Update:March 10, 2026: Difference between revisions

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Deadbot v1.8.1-6384
 
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| day = 10
| day = 10
| year = 2026
| year = 2026
| next_update =
| next_update = {{Update link|March|21|2026}}
| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287
| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287
| source_title = 03-06-2026 Update (Reply)
| source_title = 03-06-2026 Update (Reply)
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* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s
* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s


* Doorman: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
* Doorman: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage"
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage"
* Doorman: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15%
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15%


* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}}
* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}}