* Dash Jump distance increased from 18m to 19m
* Dash Jump vertical impulse increased from 400 to 425
* Jump Pads on top of the double sinner buildings have been removed
* Hovering an item in the shop now shows you a preview for your investment bars


== [[Street Brawl]] ==
== [[Street Brawl]] ==