Update:May 30, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = May 24 | | prev_update = {{Update link|May|24|2024}} | ||
| | | month = May | ||
| next_update = June 1 | | day = 30 | ||
| year = 2024 | |||
| next_update = {{Update link|June|1|2024}} | |||
| source = https://forums.playdeadlock.com/threads/05-30-2024-update.2514/ | | source = https://forums.playdeadlock.com/threads/05-30-2024-update.2514/ | ||
| source_title = 05-30-2024 Update | | source_title = 05-30-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback. | * Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback. | ||
* Added a temporary matchmaking ban system for people that leave games | * Added a temporary matchmaking ban system for people that leave games | ||
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* Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping | * Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping | ||
* Fixed zooming bypassing the shooting speed penalty | * Fixed zooming bypassing the shooting speed penalty | ||
* Added new effects for {{ItemIcon|Shifting Shroud}} | * Added new effects for {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}} | ||
* T1 Boss now has quicker melee animations | * T1 Boss now has quicker melee animations | ||
* Fixed Turrets causing backdoor protection to be lost | * Fixed Turrets causing backdoor protection to be lost | ||
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=== Item Gameplay === | === Item Gameplay === | ||
* {{ItemIcon|Basic Magazine}}: Ammo reduced from +16% to +15% | * {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Ammo reduced from +16% to +15% | ||
* {{ItemIcon|Basic Magazine}}: Weapon Damage reduced from +16% to +15% | * {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Weapon Damage reduced from +16% to +15% | ||
* {{ItemIcon|Headshot Booster}}: Cooldown reduced from 9s to 5s | * {{ItemIcon|Headshot Booster}}: Cooldown reduced from 9s to 5s | ||
* {{ItemIcon|Spirit Strike}}: Health Regen increased from 0.7 to 1 | * {{ItemIcon|Spirit Strike}}: Health Regen increased from 0.7 to 1 | ||
* {{ItemIcon|Enduring Spirit}}: No longer provides +1 Sprint | * {{ItemIcon|Enduring Spirit}}: No longer provides +1 Sprint | ||
* {{ItemIcon|Enduring Spirit}}: +10% Spirit Lifesteal | * {{ItemIcon|Enduring Spirit}}: +10% Spirit Lifesteal | ||
* {{ItemIcon|Soul Shredder Bullets}}: Spirit Amp reduced from 14% to 12% | * {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Spirit Amp reduced from 14% to 12% | ||
* {{ItemIcon|Slowing Hex}}: Cooldown increased from 25 to 27 | * {{ItemIcon|Slowing Hex}}: Cooldown increased from 25 to 27 | ||
* {{ItemIcon|Restorative Locket}}: Spirit increased from +4 to +5 | * {{ItemIcon|Restorative Locket}}: Spirit increased from +4 to +5 | ||
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* {{ItemIcon|Alchemical Fire}}: Bullet Shield Health increased from +150 to +175 | * {{ItemIcon|Alchemical Fire}}: Bullet Shield Health increased from +150 to +175 | ||
* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 37 to 34 | * {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 37 to 34 | ||
* {{ItemIcon|Shifting Shroud}}: Duration increased from 2.75 to 3 | * {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Duration increased from 2.75 to 3 | ||
* {{ItemIcon|Shifting Shroud}}: Can now be canceled early | * {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Can now be canceled early | ||
* {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 55s to 45s | * {{ItemIcon|Ethereal Shift|l1=Shifting Shroud}}: Cooldown reduced from 55s to 45s | ||
* {{ItemIcon|Knockdown}}: Cooldown reduced from 50s to 40s | * {{ItemIcon|Knockdown}}: Cooldown reduced from 50s to 40s | ||
* {{ItemIcon|Superior Stamina}}: Spirit buff duration increased from 8s to 12s | * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Spirit buff duration increased from 8s to 12s | ||
* {{ItemIcon|Lifestrike}}: Melee damage increased from +35% to +40% | * {{ItemIcon|Lifestrike}}: Melee damage increased from +35% to +40% | ||
* {{ItemIcon|Toxic Bullets}}: Now deals half damage against troopers and neutrals | * {{ItemIcon|Toxic Bullets}}: Now deals half damage against troopers and neutrals | ||
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m | ||
* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | * {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22% | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22% | ||
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* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2 | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|l1=Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses | ||
* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | * {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | ||