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	<id>https://deadlock.wiki/Update:May_27,_2025?action=history&amp;feed=atom</id>
	<title>Update:May 27, 2025 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Update:May_27,_2025?action=history&amp;feed=atom"/>
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	<updated>2026-09-13T10:36:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Update:May_27,_2025?diff=29243&amp;oldid=prev</id>
		<title>Mgpt: maintenance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:May_27,_2025?diff=29243&amp;oldid=prev"/>
		<updated>2025-06-29T03:02:44Z</updated>

		<summary type="html">&lt;p&gt;maintenance&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:02, 29 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Update layout&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Update layout&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prev_update = May &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;21, &lt;/del&gt;2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prev_update = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Update link|&lt;/ins&gt;May&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|22|&lt;/ins&gt;2025&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current_update &lt;/del&gt;= May 27&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month &lt;/ins&gt;= May&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update = June 17&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| day = &lt;/ins&gt;27&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| year = &lt;/ins&gt;2025&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Update link|&lt;/ins&gt;June&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;17&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;2025&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 27&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-05&lt;/del&gt;-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;05-&lt;/ins&gt;27-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Trooper resistance near base reduced from 40% to 35%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Trooper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;resistance near base reduced from 40% to 35%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Neutrals near the base gaining the &amp;quot;near base&amp;quot; trooper resist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Neutrals near the base gaining the &amp;quot;near base&amp;quot; trooper resist&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added news kiosk structure in between Mid Lane &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Walker&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and base entrance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added news kiosk structure in between Mid Lane Walker and base entrance&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added wall partition structures outside of Outer Lane base entrances&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added wall partition structures outside of Outer Lane base entrances&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Improved lighting in Mid Boss area&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Improved lighting in Mid Boss area&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}} cooldown reduced from 130s to 110s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l1=&lt;/ins&gt;Hyperbeam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{sic&lt;/ins&gt;}} cooldown reduced from 130s to 110s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|Hook}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l1=&lt;/ins&gt;Hook}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: Ammo increased from 9 to 10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: Ammo increased from 9 to 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:May_27,_2025?diff=28758&amp;oldid=prev</id>
		<title>Monster Domosed: next update</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:May_27,_2025?diff=28758&amp;oldid=prev"/>
		<updated>2025-06-17T21:10:49Z</updated>

		<summary type="html">&lt;p&gt;next update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:10, 17 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prev_update = May 21, 2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prev_update = May 21, 2025&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| current_update = May 27, 2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| current_update = May 27, 2025&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;June 17, 2025&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 27-05-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 27-05-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-27796:rev-28758:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:May_27,_2025?diff=27796&amp;oldid=prev</id>
		<title>Gammaton32 at 23:58, 27 May 2025</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:May_27,_2025?diff=27796&amp;oldid=prev"/>
		<updated>2025-05-27T23:58:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 27 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 130s to 110s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{AbilityIcon|Hyper Beam|&lt;/ins&gt;Hyperbeam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;cooldown reduced from 130s to 110s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and Hook&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{AbilityIcon|Grapple Arm|&lt;/ins&gt;Hook&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: Ammo increased from 9 to 10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: Ammo increased from 9 to 10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-27793:rev-27796:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:May_27,_2025?diff=27793&amp;oldid=prev</id>
		<title>Gammaton32: Created page with &quot;{{Update layout | prev_update = May 21, 2025 | current_update = May 27, 2025 | next_update = | source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/ | source_title = 27-05-2025 Update | notes = * Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min * Trooper resistance near base reduced from 40% to 35% * Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents * Fixed Neutrals near the bas...&quot;</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:May_27,_2025?diff=27793&amp;oldid=prev"/>
		<updated>2025-05-27T23:51:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Update layout | prev_update = May 21, 2025 | current_update = May 27, 2025 | next_update = | source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/ | source_title = 27-05-2025 Update | notes = * Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min * Trooper resistance near base reduced from 40% to 35% * Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents * Fixed Neutrals near the bas...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Update layout&lt;br /&gt;
| prev_update = May 21, 2025&lt;br /&gt;
| current_update = May 27, 2025&lt;br /&gt;
| next_update =&lt;br /&gt;
| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/&lt;br /&gt;
| source_title = 27-05-2025 Update&lt;br /&gt;
| notes =&lt;br /&gt;
* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min&lt;br /&gt;
* Trooper resistance near base reduced from 40% to 35%&lt;br /&gt;
* Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents&lt;br /&gt;
* Fixed Neutrals near the base gaining the &amp;quot;near base&amp;quot; trooper resist&lt;br /&gt;
&lt;br /&gt;
* Added news kiosk structure in between Mid Lane Walker and base entrance&lt;br /&gt;
* Added wall partition structures outside of Outer Lane base entrances&lt;br /&gt;
* Improved lighting in Mid Boss area&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works)&lt;br /&gt;
* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}: Cooldown increased from 10s to 16s&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}: Duration increased from 4s to 6s&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}: No longer grants +125 Bonus Health&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}: Now grants +10% Bullet Resistance&lt;br /&gt;
* {{ItemIcon|Fleetfoot}}: While active, you gain +40% Slow Resistance&lt;br /&gt;
* {{ItemIcon|Melee Charge}}: Fixed always giving 25% more damage against objectives&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Now requires the center pellet hit the head hitbox to count&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Bonus Headshot Damage reduced from 100 to 75&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Out of Combat Regen reduced from 4 to 2&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage vs NPC reduced from 35% to 30%&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Bullet Resist vs NPC reduced from 35% to 30%&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 25% to 10%&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Fire Rate now scales with Boons (1.25%)&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Health Bonus reduced from 250 to 100&lt;br /&gt;
* {{ItemIcon|Cultist Sacrifice}}: Health Bonus now scales with Boons (11)&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}: Fire Rate increased from 35% to 40%&lt;br /&gt;
* {{ItemIcon|Express Shot}}: Fixed shotguns with express shot instantly applying buildups&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}: No longer has a 3s cooldown&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}: Debuff duration reduced from 10s to 8s&lt;br /&gt;
* {{ItemIcon|Armor Piercing Rounds}}: Bullet Velocity increased from 30% to 35% (to match the component)&lt;br /&gt;
* {{ItemIcon|Crushing Fists}}: Fixed always giving 25% more damage against objectives&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Now a T3 item&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Base heal increased from 260 to 325&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Heal now scales with Boons rather than Spirit Power (7 per Boon)&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Now grants +8 Spirit Power&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Cooldown reduced from 70s to 60s&lt;br /&gt;
* {{ItemIcon|Counterspell}}: Duration increased from 0.8s to 1s&lt;br /&gt;
* {{ItemIcon|Spellbreaker}}: Fixed it affecting {{HeroIcon|Lady Geist}}&amp;#039;s {{AbilityIcon|Soul Exchange}}&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.7s to 0.8s&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Fixed various bugs with stat stealing and {{ItemIcon|Capacitor}}/{{ItemIcon|Debuff Remover}}&lt;br /&gt;
* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 26% to 25%&lt;br /&gt;
* {{ItemIcon|Tankbuster}}: Fixed various bugs when multiple abilities hit on the same frame&lt;br /&gt;
* {{ItemIcon|Decay}}: Damage no longer procs item effects (like {{AbilityIcon|Affliction}})&lt;br /&gt;
* {{ItemIcon|Lightning Scroll}}: Fixed bugs when used with {{ItemIcon|Refresher}}&lt;br /&gt;
* {{ItemIcon|Boundless Spirit}}: Spirit % bonus increased from +10% to +13%&lt;br /&gt;
* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades&lt;br /&gt;
* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6%&lt;br /&gt;
* {{HeroIcon|Abrams}}: Various network related fixed for {{AbilityIcon|Shoulder Charge}}&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s&lt;br /&gt;
* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 130s to 110s&lt;br /&gt;
* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and Hook&lt;br /&gt;
* {{HeroIcon|Calico}}: Ammo increased from 9 to 10&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage increased from -50% to -65%&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration reduced from 15s to 14s&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T1 duration reduced from +20s to +14s&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} recent damage window increased from 5s to 6s&lt;br /&gt;
* {{HeroIcon|Calico}}: Fixed {{ItemIcon|Curse}} and stuns not interrupting {{AbilityIcon|Ava}} (similar to {{AbilityIcon|Ice Path}} and {{AbilityIcon|Flame Dash}})&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} radius increased from 6.2 to 6.5&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 14s to 16s&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown decreased from 127s to 125s&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T2 cooldown improved from -47s to -50s&lt;br /&gt;
* {{HeroIcon|Holliday}}: Fixed some issues with lag compensation and Lasso&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} cooldown increased from 100s to 105s&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T3 improved from -30s Cooldown to -35s&lt;br /&gt;
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} headshot buildup rate improved by 10%&lt;br /&gt;
* {{HeroIcon|McGinnis}}: Fixed Turret bugs when thrown at the Patron Throne&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: Base gun damage increased from 2.6 to 2.7&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Scorn}} spirit scaling increased from 0.39 to 0.42&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo}} cooldown increased from 75s to 80s&lt;br /&gt;
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} spirit damage scaling increased from 1.04 to 1.3&lt;br /&gt;
* {{HeroIcon|Seven}}: Fixed Health Regen being 3 instead of 1.5&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.148 to 0.16&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced from 120 to 115&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 reduced from +75 to +70&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit scaling increased from 0.65 to 0.7&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown increased from 148s to 155s&lt;br /&gt;
* {{HeroIcon|Shiv}}: Alt Fire base damage reduced by 15%&lt;br /&gt;
* {{HeroIcon|Shiv}}: Rage per weapon damage reduced by 10%&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius increased from 3m to 3.5m&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius fixed to scale with radius increase now&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} T2 duration increased from +5s to +7s&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} cooldown reduced from 35s to 30s&lt;br /&gt;
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 10s to 9s&lt;br /&gt;
* {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.74 to 0.6&lt;br /&gt;
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} interrupt cooldown increased from 20s to 30s&lt;br /&gt;
* {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} duration reduced from 3s to 2.75s&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
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