Update:June 6, 2024: Difference between revisionsGive feedback
june 6 |
m maintenance |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Update layout | {{Update layout | ||
| prev_update = June 1 | | prev_update = {{Update link|June|1|2024}} | ||
| | | month = June | ||
| next_update = June 7 | | day = 6 | ||
| year = 2024 | |||
| next_update = {{Update link|June|7|2024}} | |||
| source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/ | | source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/ | ||
| source_title = 06-06-2024 Update | | source_title = 06-06-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted. | * Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted. | ||
* Replaced the neutral vaults with a new model, the [[Sinner's Sacrifice]] | * Replaced the neutral vaults with a new model, the [[Sinner's Sacrifice]] | ||
| Line 23: | Line 26: | ||
* Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range | * Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range | ||
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot | * Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot | ||
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn | * {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration | ||
* Improved menu UI sound feedback | * Improved menu UI sound feedback | ||
* Player's icon is highlighted in the top bar | * Player's icon is highlighted in the top bar | ||
* Added UI sound effects for team and opponent deaths | * Added UI sound effects for team and opponent deaths | ||
* Added {{AbilityIcon|Kinetic Carbine | * Added {{AbilityIcon|Kinetic Carbine}} charge audio loop | ||
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight | * Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects | ||
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate | * Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players | ||
* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile | * Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile | ||
* Fixed some visual issues with {{AbilityIcon|Ice Path | * Fixed some visual issues with {{AbilityIcon|Ice Path}} | ||
* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage | * Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} | ||
* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak | * Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} upgrade | ||
* Visual effects updates for melee lifesteal items | * Visual effects updates for melee lifesteal items | ||
* Fixed {{AbilityIcon|Power Slash | * Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry | ||
* Updated sound effects for the Sinner's Sacrifice | * Updated sound effects for the Sinner's Sacrifice | ||
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel| | * Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel|l1=Enchanted Satchel}}{{sic}} delay and explode sounds | ||
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage | * Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} cast and impact sounds | ||
* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word | * Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} delay and impact sounds | ||
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement | * Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} going through ceilings sometimes | ||
* Fixed an HTML exploit with chat | * Fixed an HTML exploit with chat | ||
* Fixed not being able to place deployable abilities at certain angles | * Fixed not being able to place deployable abilities at certain angles | ||
* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown" | * Fixed moving active item slots causing the player to say "[ITEM] is on cooldown" | ||
* Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|True Form | * Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form|l1=True Form}} causing you to get healed | ||
* Fixed a bug with {{AbilityIcon|Malice | * Fixed a bug with {{AbilityIcon|Malice}} firing slightly upward | ||
* Changed collision on barrel stand stacks to block bullets | * Changed collision on barrel stand stacks to block bullets | ||
* Added zapper on factory outpost building | * Added zapper on factory outpost building | ||
| Line 96: | Line 99: | ||
* {{ItemIcon|Healbane}} now gives +50 Health | * {{ItemIcon|Healbane}} now gives +50 Health | ||
* {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23% | * {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23% | ||
* {{ItemIcon|Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10% | * {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10% | ||
* {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s | * {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s | ||
* {{ItemIcon|Improved Cooldown}}: HP Regen reduced from 2 to 1.5 | * {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: HP Regen reduced from 2 to 1.5 | ||
* {{ItemIcon|Knockdown}}: No longer provides +2 Sprint | * {{ItemIcon|Knockdown}}: No longer provides +2 Sprint | ||
* {{ItemIcon|Knockdown}}: Now provides +1 Stamina | * {{ItemIcon|Knockdown}}: Now provides +1 Stamina | ||
* {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 45s to 35s | * {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Cooldown reduced from 45s to 35s | ||
* {{ItemIcon|Shifting Shroud}}: Bonus spirit duration increased from 6s to 10s | * {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Bonus spirit duration increased from 6s to 10s | ||
* {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15% | * {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15% | ||
* {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s | * {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s | ||
| Line 118: | Line 121: | ||
* {{ItemIcon|Curse}}: Now also prevents item usage | * {{ItemIcon|Curse}}: Now also prevents item usage | ||
* {{ItemIcon|Curse}}: Duration reduced from 3.75s to 3.5s | * {{ItemIcon|Curse}}: Duration reduced from 3.75s to 3.5s | ||
* {{ItemIcon|Diviner's Kevlar|Diviner's Kelvar}}{{sic}}: Bullet Shield increased from 700 to 1000 | * {{ItemIcon|Diviner's Kevlar|l1=Diviner's Kelvar}}{{sic}}: Bullet Shield increased from 700 to 1000 | ||
* {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50 | * {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50 | ||
* {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s | * {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s | ||
| Line 124: | Line 127: | ||
=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32 | * {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes | ||
* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44 | * {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from +30% to +25% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} base radius increased from 8m to 10m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40% | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 160s to 130s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed to -40s Cooldown | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} heal sharing reduced from 65% to 55% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} sprint speed increased from +1 to +2 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 12s to 15s | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 changed to -40s Cooldown | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be dismissed early | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} can now be dismissed early | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} channel can now be interrupted by casting your other abilities | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 6m to 6.5m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel| | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|l1=Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown increased from 35s to 50s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage | ||
* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement | * {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this) | ||
* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}} | ||
* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16 | * {{HeroIcon|Warden}}: Base ammo increased from 14 to 16 | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 increased from +150 Spirit Shield to +200 | ||
}} | }} | ||