Update:May 8, 2025: Difference between revisions

Created page with "{{Update layout | prev_update = April 17, 2025 | current_update = May 8, 2025 | next_update = | source = https://store.steampowered.com/news/app/1422450/view/524216645064852902 | source_title = 08-05-2025 Update | notes = [ Shop Redesign ] * Full shop rework, including many new items. * Item slots are now all universal, rather than tree specific. * Total slot count reduced from 16 to 12. * Item costs are now discounted when you own the component. * New artwork for all..."
 
No edit summary
Line 464: Line 464:
* {{AbilityIcon|Mini Turret}}: Updated DPS tooltip to properly reflect the correct number.
* {{AbilityIcon|Mini Turret}}: Updated DPS tooltip to properly reflect the correct number.
* {{AbilityIcon|Mini Turret}}: Updated ambient, tracer, and muzzle flash effects.
* {{AbilityIcon|Mini Turret}}: Updated ambient, tracer, and muzzle flash effects.
* Mini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
* {{AbilityIcon|Mini Turret|Mini Turrets}}: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
* Mini Turrets: T3 duration reduced from +18s to +14s.
* {{AbilityIcon|Mini Turret|Mini Turrets}}: T3 duration reduced from +18s to +14s.
* {{AbilityIcon|Medicinal Specter}}: Effects revisions and improvements.
* {{AbilityIcon|Medicinal Specter}}: Effects revisions and improvements.
* {{AbilityIcon|Medicinal Specter}}: Fixed audio buildup when multiple characters are being healed by {{AbilityIcon|Medicinal Specter}} at once.
* {{AbilityIcon|Medicinal Specter}}: Fixed audio buildup when multiple characters are being healed by {{AbilityIcon|Medicinal Specter}} at once.
Line 476: Line 476:
* {{AbilityIcon|Spectral Wall}}: T2 reduced from -22s to -20s.
* {{AbilityIcon|Spectral Wall}}: T2 reduced from -22s to -20s.
* {{AbilityIcon|Spectral Wall}}: T3 reduced from 1s Stun to 0.75s.
* {{AbilityIcon|Spectral Wall}}: T3 reduced from 1s Stun to 0.75s.
* Heavy {{AbilityIcon|Barrage}}: Projectile and ambient effects revisions.
* {{AbilityIcon|Heavy Barrage}}: Projectile and ambient effects revisions.
* Heavy {{AbilityIcon|Barrage}}: Now allows full movement while channeling the ability.
* {{AbilityIcon|Heavy Barrage}}: Now allows full movement while channeling the ability.
* Heavy {{AbilityIcon|Barrage}}: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
* {{AbilityIcon|Heavy Barrage}}: Fixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
* Heavy {{AbilityIcon|Barrage}}: Now slows your dash usage by 30%.
* {{AbilityIcon|Heavy Barrage}}: Now slows your dash usage by 30%.
* Heavy {{AbilityIcon|Barrage}}: Damage per rocket reduced from 30 to 23.
* {{AbilityIcon|Heavy Barrage}}: Damage per rocket reduced from 30 to 23.
* Heavy {{AbilityIcon|Barrage}}: Minimum distance increased from 7m to 9m.
* {{AbilityIcon|Heavy Barrage}}: Minimum distance increased from 7m to 9m.
* Heavy {{AbilityIcon|Barrage}}: Cooldown increased from 140s to 150s.
* {{AbilityIcon|Heavy Barrage}}: Cooldown increased from 140s to 150s.
* Heavy {{AbilityIcon|Barrage}}: Dash slow increased from 25% to 35%.
* {{AbilityIcon|Heavy Barrage}}: Dash slow increased from 25% to 35%.
* Heavy {{AbilityIcon|Barrage}}: Spirit power scaling reduced from 0.35 to 0.25.
* {{AbilityIcon|Heavy Barrage}}: Spirit power scaling reduced from 0.35 to 0.25.
* Heavy {{AbilityIcon|Barrage}}: T3 damage per rocket reduced from +30 to +25.
* {{AbilityIcon|Heavy Barrage}}: T3 damage per rocket reduced from +30 to +25.
* Heavy {{AbilityIcon|Barrage}}: T3 now also increases spirit scaling by 0.1.
* {{AbilityIcon|Heavy Barrage}}: T3 now also increases spirit scaling by 0.1.