Update:May 8, 2025: Difference between revisionsGive feedback
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Gammaton32 (talk | contribs) No edit summary |
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{{HeroIcon|Bebop}} | {{HeroIcon|Bebop}} | ||
* {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound. | * {{AbilityIcon|Exploding Uppercut}}: Fixed missing uppercut hero impact sound. | ||
* {{AbilityIcon|Hook}}: Reworked code to reduce mispredicts. | * {{AbilityIcon|Grapple Arm|Hook}}: Reworked code to reduce mispredicts. | ||
* {{AbilityIcon|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now. | * {{AbilityIcon|Grapple Arm|Hook}}: When {{HeroIcon|Bebop}} hooks a trooper, only {{HeroIcon|Bebop}} will hear the hook success sound now. | ||
* {{AbilityIcon|Hook}}: Fixed the hook sometimes not breaking when the target is stuck. | * {{AbilityIcon|Grapple Arm|Hook}}: Fixed the hook sometimes not breaking when the target is stuck. | ||
* {{AbilityIcon|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated. | * {{AbilityIcon|Grapple Arm|Hook}}: Fixed the target sometimes not being positioned in front of {{HeroIcon|Bebop}} when {{HeroIcon|Bebop}} rotated. | ||
* {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces. | * {{AbilityIcon|Hyper Beam}}: Effect revisions for projections on vertical surfaces. | ||
* {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls. | * {{AbilityIcon|Hyper Beam}}: Fixed damaging enemies through thin walls. | ||
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{{HeroIcon|Infernus}} | {{HeroIcon|Infernus}} | ||
* {{AbilityIcon|Catalyst}}: Projectile no longer slides against geometry. | * {{AbilityIcon|Napalm|Catalyst}}: Projectile no longer slides against geometry. | ||