Update:November 13, 2024: Difference between revisionsGive feedback
Dwarfmagic (talk | contribs) Initial pass of the update |
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{{Update layout | {{Update layout | ||
| prev_update = November | | prev_update = {{Update link|November|12|2024}} | ||
| | | month = November | ||
| next_update = | | day = 13 | ||
| year = 2024 | |||
| next_update = {{Update link|November|19|2024}} | |||
| source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/ | | source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/ | ||
| source_title = 11-13-2024 Update | | source_title = 11-13-2024 Update | ||
| notes = | | notes = | ||
* | * [[Trooper]]s now do 20% more damage to each other | ||
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) | * Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) | ||
* First Urn is now always neutral regardless of NW lead | * First Urn is now always neutral regardless of NW lead | ||
* Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes | * [[Guardian]] resistance changed from -35% at 8 minutes to -50% at 10 minutes | ||
* Heavy Melee canceling can no longer be done with some abilities (only items atm) | * Heavy Melee canceling can no longer be done with some abilities (only items atm) | ||
* Team vs Team NW comeback formula toned down | * Team vs Team NW comeback formula toned down | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5 | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s | |||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5% | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45% | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20% | |||
* | === Hero Labs === | ||
* {{HeroIcon|Fathom}}{{Refn|group=note|These changes were incorrectly dated November 8, 2024 in the game files.}} | |||
* | ** New Ability: {{AbilityIcon|Lurker's Ambush}} | ||
* | ** {{HeroIcon|Fathom}}'s Bloodletting replaced by {{AbilityIcon|Reefdweller Harpoon}} | ||
** {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface | |||
* | ** {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor | ||
** {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far | |||
** {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast | |||
** {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on {{AbilityIcon|Lurker's Ambush}} when cast | |||
** {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface | |||
** {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen | |||
** {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility | |||
== Notes == | |||
<references group="note"/> | |||
}} | }} | ||