Update:May 30, 2024: Difference between revisionsGive feedback
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* T1 Boss now has quicker melee animations | * T1 Boss now has quicker melee animations | ||
* Fixed Turrets causing backdoor protection to be lost | * Fixed Turrets causing backdoor protection to be lost | ||
* Fixed {{AbilityIcon|Guided Owl | * Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused | ||
* Fixed a bug with using Melee in the air that could cause you to move a lot | * Fixed a bug with using Melee in the air that could cause you to move a lot | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}} | ||
* Added new sprint animations for {{HeroIcon|Abrams}} | * Added new sprint animations for {{HeroIcon|Abrams}} | ||
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike | * Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects | ||
* Fixed various bugs and crashes with hero guides | * Fixed various bugs and crashes with hero guides | ||
* Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} | * Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} | ||
* Fixed some outdated details on the minimap | * Fixed some outdated details on the minimap | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better | ||
* Added visual tell for when {{AbilityIcon|Assassinate | * Added visual tell for when {{AbilityIcon|Assassinate}} is active | ||
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck | * Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck | ||
* Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done | * Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m | ||
* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | * {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} player collision sized increased to regular sizes for these kind of projectiles | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 and T3 swapped | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 cooldown improved from -20s to -25s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 Fire Rate slow increased from +30% to +35% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 increased from +40 DPS to +45 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 increased from -15s to -20s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 improved from +50 DPS to +60 | ||
* {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 | * {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6 to 6.5 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} charge time reduced from 10s to 8s | ||
* {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path}} | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} slow resistance increased from 50% to 60% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses | ||
* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | ||
* {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 5m to 6m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} cooldown reduced from 35 to 30 | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 increased from 100% to 150% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} speed increased by 7% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 increased from +5 damage to +7 | ||
* {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist | * {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer grants +1 bonus air speed | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10% | ||
* {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} | * {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T1 improved from +15% to +20% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} duration increased from 5s to 6s | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind | * {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown reduced from 50s to 45s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit | ||
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}} | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now affects the post-cast durations as well | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now improves the visual animations (cosmetic only change) | ||
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