Update:May 16, 2024: Difference between revisionsGive feedback
m missed one |
m old |
||
| Line 102: | Line 102: | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30% | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|True Form}} cooldown reduced from 50s to 40s | * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form|True Form}} cooldown reduced from 50s to 40s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110 | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110 | ||
| Line 117: | Line 117: | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12 | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} cooldown reduced from 120s to 90s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Shadow Explosion}} cooldown reduced from 120s to 90s | ||
}} | }} | ||