Update:June 30, 2026: Difference between revisions

Jump to navigation Jump to search
No edit summary
changed to match original order
Line 7: Line 7:
| source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004
| source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004
| source_title = Minor Update - 06-30-2026
| source_title = Minor Update - 06-30-2026
|hide_general = true
| notes =  
| notes =  
* Reworked [[Boon]] reward table
* Health per boon reduced by 5%
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
* {{PageRef|Guardian}} bounty reduced from 1500 to 1250
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
* First blood bounty reduced from 150 to 125
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
* [[Dash Jump]] input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
* [[Dash Jump]] distance increased from 18m to 19m
* [[Dash Jump]] vertical impulse increased from 400 to 425
* [[Jump pad|Jump Pads]] on top of the double sinner buildings have been removed
* Hovering an item in the shop now shows you a preview for your investment bars
= [[Unstable Rift]] =
= [[Unstable Rift]] =
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
Line 52: Line 35:
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}}
* citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}}
= General =
* Reworked [[Boon]] reward table
* Health per boon reduced by 5%
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
* {{PageRef|Guardian}} bounty reduced from 1500 to 1250
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
* First blood bounty reduced from 150 to 125
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
* [[Dash Jump]] input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
* [[Dash Jump]] distance increased from 18m to 19m
* [[Dash Jump]] vertical impulse increased from 400 to 425
* [[Jump pad|Jump Pads]] on top of the double sinner buildings have been removed
* Hovering an item in the shop now shows you a preview for your investment bars


= [[Street Brawl]] =
= [[Street Brawl]] =