Update:May 8, 2025: Difference between revisions

wording
Mr. Mindish (talk | contribs)
Updated Formatting for Undocumented items (new items and weapon items. I will do the vitality and spirit items next)
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=== Sound, Music, and VO Changes ===
=== Sound, Music, and VO Changes ===
* Added sounds for Patron transforming to weakened state.
* Added sounds for [[Patron]] transforming to weakened state.
* Added Patron shock attack sound when in weakened state.
* Added [[Patron]] shock attack sound when in weakened state.
* Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
* Adjusted [[Walker]] audio mix for greater threat perception when enemy and less threat when ally.
* Improved Guardian activate sound to trigger less often between attacks.
* Improved [[Guardian]] activate sound to trigger less often between attacks.
* Updated zipline audio mix so allies and enemies using ziplines are more audible.
* Updated zipline audio mix so allies and enemies using ziplines are more audible.
* Improved footstep audio sync across all heroes.
* Improved footstep audio sync across all heroes.
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{{Construction}}
{{Construction}}
==== Items ====
==== Items ====
* Added new items to the shop: {{ItemIcon|Arctic Blast}}, {{ItemIcon|Armor Piercing Rounds}}, {{ItemIcon|Backstabber}}, {{ItemIcon|Blood Tribute}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Cheat Death}}, {{ItemIcon|Counterspell}}, {{ItemIcon|Crushing Fists}}, {{ItemIcon|Cultist Sacrifice}}, {{ItemIcon|Disarming Hex}}, {{ItemIcon|Express Shot}}, {{ItemIcon|Focus Lens}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Healing Tempo}}, {{ItemIcon|Juggernaut}}, {{ItemIcon|Mercurial Magnum}}, {{ItemIcon|Mystic Regeneration}}, {{ItemIcon|Plated Armor}}, {{ItemIcon|Rebuttal}}, {{ItemIcon|Scourge}}, {{ItemIcon|Spellbreaker}}, {{ItemIcon|Spellslinger}}, {{ItemIcon|Spirit Burn}}, {{ItemIcon|Spirit Sap}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Split Shot}}, {{ItemIcon|Trophy Collector}}, {{ItemIcon|Vortex Web}}, {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Weighted Shots}}, {{ItemIcon|Witchmail}}.
Item costs have increased in every tier:
* Removed items from the shop: {{ItemIcon|Ammo Scavenger}}, {{ItemIcon|Bullet Armor}}, {{ItemIcon|Enduring Spirit}}, {{ItemIcon|Spirit Armor}}.
*Tier 1: 500 > 800
* Item costs have increased in every tier (500 > 800, 1250 > 1600, 3000 > 3200, 6000 > 6400). However, items with components no longer have the added cost of their component.
*Tier 2: 1250 > 1600
*Tier 3: 3000 > 3200
*Tier 4: 6000 > 6400
Items with components no longer have the added cost of their component.
===== New Weapon Items =====
Tier 2:
*{{ItemIcon|Backstabber}}  
*{{ItemIcon|Split Shot}}
*{{ItemIcon|Weakening Headshot}}
Tier 3:
*{{ItemIcon|Blood Tribute}}  
*{{ItemIcon|Cultist Sacrifice}}  
*{{ItemIcon|Express Shot}}  
*{{ItemIcon|Weighted Shots}}
Tier 4:
*{{ItemIcon|Armor Piercing Rounds}}  
*{{ItemIcon|Capacitor}}  
*{{ItemIcon|Crushing Fists}}  
*{{ItemIcon|Spellslinger}}
===== New Vitality Items =====
Tier 1:
*{{ItemIcon|Rebuttal}}  
Tier 2:
*{{ItemIcon|Guardian Ward}}
*{{ItemIcon|Spirit Shielding}}
*{{ItemIcon|Weapon Shielding}}
Tier 3:
*{{ItemIcon|Counterspell}}  
*{{ItemIcon|Fury Trance}}  
*{{ItemIcon|Trophy Collector}}
Tier 4:
*{{ItemIcon|Cheat Death}}  
*{{ItemIcon|Healing Tempo}}
*{{ItemIcon|Juggernaut}}
*{{ItemIcon|Plated Armor}}
*{{ItemIcon|Spellbreaker}}  
*{{ItemIcon|Witchmail}}
===== New Spirit Items =====
Tier 1:
*{{ItemIcon|Mystic Regeneration}}
Tier 2:
*{{ItemIcon|Spirit Sap}}
Tier 3:
*{{ItemIcon|Disarming Hex}}  
Tier 4:
*{{ItemIcon|Arctic Blast}}  
*{{ItemIcon|Focus Lens}}  
*{{ItemIcon|Mercurial Magnum}}
*{{ItemIcon|Scourge}}  
*{{ItemIcon|Spirit Burn}}
*{{ItemIcon|Vortex Web}}


==== Weapon Items ====
===== Removed Items =====
*{{ItemIcon|Ammo Scavenger}}
*{{ItemIcon|Bullet Armor}}
*{{ItemIcon|Enduring Spirit}}
*{{ItemIcon|Spirit Armor}}
 
==== Item Changes ====
Every existing item also received changes.
===== Weapon Items =====


* {{ItemIcon|Active Reload}}
* {{ItemIcon|Active Reload}}
** Cost increased from 1250 to 1600.
** Cooldown reduced from 18s to 14s.
** Cooldown reduced from 18s to 14s.
** Fire Rate increased from 20% to 25%.
** Fire Rate increased from 20% to 25%.
** Ammo reduced from 24% to 20%.
** Ammo reduced from 24% to 20%.
** No longer grants +10% Weapon Damage and +50 Bonus Health.
** No longer grants +10% Weapon Damage or +50 Bonus Health.


* {{ItemIcon|Alchemical Fire}}
* {{ItemIcon|Alchemical Fire}}
** Cost increased from 3000 to 3200.
** Cooldown increased from 28s to 30s.
** Cooldown increased from 28s to 30s.
** Now grants -8% Bullet Resist.
** Now grants -8% Bullet Resist.
** No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, and +14% Weapon Damage.
** No longer grants +1m/s Sprint Speed, +225 Bullet Shield Health, +14% Weapon Damage, or +40% Weapon Damage from the active AoE.
** No longer grants +40% Weapon Damage


* {{ItemIcon|Berserker}}
* {{ItemIcon|Berserker}}
** Changed from T2 to T3.
** Changed from T2 to T3.
** Cost increased from 1250 to 3200.
** No longer grants +4 Ammo.
** Bullet Resistance increased from 8% to 18%.
** Bullet Resistance increased from 8% to 18%.
** Weapon Damage per Stack increased from 5% to 7%.
** Weapon Damage per Stack increased from 5% to 7%.
** No longer upgrades to {{ItemIcon|Frenzy}}.
** No longer grants +4 Ammo or upgrades to {{ItemIcon|Frenzy}}.


* {{ItemIcon|Burst Fire}}
* {{ItemIcon|Burst Fire}}
** Cost increased from 3000 to 3200.
** Cooldown reduced from 8.5s to 8s.
** Cooldown reduced from 8.5s to 8s.
** No longer grants +12% Fire Rate, +20% Movement Slow Resist, and +70 Bonus Health.
** Active Fire Rate increased from +30% to +45%.
** Active Fire Rate increased from +30% to +45%.
** Move Speed reduced from 2m to 1.5m.
** Move Speed reduced from 2m to 1.5m.
** Now upgrades from {{ItemIcon|Rapid Rounds}}.
** Now upgrades from {{ItemIcon|Rapid Rounds}}.
** No longer grants +12% Fire Rate, +20% Movement Slow Resist, or +70 Bonus Health.


* {{ItemIcon|Close Quarters}}
* {{ItemIcon|Close Quarters}}
** Cost increased from 500 to 800.
** No longer grants +4% Bullet Resist.
** Now grants +15% Melee Resist.
** Now grants +15% Melee Resist.
** Weapon Damage reduced from 22% to 20%.
** Weapon Damage reduced from 22% to 20%.
** No longer grants +4% Bullet Resist.


* {{ItemIcon|Crippling Headshot}}
* {{ItemIcon|Crippling Headshot}}
** Cost increased from 6000 to 6400.
** Now has a 3s cooldown.
** Now has 3s cooldown.
** No longer grants +20% Weapon Damage, +10% Bullet Lifesteal, and +10% Spirit Lifesteal.
** Now grants +150 Bonus Health.
** Now grants +150 Bonus Health.
** Bullet and Spirit Resist reductions reduced from -24% to -18%.
** Bullet and Spirit Resist reductions reduced from -24% to -18%.
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** Now grants -30% Healing Reduction.
** Now grants -30% Healing Reduction.
** Now upgrades from {{ItemIcon|Weakening Headshot}}.
** Now upgrades from {{ItemIcon|Weakening Headshot}}.
** No longer grants +20% Weapon Damage, +10% Bullet Lifesteal, or +10% Spirit Lifesteal.


* {{ItemIcon|Escalating Resilience}}
* {{ItemIcon|Escalating Resilience}}
** Cost increased from 3000 to 3200.
** Weapon Damage increased from 14% to 15%.
** Weapon Damage increased from 14% to 15%.
** No longer grants +12% Fire Rate.
** Now grants +100 Bonus Health and +30% Max Ammo.
** Now grants +100 Bonus Health and +30% Max Ammo.
** Max Bullet Resist reduced from 40% to 30%.
** Max Bullet Resist reduced from 40% to 30%.
** Now upgrades from {{ItemIcon|Extended Magazine}}.
** Now upgrades from {{ItemIcon|Extended Magazine}}.
** No longer grants +12% Fire Rate.


* {{ItemIcon|Extended Magazine}}
* {{ItemIcon|Extended Magazine}}
** Basic Magazine renamed to {{AbilityIcon|Extended Magazine}}.
** Basic Magazine renamed to {{AbilityIcon|Extended Magazine}}.
** Cost increased from 500 to 800.
** Ammo reduced from 26% to 25%.
** Ammo reduced from 26% to 25%.
** Weapon Damage reduced from 12% to 6%.
** Weapon Damage reduced from 12% to 6%.
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* {{ItemIcon|Fleetfoot}}
* {{ItemIcon|Fleetfoot}}
** Cost increased from 1250 to 1600.
** Cooldown reduced from 20s to 12s.
** Cooldown reduced from 20s to 12s.
** Health increased from 90 to 125.
** Health increased from 90 to 125.
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* {{ItemIcon|Frenzy}}
* {{ItemIcon|Frenzy}}
** Cost reduced from 7250 to 6400.
** No longer grants +12 Ammo and +150 Bonus Health.
** Move Speed increased from 3m to 4m.
** Move Speed increased from 3m to 4m.
** Passive Fire Rate increased from 35% to 40%.
** Passive Fire Rate increased from 35% to 40%.
** Passive Bullet Resist reduced from 50% to 40%.
** Passive Bullet Resist reduced from 50% to 40%.
** Now grants +10% Fire Rate and +1m/s Move Speed.
** Now grants +10% Fire Rate and +1m/s Move Speed.
** No longer upgrades from {{ItemIcon|Berserker}}.
** No longer grants +12 Ammo, +150 Bonus Health or upgrades from {{ItemIcon|Berserker}}.


* {{ItemIcon|Glass Cannon}}
* {{ItemIcon|Glass Cannon}}
** Cost reduced from 7250 to 6400.
** Weapon Damage increased from +70% to +80%.
** Weapon Damage increased from +70% to +80%.
** Health loss reduced from -12% to -10%.
** Health loss reduced from -12% to -10%.
** No longer grants +10% Fire Rate and +1m/s Move Speed.
** No longer grants +10% Weapon Damage per Kill.
** Now grants +7% Fire Rate per Kill.
** Now grants +7% Fire Rate per Kill.
** Max stacks increased from 7 to 8.
** Max stacks increased from 7 to 8.
** No longer upgrades from {{ItemIcon|Slowing Bullets}}.
** No longer grants +10% Fire Rate, +1m/s Move Speed, +10% Weapon Damage per Kill, or upgrades from {{ItemIcon|Slowing Bullets}}.


* {{ItemIcon|Headhunter}}
* {{ItemIcon|Headhunter}}
** Cost reduced from 3500 to 3200.
** No longer grants +150 Bullet Shield Health and +5% Fire Rate.
** Now grants +75 Bonus Health.
** Now grants +75 Bonus Health.
** Weapon Damage reduced from 15% to 8%.
** Weapon Damage reduced from 15% to 8%.
** Head Shot Bonus Damage increased from +130 to +150.
** Head Shot Bonus Damage increased from +130 to +150.
** Heal per Headshot reduced from 7% to 6%.
** Heal per Headshot reduced from 7% to 6%.
** No longer grants +150 Bullet Shield Health and +5% Fire Rate.


* {{ItemIcon|Headshot Booster}}
* {{ItemIcon|Headshot Booster}}
** Cost increased from 500 to 800.
** Cooldown reduced from 8.5s to 6s.
** Cooldown reduced from 8.5s to 6s.
** No longer grants +4% Fire Rate and +40 Bullet Shield Health.
** Now has +65 Bonus Health.
** Now has +65 Bonus Health.
** Bonus headshot damage increased from 40 to 50.
** Bonus headshot damage increased from 40 to 50.
** No longer grants +4% Fire Rate and +40 Bullet Shield Health.


* {{ItemIcon|Heroic Aura}}
* {{ItemIcon|Heroic Aura}}
** Cost increased from 3000 to 3200.
** No longer grants +16% Bullet Lifesteal, +150 Bonus Health, and +1m/s Move Speed.
** Now provides +2m/s Sprint Speed.
** Now provides +2m/s Sprint Speed.
** No longer grants +40% Minions Fire Rate.
** Now provides +15% Bullet Resist.
** Now provides +15% Bullet Resist.
** Radius increased from 20m to 30m.
** Radius increased from 20m to 30m.
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** Active fire rate increased from 25% to 30%.
** Active fire rate increased from 25% to 30%.
** Active duration increased from 6s to 7s.
** Active duration increased from 6s to 7s.
** No longer grants +16% Bullet Lifesteal, +150 Bonus Health, +1m/s Move Speed, or +40% Minions Fire Rate.


* {{ItemIcon|High-Velocity Rounds}}
* {{ItemIcon|High-Velocity Rounds}}
** High-Velocity Mag renamed to {{AbilityIcon|High-Velocity Rounds}}.
** High-Velocity Mag renamed to {{AbilityIcon|High-Velocity Rounds}}.
** Cost increased from 500 to 800.
** Bullet Velocity increased from +20% to +35%.
** Bullet Velocity increased from +20% to +35%.
** No longer grants +11% Weapon Damage and +65 Bullet Shield Health.
** Now grants +5% Fire Rate.
** Now grants +5% Fire Rate.
** Now upgrades to {{ItemIcon|Express Shot}} and {{ItemIcon|Armor Piercing Rounds}} instead of {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}.
** Now upgrades to {{ItemIcon|Express Shot}} and {{ItemIcon|Armor Piercing Rounds}}.
** No longer grants +11% Weapon Damage, +65 Bullet Shield Health, or upgrades from {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}.


* {{ItemIcon|Hollow Point}}
* {{ItemIcon|Hollow Point}}
** Hollow Point Ward renamed to {{AbilityIcon|Hollow Point}}.
** Hollow Point Ward renamed to {{AbilityIcon|Hollow Point}}.
** Changed from T1 to T3.
** Changed from T1 to T3.
** Cost increased from 500 to 3200.
** No longer grants +4 Spirit Power and +70 Spirit Shield Health.
** Now grants +4.5 Out of Combat Regen and +150 Bonus Health.
** Now grants +4.5 Out of Combat Regen and +150 Bonus Health.
** Weapon Damage increased from 18% to 35%
** Weapon Damage increased from 18% to 35%
** Now grants -10% Bullet Resist and 8s Debuff Duration.
** Now grants -10% Bullet Resist and 8s Debuff Duration.
** No longer grants +4 Spirit Power and +70 Spirit Shield Health.


* {{ItemIcon|Hunter's Aura}}
* {{ItemIcon|Hunter's Aura}}
** Cost increased from 3000 to 3200.
** Bonus health reduced from 150 to 125.
** Bonus health reduced from 150 to 125.
** Bullet Resistance Reduction reduced from -8% to -7%.
** Bullet Resistance Reduction reduced from -8% to -7%.
** Fire Rate Slow increased from -10% to -12%.
** Fire Rate Slow increased from -10% to -12%.
* {{ItemIcon|Inhibitor}}
** Cost increased from 6000 to 6400.
** Weapon Damage reduced from 25% to 15%.
** Bonus Health reduced from 175 to 125.
** No longer grants 20% Movement Slow.
** Now grants -30% Healing Reduction.


* {{ItemIcon|Intensifying Magazine}}
* {{ItemIcon|Intensifying Magazine}}
** Changed from T3 to T2.
** Changed from T3 to T2.
** Cost reduced from 3000 to 1600.
** Ammo reduced from 25% to 20%.
** Ammo reduced from 25% to 20%.
** Max Weapon Damage reduced from 60% to 40%.
** Max Weapon Damage reduced from 60% to 40%.
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* {{ItemIcon|Kinetic Dash}}
* {{ItemIcon|Kinetic Dash}}
** Cost increased from 1250 to 1600.
** No longer has 10.5s cooldown.
** No longer grants +100 Bonus Health and +1.5 Health Regen.
** Now grants +1 Stamina and +12% Stamina Recovery.
** Now grants +1 Stamina and +12% Stamina Recovery.
** Fire Rate increased from 20% to 30%.
** Fire Rate increased from 20% to 30%.
** Bonus ammo increased from 5 to 8.
** Bonus ammo increased from 5 to 8.
** No longer grants +100 Bonus Health, +1.5 Health Regen or has a cooldown.


* {{ItemIcon|Long Range}}
* {{ItemIcon|Long Range}}
** Cost increased from 1250 to 1600.
** No longer grants -20% Reload Time, +140 Bullet Shield Health, and +10% Weapon Damage.
** Now grants +1m/s Sprint Speed.
** Now grants +1m/s Sprint Speed.
** Long range Weapon Damage increased from 30% to 35%.
** Long range Weapon Damage increased from 30% to 35%.
** No longer grants -20% Reload Time, +140 Bullet Shield Health, or +10% Weapon Damage.


* {{ItemIcon|Lucky Shot}}
* {{ItemIcon|Lucky Shot}}
** Cost increased from 6000 to 6400.
** Max Ammo increased fom 30% to 40%.
** Max Ammo increased fom 30% to 40%.
** No longer grants +150 Bullet Shield Health.
** Damage multiplier increased from 110% to 125%.
** Damage multiplier increased from 110% to 125%.
** Proc Chance reduced from 34% to 20%.
** Proc Chance reduced from 34% to 20%.
** No longer grants 30% Movement Slow and 1.5s Slow Duration.
** No longer grants 30% Movement Slow, 1.5s Slow Duration, or +150 Bullet Shield Health.


* {{ItemIcon|Melee Charge}}
* {{ItemIcon|Melee Charge}}
** Cost increased from 1250 to 1600.
** Cooldown reduced from 16s to 7s.
** Cooldown reduced from 16s to 7s.
** No longer grants +10% Weapon Damage and +65 Bonus Health.
** Now grants +10% Bullet Resist and +10% Melee Damage.
** Now grants +10% Bullet Resist and +10% Melee Damage.
** Heavy Melee Distance increased from 40% to 50%.
** Heavy Melee Distance increased from 40% to 50%.
** Bonus Heavy Damage increased from 20% to 30%.
** Bonus Heavy Damage increased from 20% to 30%.
** Now upgrades to {{ItemIcon|Crushing Fists}}.
** Now upgrades to {{ItemIcon|Crushing Fists}}.
** No longer grants +10% Weapon Damage or +65 Bonus Health.


* {{ItemIcon|Monster Rounds}}
* {{ItemIcon|Monster Rounds}}
** Cost increased from 500 to 800.
** Weapon Damage vs NPCs reduced from 26% to 25%.
** Weapon Damage vs NPCs reduced from 26% to 25%.
** Health Regen increased from +1 to +1.5.
** Health Regen increased from +1 to +1.5.
** Now upgrades to {{ItemIcon|Cultist Sacrifice}}.
** No longer grants +30 Bonus Health.
** No longer grants +30 Bonus Health.
** Now upgrades to {{ItemIcon|Cultist Sacrifice}}.


* {{ItemIcon|Mystic Shot}}
* {{ItemIcon|Mystic Shot}}
** Cost increased from 1250 to 1600.
** Cooldown increased from 5.75s to 8s.
** Cooldown increased from 5.75s to 8s.
** Spirit Power increased from 4 to 7.
** Spirit Power increased from 4 to 7.
** No longer grants +12% Weapon Damage.
** Base Spirit Damage reduced from +65 to +60.
** Base Spirit Damage reduced from +65 to +60.
** Damage spirit scaling reduced from 0.8 to 0.7.
** Damage spirit scaling reduced from 0.8 to 0.7.
** No longer grants +12% Weapon Damage.


* {{ItemIcon|Opening Rounds}}
* {{ItemIcon|Opening Rounds}}
** Pristine Emblem renamed to {{ItemIcon|Opening Rounds}}.
** Pristine Emblem renamed to {{ItemIcon|Opening Rounds}}.
** Changed from T3 to T2.
** Changed from T3 to T2.
** Cost reduced from 3500 to 1600.
** Spirit Power reduced from 12 to 7.
** Spirit Power reduced from 12 to 7.
** No longer grants +25% Weapon Damage, +12% Spirit Resist, and +35% Bullet Velocity.
** Weapon Damage bonus increased from 25% to 40%.
** Weapon Damage bonus increased from 25% to 40%.
** No longer requires {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}.
** No longer grants +25% Weapon Damage, +12% Spirit Resist, +35% Bullet Velocity, or upgrades from {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}.


* {{ItemIcon|Point Blank}}
* {{ItemIcon|Point Blank}}
** Cost reduced from 3500 to 3200.
** Melee Resistance increased from +20% to +25%.
** Melee Resistance increased from +20% to +25%.
** No longer grants +15% Bullet Resist and +1 Stamina.
** Now grants +100 Bonus Health.
** Now grants +100 Bonus Health.
** Weapon Damage increased from 45% to 50%.
** Weapon Damage increased from 45% to 50%.
** No longer grants +15% Bullet Resist or +1 Stamina.


* {{ItemIcon|Rapid Rounds}}
* {{ItemIcon|Rapid Rounds}}
** Cost increased from 500 to 800.
** Now upgrades to {{ItemIcon|Burst Fire}} and {{ItemIcon|Swift Striker}}.
** No longer grants +1m/s Sprint Speed.
** No longer grants +1m/s Sprint Speed.
** Now upgrades to {{ItemIcon|Burst Fire}} and {{ItemIcon|Swift Striker}}.


* {{ItemIcon|Restorative Shot}}
* {{ItemIcon|Restorative Shot}}
** Cost increased from 500 to 800.
** Cooldown reduced from 9s to 7s.
** Cooldown reduced from 9s to 7s.
** Now grants +6% Weapon Damage.
** Now grants +6% Weapon Damage.
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* {{ItemIcon|Ricochet}}
* {{ItemIcon|Ricochet}}
** Cost increased from 6000 to 6400.
** Fire Rate increased from 10% to 25%.
** Fire Rate increased from 10% to 25%.
** No longer grants +35% Ammo and +150 Bonus Health.
** Ricochet Damage increased from 60% to 65%.
** Ricochet Damage increased from 60% to 65%.
** Ricochet Range increased from 11m to 13m.
** Ricochet Range increased from 11m to 13m.
** No longer grants +35% Ammo or +150 Bonus Health.


* {{ItemIcon|Shadow Weave}}
* {{ItemIcon|Shadow Weave}}
** Cost increased from 6000 to 6400.
** No longer grants +15 Health Regen, +300 Spirit Shield Health, and +30% Ammo.
** Now grants +10 Out of Combat Regen and +2m/s Sprint Speed.
** Now grants +10 Out of Combat Regen and +2m/s Sprint Speed.
** Ambush Spirit Power reduced from +55 to +35.
** Ambush Spirit Power reduced from +55 to +35.
** No longer grants +15 Health Regen, +300 Spirit Shield Health, or +30% Ammo.


* {{ItemIcon|Sharpshooter}}
* {{ItemIcon|Sharpshooter}}
** Cost reduced from 4250 to 3200.
** Weapon Fall-off Range increased from +15% to +18%.
** Weapon Fall-off Range increased from +15% to +18%.
** Weapon Zoom reduced from 35% to 25%.
** Weapon Zoom reduced from 35% to 25%.
** No longer grants +20% Weapon Damage, -20% Reload Time, +200 Bullet Shield Health, and 10% Fire Rate Slow.
** Now grants +1m/s Sprint Speed.
** Now grants +1m/s Sprint Speed.
** No longer grants +20% Weapon Damage, -20% Reload Time, +200 Bullet Shield Health, or 10% Fire Rate Slow.


* {{ItemIcon|Silencer}}
* {{ItemIcon|Silencer}}
** Cost increased from 6000 to 6400.
** No longer grants +20% Weapon Damage and +20% Debuff Resist.
** Spirit Resist reduced from 15% to 14%.
** Spirit Resist reduced from 15% to 14%.
** Spirit Damage Reduction reduced from -40% to -25%.
** Spirit Damage Reduction reduced from -40% to -25%.
** Silence Duration increased from 2s to 2.5s.
** Silence Duration increased from 2s to 2.5s.
** No longer grants +20% Weapon Damage or +20% Debuff Resist.


* {{ItemIcon|Slowing Bullets}}
* {{ItemIcon|Slowing Bullets}}
** Cost increased from 1250 to 1600.
** No longer grants +6 Spirit Power and +16% Weapon Damage.
** Now grants +7% Fire Rate.  
** Now grants +7% Fire Rate.  
** No longer upgrades to {{ItemIcon|Glass Cannon}}.
** No longer grants +6 Spirit Power, +16% Weapon Damage, or upgrades to {{ItemIcon|Glass Cannon}}.  


* {{ItemIcon|Spirit Rend}}
* {{ItemIcon|Spirit Rend}}
** Spellslinger Headshots renamed to {{AbilityIcon|Spirit Rend}}.
** Spellslinger Headshots renamed to {{AbilityIcon|Spirit Rend}}.
** Cost reduced from 4250 to 3200.
** No longer provides 12% Weapon Damage.
** Bonus health reduced from 150 to 100.
** Bonus health reduced from 150 to 100.
** No longer deals 8% Spirit Amp and +6% Spirit Amp per Headshot.
** Now deals -7% Spirit Resist and -7% Spirit Resist on Headshot.
** Now deals -7% Spirit Resist and -7% Spirit Resist on Headshot.
** Spirit Lifesteal reduced from 18% to 8%.
** Spirit Lifesteal reduced from 18% to 8%.
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** Max Stacks reduced from 10 to 4.
** Max Stacks reduced from 10 to 4.
** Cooldown increased from 1.5s to 2s.
** Cooldown increased from 1.5s to 2s.
** No longer provides 12% Weapon Damage or deals +8% Spirit Amp and +6% Spirit Amp on Headshot.


* {{ItemIcon|Spirit Shredder Bullets}}
* {{ItemIcon|Spirit Shredder Bullets}}
** Soul Shredder Bullets renamed to {{ItemIcon|Spirit Shredder Bullets}}.
** Soul Shredder Bullets renamed to {{ItemIcon|Spirit Shredder Bullets}}.
** Cost increased from 1250 to 1600.
** No longer grants +7% Weapon Damage.
** No longer grants 8% Spirit Amp.
** Now grants -7% Spirit Resist.
** Now grants -7% Spirit Resist.
** Spirit Lifesteal reduced from 18% to 8%.
** Spirit Lifesteal reduced from 18% to 8%.
** Debuff duration increased from 6s to 8s.
** Debuff duration increased from 6s to 8s.
** No longer grants +7% Weapon Damage, or +8% Spirit Amp.


* {{ItemIcon|Spiritual Overflow}}
* {{ItemIcon|Spiritual Overflow}}
** Cost increased from 6000 to 6400.
** Spirit Lifesteal increased from 10% to 15%.
** Spirit Lifesteal increased from 10% to 15%.
** No longer grants +12% Cooldown Reduction and +225 Bullet Shield Health.
** Fire Rate increased from +35% to +40%.
** Fire Rate increased from +35% to +40%.
** Bonus Spirit Power reduced from +50 to +30.
** Bonus Spirit Power reduced from +50 to +30.
** Spirit duration reduced from 18s to 15s.
** Spirit duration reduced from 18s to 15s.
** No longer grants +12% Cooldown Reduction or +225 Bullet Shield Health.


* {{ItemIcon|Swift Striker}}
* {{ItemIcon|Swift Striker}}
** Cost increased from 1250 to 1600.
** No longer grants +10% Ammo and -5% Bullet Resist.
** Now grants +1.0m/s Sprint Speed.
** Now grants +1.0m/s Sprint Speed.
** Now upgrades from {{ItemIcon|Rapid Rounds}}.
** Now upgrades from {{ItemIcon|Rapid Rounds}}.
** No longer grants +10% Ammo and -5% Bullet Resist.


* {{ItemIcon|Tesla Bullets}}
* {{ItemIcon|Tesla Bullets}}
** Cost increased from 3000 to 3200.
** Internal cooldown reduced from 0.35s to 0.25s.
** Internal cooldown reduced from 0.35s to 0.25s.
** No longer grants +14% Fire Rate.
** Damage increased from 30 to 45.
** Damage increased from 30 to 45.
** Proc chance reduced from 25% to 15%.
** Proc chance reduced from 25% to 15%.
** Max Jumps increased from 2 to 4.
** Max Jumps increased from 2 to 4.
** Now upgrades to {{ItemIcon|Capacitor}}.
** Now upgrades to {{ItemIcon|Capacitor}}.
** No longer grants +14% Fire Rate.


* {{ItemIcon|Titanic Magazine}}
* {{ItemIcon|Titanic Magazine}}
** Changed from T3 to T2.
** Changed from T3 to T2.
** Cost reduced from 3500 to 1600.
** No longer grants +30% Melee Resist and +12% Spirit Resist.
** Ammo reduced from 120% to 90%.
** Ammo reduced from 120% to 90%.
** Weapon Damage reduced from 18% to 15%.
** Weapon Damage reduced from 18% to 15%.
** No longer grants +30% Melee Resist or +12% Spirit Resist.


* {{ItemIcon|Toxic Bullets}}
* {{ItemIcon|Toxic Bullets}}
** Cost increased from 3000 to 3200.
** No longer grants +100 Bonus Health.
** Bleed damage reduced from 2.75% to 2.6%.
** Bleed damage reduced from 2.75% to 2.6%.
** Healing Reduction reduced from 50% to 30%.
** Healing Reduction reduced from 50% to 30%.
** No longer grants +100 Bonus Health.


==== Vitality Items ====
==== Vitality Items ====
Line 1,095: Line 1,094:
** Duration reduced from 8s to 6s.
** Duration reduced from 8s to 6s.
** Now upgrades from {{ItemIcon|Spirit Lifesteal}}.
** Now upgrades from {{ItemIcon|Spirit Lifesteal}}.
* {{ItemIcon|Inhibitor}}
** Weapon Damage reduced from 25% to 15%.
** Bonus Health reduced from 175 to 125.
** Now grants -30% Healing Reduction.
*** No longer grants 20% Movement Slow.


* {{ItemIcon|Leech}}
* {{ItemIcon|Leech}}