Update:May 16, 2024: Difference between revisionsGive feedback
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* Improved NPC/minion weapon fire audio feedback for victims | * Improved NPC/minion weapon fire audio feedback for victims | ||
* Improved player damage received audio feedback | * Improved player damage received audio feedback | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects | ||
* Various minor fixes to {{AbilityIcon|Ground Strike | * Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand|Warden}} has improved visual effects | * {{HeroIcon|Warden}}'s {{AbilityIcon|Last Stand|Warden}} has improved visual effects | ||
* Fixed a bug where the shopping book visuals could get stuck on your hero | * Fixed a bug where the shopping book visuals could get stuck on your hero | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now | ||
* New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap) | * New voice for {{HeroIcon|Warden}} (in advance of upcoming model swap) | ||
* [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired | * [[Patron]]s will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired | ||
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* Increased the duration of the item-used popup text a bit | * Increased the duration of the item-used popup text a bit | ||
* Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise | * Fixed a bug where {{HeroIcon|Warden}}'s second and third abilities were swapped VO wise | ||
* Fixed {{AbilityIcon|Time Wall | * Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through | ||
* Added a short wall between Shrines level of the base and the Weakened Patron level | * Added a short wall between Shrines level of the base and the Weakened Patron level | ||
* Moved the taxi back into the street to fix players getting stuck between the front and the building corner | * Moved the taxi back into the street to fix players getting stuck between the front and the building corner | ||
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=== Hero Gameplay Changes === | === Hero Gameplay Changes === | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 now applies the silence on cast instead of detonation | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 silence duration reduced from 5s to 3.5s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. | ||
* {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance | * {{HeroIcon|Kelvin}}: Now has +10% Base Spirit Resistance | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T1 increased from +35% to +40% Fire Rate Slow | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 Now gains 1 Spirit per meter of {{AbilityIcon|Ice Path}} trail created. Max of 40 Spirit. | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} cooldown reduced from 18s to 16s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 25s to 27s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} cooldown reduced from 45s to 35s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 changed to +4 Invis Sprint | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now -20s Cooldown | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|True Form | * {{HeroIcon|Ivy}}: {{AbilityIcon|True Form}} cooldown reduced from 50s to 40s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T1 is now +1 Charge and +25% Movement Slow | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} T2 is now +10m Attack Range and +10% Fire Rate | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown reduced from 40s to 35s | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} now uses a new instant cast mechanism. When you are in range there is a valid target indicator. | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50% | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage per bullet increased from 8 to 12 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 bonus spirit damage per bullet increased from 8 to 12 | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} no longer goes on cooldown when it is interrupted during its initial cast delay | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion}} cooldown reduced from 120s to 90s | ||
}} | }} | ||