Update:June 30, 2026: Difference between revisions

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changed to match original order
minor fixes
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* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
* Debug command: citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer


= [[Urn]] =
= [[Urn]] =
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* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location
* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out
* citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}}
* Debug command: citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}}


= General =
= General =
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* No longer locks you out of getting off the zipline in the first few seconds
* No longer locks you out of getting off the zipline in the first few seconds
* Increased item randomness a bit
* Increased item randomness a bit
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components [ Items ]
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components


= Items =
= Items =
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* {{Change|buff}} Max Health DPS now scales with spirit power (0.0055)
* {{Change|buff}} Max Health DPS now scales with spirit power (0.0055)
=== {{ItemIcon|Cursed Relic}} ===
=== {{ItemIcon|Cursed Relic}} ===
* {{Change|nerf}} Damage Penalty increased from -10% to -14% [ Heroes ]
* {{Change|nerf}} Damage Penalty increased from -10% to -14%


= Heroes =
= Heroes =