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* The conditions for when the {{EntityIcon|Soul Urn|l1=Urn}} decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius. | * The conditions for when the {{EntityIcon|Soul Urn|l1=Urn}} decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius. | ||
* If the {{EntityIcon|Soul Urn|l1=Urn}} held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies. | * If the {{EntityIcon|Soul Urn|l1=Urn}} held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies. | ||
* Parrying a [[trooper]] no longer resets your parry cooldown (however it won't end your parry early like a hero hit does) | * [[Parry|Parrying]] a [[trooper]] no longer resets your parry cooldown (however it won't end your parry early like a hero hit does) | ||
* Parrying a trooper now stuns the trooper | * Parrying a trooper now stuns the trooper | ||
=== Undocumented changes === | === Undocumented changes === | ||
* Fixed Medic Trooper health packs healing more than intended | * Fixed Medic Trooper health packs healing more than intended | ||
}} | }} | ||