Update:May 30, 2024: Difference between revisions

may 30
 
mNo edit summary
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* T1 Boss now has quicker melee animations
* T1 Boss now has quicker melee animations
* Fixed Turrets causing backdoor protection to be lost
* Fixed Turrets causing backdoor protection to be lost
* Fixed {{AbilityIcon|Guided Owl|Grey Talon}} flying while the game is paused
* Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused
* Fixed a bug with using Melee in the air that could cause you to move a lot
* Fixed a bug with using Melee in the air that could cause you to move a lot
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade|Paradox}}
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}
* Added new sprint animations for {{HeroIcon|Abrams}}
* Added new sprint animations for {{HeroIcon|Abrams}}
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} visual effects
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects
* Fixed various bugs and crashes with hero guides
* Fixed various bugs and crashes with hero guides
* Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}}
* Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}}
* Fixed some outdated details on the minimap
* Fixed some outdated details on the minimap
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|Grey Talon}} effect matches the damage radius better
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better
* Added visual tell for when {{AbilityIcon|Assassinate|Vindicta}} is active
* Added visual tell for when {{AbilityIcon|Assassinate}} is active
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck
* Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
* Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} is now faster to play out
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} now has a very brief busy state upon landing
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m
* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24%
* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} fire rate bonus reduced from 35% to 30%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T1 range increased from +2m to +3m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} duration increased from 13s to 14s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} T3 increased from 20% to 22%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} player collision sized increased to regular sizes for these kind of projectiles
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} player collision sized increased to regular sizes for these kind of projectiles
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown increased from 27 to 29
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} spirit scaling increased from 2.2 to 2.5
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 and T3 swapped
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 and T3 swapped
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T3 cooldown improved from -20s to -25s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 cooldown improved from -20s to -25s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} T3 reduced from +40 dps to +35
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T1 duration reduced from 8s to 7s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T1 Fire Rate slow increased from +30% to +35%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 Fire Rate slow increased from +30% to +35%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T2 increased from +40 DPS to +45
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 increased from +40 DPS to +45
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T3 increased from -15s to -20s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 increased from -15s to -20s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} T3 improved from +50 DPS to +60
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 improved from +50 DPS to +60
* {{HeroIcon|Kelvin}}: Base health increased from 550 to 600
* {{HeroIcon|Kelvin}}: Base health increased from 550 to 600
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} radius increased from 6 to 6.5
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6 to 6.5
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} charge time reduced from 10s to 8s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} charge time reduced from 10s to 8s
* {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path|Kelvin}}
* {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path}}
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} slow resistance increased from 50% to 60%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} slow resistance increased from 50% to 60%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} T3 max spirit increased from 40 to 55
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} cast time reduced from 0.5 to 0.2
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis|Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} no longer affects bosses
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses
* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}})
* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}})
* {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}})
* {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}})
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} damage reduced from +100% to +85%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 40m to 35m
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} being able to grab multiple heroes if they were really close to each other
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} radius increased from 5m to 6m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 5m to 6m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} cooldown reduced from 35 to 30
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} cooldown reduced from 35 to 30
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 increased from 100% to 150%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 increased from 100% to 150%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak|Pocket}} speed increased by 7%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} speed increased by 7%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak|Pocket}} T3 increased from +5 damage to +7
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 increased from +5 damage to +7
* {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist
* {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} no longer grants +1 bonus air speed
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer grants +1 bonus air speed
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} falloff damage increase reduced from +20% to +10%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10%
* {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}}
* {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}}
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} T1 improved from +15% to +20%
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T1 improved from +15% to +20%
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} duration increased from 5s to 6s
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} duration increased from 5s to 6s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind|Wraith}} cooldown reduced from 50s to 45s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown reduced from 50s to 45s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} spirit scaling improved from 1.6 to 2.0
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} no longer does a very minor movement on enemies hit
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash|Yamato}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Yamato}}
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}}
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}}'s ability speedup now affects the post-cast durations as well
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now affects the post-cast durations as well
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}}'s ability speedup now improves the visual animations (cosmetic only change)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now improves the visual animations (cosmetic only change)
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