Update:May 16, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = May 13, 2024
| prev_update = {{Update link|May|13|2024}}
| current_update = May 16, 2024
| month = May
| next_update = May 19, 2024
| day = 16
| year = 2024
| next_update = {{Update link|May|19|2024}}
| source = https://forums.playdeadlock.com/threads/05-16-2024-update.902/
| source = https://forums.playdeadlock.com/threads/05-16-2024-update.902/
| source_title = 05-16-2024 Update
| source_title = 05-16-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
* Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
* Redesigned the [[Walker]] model and visuals
* Redesigned the [[Walker]] model and visuals
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* Improved NPC/minion weapon fire audio feedback for victims
* Improved NPC/minion weapon fire audio feedback for victims
* Improved player damage received audio feedback
* Improved player damage received audio feedback
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam|Lash}} sound effects
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects
* Various minor fixes to {{AbilityIcon|Ground Strike|Lash}} and {{AbilityIcon|Death Slam|Lash}} effects
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand|Warden}} has improved visual effects
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand}} has improved visual effects
* Fixed a bug where the shopping book visuals could get stuck on your hero
* Fixed a bug where the shopping book visuals could get stuck on your hero
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar|Vindicta}} projectile effect indicates the radius more accurately now
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now
* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap)
* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap)
* [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
* [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
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* Increased the duration of the item-used popup text a bit
* Increased the duration of the item-used popup text a bit
* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise
* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise
* Fixed {{AbilityIcon|Time Wall|Paradox}} damaging units that don't move multiple times instead of once per walk through
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through
* Added a short wall between Shrines level of the base and the Weakened Patron level
* Added a short wall between Shrines level of the base and the Weakened Patron level
* Moved the taxi back into the street to fix players getting stuck between the front and the building corner
* Moved the taxi back into the street to fix players getting stuck between the front and the building corner
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* Fixed gaps where you could climb outside of the map
* Fixed gaps where you could climb outside of the map
* Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
* Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
* Fixed a couple of spots where {{HeroIcon|Mo & Krill|Mo}}{{sic}} could get stuck between a truck and wall
* Fixed a couple of spots where {{HeroIcon|Mo & Krill|l1=Mo}}{{sic}} could get stuck between a truck and wall
* Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
* Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
* Fixed no collision on water tower on the garage roof.
* Fixed no collision on water tower on the garage roof.
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=== Item Gameplay Changes ===
=== Item Gameplay Changes ===
* Added a new T3 Spirit Item, {{ItemIcon|Shifting Shroud}}. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
* Added a new T3 Spirit Item, {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
* {{ItemIcon|Mystic Burst}}: Bonus damage reduced from +40 to +35
* {{ItemIcon|Mystic Burst}}: Bonus damage reduced from +40 to +35
* {{ItemIcon|Medic Bullets}}: Cooldown reduced from 5s to 4s
* {{ItemIcon|Restorative Shot|l1=Medic Bullets}}: Cooldown reduced from 5s to 4s
* {{ItemIcon|Headshot Booster}}: Headshot damage increased from +30 to +50
* {{ItemIcon|Headshot Booster}}: Headshot damage increased from +30 to +50
* {{ItemIcon|Close Quarters}}: Bullet Shield increased from 70 to 85
* {{ItemIcon|Close Quarters}}: Bullet Shield increased from 70 to 85
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* {{ItemIcon|Mystic Shot}}: Cooldown increased from 3s to 5s
* {{ItemIcon|Mystic Shot}}: Cooldown increased from 3s to 5s
* {{ItemIcon|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield
* {{ItemIcon|Reactive Barrier}}: Now provides a Spirit Shield instead of a Bullet Shield
* {{ItemIcon|Health Nova}}: Now provides +50 Health
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Now provides +50 Health
* {{ItemIcon|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight)
* {{ItemIcon|Return Fire}}: Now also reflects 30% of Spirit damage (requires line of sight)
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced from 75% to 60%
* {{ItemIcon|Return Fire}}: Bullet damage returned reduced from 75% to 60%
* {{ItemIcon|Return Fire}}: Fixed not returning fire to {{HeroIcon|McGinnis}}' sentries
* {{ItemIcon|Return Fire}}: Fixed not returning fire to {{HeroIcon|McGinnis}}' sentries
* {{ItemIcon|Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Now applies 8% Spirit Amp instead of -15% Bullet Resist
* {{ItemIcon|Silence Glyph}}: Cooldown increased from 20s to 35s
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cooldown increased from 20s to 35s
* {{ItemIcon|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS
* {{ItemIcon|Decay}}: Now does 2.2% Max HP DPS instead of flat DPS
* {{ItemIcon|Restorative Locket}}: Now gives +4 Spirit
* {{ItemIcon|Restorative Locket}}: Now gives +4 Spirit
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* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85
* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 40/80 to 45/85
* {{ItemIcon|Majestic Leap}}: You can now use the active again while in the air to dive down faster
* {{ItemIcon|Majestic Leap}}: You can now use the active again while in the air to dive down faster
* {{ItemIcon|Improved Burst}}: Max HP bonus damage reduced from 13% to 11%
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Max HP bonus damage reduced from 13% to 11%
* {{ItemIcon|Knockdown}}: Cast range increased from 40m to 50m
* {{ItemIcon|Knockdown}}: Cast range increased from 40m to 50m
* {{ItemIcon|Mystic Slow}}: Now requires {{ItemIcon|Suppressor}} as a component
* {{ItemIcon|Mystic Slow}}: Now requires {{ItemIcon|Suppressor}} as a component
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* {{ItemIcon|Mystic Slow}}: Fire Rate slow increased from 20% to 35%
* {{ItemIcon|Mystic Slow}}: Fire Rate slow increased from 20% to 35%
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 8s to 5s
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 8s to 5s
* {{ItemIcon|Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now applies -25% Bullet Resist instead of 25% Spirit Amp
* {{ItemIcon|Withering Whip}}: Now grants +15% Ammo
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +15% Ammo
* {{ItemIcon|Warp Stone}}: Removed cast time
* {{ItemIcon|Warp Stone}}: Removed cast time
* {{ItemIcon|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
* {{ItemIcon|Diviner's Kevlar}}: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
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=== Hero Gameplay Changes ===
=== Hero Gameplay Changes ===
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 now applies the silence on cast instead of detonation
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} T3 silence duration reduced from 5s to 3.5s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb|Bebop}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance
* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T1 increased from +35% to +40% Fire Rate Slow
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path|Kelvin}} trail created. Max of 40 Spirit.
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path}} trail created. Max of 40 Spirit.
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} cooldown reduced from 18s to 16s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown increased from 25s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} cooldown reduced from 45s to 35s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T1 changed to +4 Invis Sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 changed to +4 Invis Sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 is now -20s Cooldown
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} T2 now reduces enemy Spirit damage by 30%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30%
* {{HeroIcon|Ivy}}: {{AbilityIcon|True Form|Ivy}} cooldown reduced from 50s to 40s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form|l1=True Form}} cooldown reduced from 50s to 40s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} Stomp Damage reduced from 125 to 110
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cooldown increased from 110s to 130s
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} Bullet Damage bonus increased from +4 to +6
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown decreased from 45s to 40s
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T1 is now +1 Charge and +25% Movement Slow
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T2 is now +10m Attack Range and +10% Fire Rate
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} cooldown reduced from 40s to 35s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 40s to 35s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +75% to +50%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T2 bonus spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} no longer goes on cooldown when it is interrupted during its initial cast delay
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} cooldown reduced from 120s to 90s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|l1=Shadow Explosion}} cooldown reduced from 120s to 90s
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