Update:June 30, 2026: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) changed to match original order |
Gammaton32 (talk | contribs) minor fixes |
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* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | * Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | ||
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | * Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | ||
* citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | * Debug command: citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | ||
= [[Urn]] = | = [[Urn]] = | ||
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* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location | * After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location | ||
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out | * {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out | ||
* citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}} | * Debug command: citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}} | ||
= General = | = General = | ||
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* No longer locks you out of getting off the zipline in the first few seconds | * No longer locks you out of getting off the zipline in the first few seconds | ||
* Increased item randomness a bit | * Increased item randomness a bit | ||
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | * Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | ||
= Items = | = Items = | ||
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* {{Change|buff}} Max Health DPS now scales with spirit power (0.0055) | * {{Change|buff}} Max Health DPS now scales with spirit power (0.0055) | ||
=== {{ItemIcon|Cursed Relic}} === | === {{ItemIcon|Cursed Relic}} === | ||
* {{Change|nerf}} Damage Penalty increased from -10% to -14% | * {{Change|nerf}} Damage Penalty increased from -10% to -14% | ||
= Heroes = | = Heroes = | ||