Update:May 8, 2025: Difference between revisions

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{{HeroIcon|Bebop}}
{{HeroIcon|Bebop}}
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound.
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound.
* {{AbilityIcon|Hook}}: Reworked code to reduce mispredicts.
* {{AbilityIcon|Grapple Arm|Hook}}: Reworked code to reduce mispredicts.
* {{AbilityIcon|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now.
* {{AbilityIcon|Grapple Arm|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now.
* {{AbilityIcon|Hook}}: Fixed the hook sometimes not breaking when the target is stuck.
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the hook sometimes not breaking when the target is stuck.
* {{AbilityIcon|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated.
* {{AbilityIcon|Grapple Arm|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated.
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces.
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces.
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls.
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls.
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{{HeroIcon|Infernus}}
{{HeroIcon|Infernus}}
* {{AbilityIcon|Catalyst}}: Projectile no longer slides against geometry.
* {{AbilityIcon|Napalm|Catalyst}}: Projectile no longer slides against geometry.