Update:November 13, 2024: Difference between revisions

m Adding some icons/links
m maintenance
 
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{{Update layout
{{Update layout
| prev_update = November 10, 2024
| prev_update = {{Update link|November|12|2024}}
| current_update = November 13, 2024
| month = November
| next_update =  
| day = 13
| year = 2024
| next_update = {{Update link|November|19|2024}}
| source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/
| source = https://forums.playdeadlock.com/threads/11-13-2024-update.46391/
| source_title = 11-13-2024 Update
| source_title = 11-13-2024 Update
| notes =  
| notes =  
* Troopers now do 20% more damage to each other
* [[Trooper]]s now do 20% more damage to each other
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
* First Urn is now always neutral regardless of NW lead
* First Urn is now always neutral regardless of NW lead
* Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
* [[Guardian]] resistance changed from -35% at 8 minutes to -50% at 10 minutes
* Heavy Melee canceling can no longer be done with some abilities (only items atm)
* Heavy Melee canceling can no longer be done with some abilities (only items atm)
* Team vs Team NW comeback formula toned down
* Team vs Team NW comeback formula toned down
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20%
=== Hero Labs ===
* {{HeroIcon|Fathom}}{{Refn|group=note|These changes were incorrectly dated November 8, 2024 in the game files.}}
** New Ability: {{AbilityIcon|Lurker's Ambush}}
** {{HeroIcon|Fathom}}'s Bloodletting replaced by {{AbilityIcon|Reefdweller Harpoon}}
** {{AbilityIcon|Reefdweller Harpoon}}: Gains 2 charges once latched to a surface
** {{AbilityIcon|Reefdweller Harpoon}}: Can no longer be cast onto a floor
** {{AbilityIcon|Reefdweller Harpoon}}: Will now prevent casting when target surface is too far
** {{AbilityIcon|Reefdweller Harpoon}}: Now won't break invisibility when cast
** {{AbilityIcon|Reefdweller Harpoon}}: Triggers invisibility on {{AbilityIcon|Lurker's Ambush}} when cast
** {{AbilityIcon|Reefdweller Harpoon}}: Now starts cooldown upon detaching from surface
** {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive regen
** {{AbilityIcon|Reefdweller Harpoon}}: No longer has passive invisibility
== Notes ==
<references group="note"/>
}}
}}