Update:June 6, 2024: Difference between revisions

june 6
 
m maintenance
 
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{{Update layout
{{Update layout
| prev_update = June 1, 2024
| prev_update = {{Update link|June|1|2024}}
| current_update = June 6, 2024
| month = June
| next_update = June 7, 2024
| day = 6
| year = 2024
| next_update = {{Update link|June|7|2024}}
| source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/
| source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/
| source_title = 06-06-2024 Update
| source_title = 06-06-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
* Replaced the neutral vaults with a new model, the [[Sinner's Sacrifice]]
* Replaced the neutral vaults with a new model, the [[Sinner's Sacrifice]]
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* Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
* Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn|Infernus}} now shows portraits of enemies that are burning for the full duration
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration
* Improved menu UI sound feedback
* Improved menu UI sound feedback
* Player's icon is highlighted in the top bar
* Player's icon is highlighted in the top bar
* Added UI sound effects for team and opponent deaths
* Added UI sound effects for team and opponent deaths
* Added {{AbilityIcon|Kinetic Carbine|Paradox}} charge audio loop
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|Vindicta}} sound effects
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate|Vindicta}} sound effect for targeted players
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players
* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile
* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile
* Fixed some visual issues with {{AbilityIcon|Ice Path|Kelvin}}
* Fixed some visual issues with {{AbilityIcon|Ice Path}}
* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage|Pocket}}
* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}}
* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak|Pocket}} upgrade
* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} upgrade
* Visual effects updates for melee lifesteal items
* Visual effects updates for melee lifesteal items
* Fixed {{AbilityIcon|Power Slash|Yamato}} sometimes getting stuck on nearby geometry
* Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry
* Updated sound effects for the Sinner's Sacrifice
* Updated sound effects for the Sinner's Sacrifice
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel|Pocket|Enchanted Satchel}}{{sic}} delay and explode sounds
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel|l1=Enchanted Satchel}}{{sic}} delay and explode sounds
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage|Pocket}} cast and impact sounds
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} cast and impact sounds
* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word|Warden}} delay and impact sounds
* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} delay and impact sounds
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement|Dynamo}} going through ceilings sometimes
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} going through ceilings sometimes
* Fixed an HTML exploit with chat
* Fixed an HTML exploit with chat
* Fixed not being able to place deployable abilities at certain angles
* Fixed not being able to place deployable abilities at certain angles
* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
* Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|True Form|Ivy}} causing you to get healed
* Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form|l1=True Form}} causing you to get healed
* Fixed a bug with {{AbilityIcon|Malice|Lady Geist}} firing slightly upward
* Fixed a bug with {{AbilityIcon|Malice}} firing slightly upward
* Changed collision on barrel stand stacks to block bullets
* Changed collision on barrel stand stacks to block bullets
* Added zapper on factory outpost building
* Added zapper on factory outpost building
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* {{ItemIcon|Healbane}} now gives +50 Health
* {{ItemIcon|Healbane}} now gives +50 Health
* {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23%
* {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23%
* {{ItemIcon|Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10%
* {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10%
* {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s
* {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s
* {{ItemIcon|Improved Cooldown}}: HP Regen reduced from 2 to 1.5
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: HP Regen reduced from 2 to 1.5
* {{ItemIcon|Knockdown}}: No longer provides +2 Sprint
* {{ItemIcon|Knockdown}}: No longer provides +2 Sprint
* {{ItemIcon|Knockdown}}: Now provides +1 Stamina
* {{ItemIcon|Knockdown}}: Now provides +1 Stamina
* {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 45s to 35s
* {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Cooldown reduced from 45s to 35s
* {{ItemIcon|Shifting Shroud}}: Bonus spirit duration increased from 6s to 10s
* {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Bonus spirit duration increased from 6s to 10s
* {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15%
* {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15%
* {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s
* {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s
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* {{ItemIcon|Curse}}: Now also prevents item usage
* {{ItemIcon|Curse}}: Now also prevents item usage
* {{ItemIcon|Curse}}: Duration reduced from 3.75s to 3.5s
* {{ItemIcon|Curse}}: Duration reduced from 3.75s to 3.5s
* {{ItemIcon|Diviner's Kevlar|Diviner's Kelvar}}{{sic}}: Bullet Shield increased from 700 to 1000
* {{ItemIcon|Diviner's Kevlar|l1=Diviner's Kelvar}}{{sic}}: Bullet Shield increased from 700 to 1000
* {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50
* {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50
* {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s
* {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32
* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T2 reduced from +200 Health to +150
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} personal brief busy state upon landing increased from 0.2s to 0.3s
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} slow now affects stamina dashes
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes
* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44
* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} fire rate bonus reduced from +30% to +25%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from +30% to +25%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} base radius increased from 8m to 10m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} base radius increased from 8m to 10m
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T3 damage reduction on target improved from -30% to -40%
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40%
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} sprint speed now instantly kicks in after casting it
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} cooldown reduced from 160s to 130s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 160s to 130s
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T2 changed to -40s Cooldown
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed to -40s Cooldown
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T3 changed to +1 Targets Hit Per Shot
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} cooldown increased from 30s to 38s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} heal sharing reduced from 65% to 55%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} heal sharing reduced from 65% to 55%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} sprint speed increased from +1 to +2
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} sprint speed increased from +1 to +2
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} trail duration increased from 12s to 15s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 12s to 15s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T2 changed to -40s Cooldown
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 changed to -40s Cooldown
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T3 changed to +70 Health Regen that scales with Spirit
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} can now be dismissed early
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be dismissed early
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} can now be dismissed early
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} can now be dismissed early
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} channel can now be interrupted by casting your other abilities
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} channel can now be interrupted by casting your other abilities
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} radius increased from 6m to 6.5m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 6m to 6.5m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket|Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|l1=Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} T1 increased from +30% to +35% Bullet Resist
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit bonus damage reduced from +12 to +10
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} no longer has +10% bonus range to damage falloff
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} cooldown increased from 35s to 50s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown increased from 35s to 50s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T2 changed from +12 Spirit Damage to -15s Cooldown
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement
* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate|Vindicta}}
* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}}
* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16
* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} T3 increased from +25% Fire Rate Slow to +35%
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35%
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} T3 increased from +150 Spirit Shield to +200
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 increased from +150 Spirit Shield to +200
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