Update:November 21, 2024: Difference between revisions

mNo edit summary
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Update layout
{{Update layout
| prev_update = November 19, 2024
| prev_update = {{Update link|November|19|2024}}
| current_update = November 21, 2024
| month = November
| next_update = November 24, 2024
| day = 21
| year = 2024
| next_update = {{Update link|November|24|2024}}
| source = https://forums.playdeadlock.com/threads/11-21-2024-update.47476/
| source = https://forums.playdeadlock.com/threads/11-21-2024-update.47476/
| source_title = 11-21-2024 Update
| source_title = 11-21-2024 Update
| notes = === Matchmaking Rework ===
| notes =  
=== Matchmaking Rework ===
* This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
* This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
* Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
* Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
Line 44: Line 47:
** {{ItemIcon|Decay}}: Cast delay changed from 0.25s to 0.1s, to match other similar actives
** {{ItemIcon|Decay}}: Cast delay changed from 0.25s to 0.1s, to match other similar actives
** {{ItemIcon|Decay}}: No longer interrupts sliding, to match other similar actives
** {{ItemIcon|Decay}}: No longer interrupts sliding, to match other similar actives
** {{ItemIcon|Withering Whip}}: No longer interrupts sliding, to match other similar actives
** {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: No longer interrupts sliding, to match other similar actives
** {{ItemIcon|Silence Glyph}}: Cast delay changed from 0.0s to 0.1s, to match other similar actives
** {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cast delay changed from 0.0s to 0.1s, to match other similar actives
** {{ItemIcon|Knockdown}}: Cast delay changed from 0.25s to 0.1s, to match other similar actives
** {{ItemIcon|Knockdown}}: Cast delay changed from 0.25s to 0.1s, to match other similar actives
** {{ItemIcon|Knockdown}}: No longer interrupts sliding, to match other similar actives
** {{ItemIcon|Knockdown}}: No longer interrupts sliding, to match other similar actives
Line 63: Line 66:
* Fixed respawn music cue failing to play with shop menu open
* Fixed respawn music cue failing to play with shop menu open
* Fixed music not playing while the player is outside their base and their base is under attack
* Fixed music not playing while the player is outside their base and their base is under attack
* Fixed {{HeroIcon|Haze|haze}}{{sic}} smoke bomb loop not playing for teammates
* Fixed {{HeroIcon|Haze|l1=haze}}{{sic}} smoke bomb loop not playing for teammates
* Improved negative feedback sound effect timing
* Improved negative feedback sound effect timing
* Fixed some cases where some sounds could overpower everything else
* Fixed some cases where some sounds could overpower everything else
Line 81: Line 84:
* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content
* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content
* Updated {{HeroIcon|Kelvin}} VO: remaster pass and added some content
* Updated {{HeroIcon|Kelvin}} VO: remaster pass and added some content
* Stubbed in first pass VO for {{HeroIcon|Fathom}}, {{HeroIcon|Magician}}, {{HeroIcon|Trapper}}, and {{HeroIcon|Viper}} - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
* Stubbed in first pass VO for {{HeroIcon|Fathom}}, {{HeroIcon|Sinclair|l1=Magician}}, {{HeroIcon|Trapper}}, and {{HeroIcon|Vyper|l1=Viper}} - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
* Updated {{HeroIcon|Holliday}} VO: remaster pass and added some content
* Updated {{HeroIcon|Holliday}} VO: remaster pass and added some content
* Some rendering performance improvements
* Some rendering performance improvements
Line 165: Line 168:
** {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 3.8% to 3.4%
** {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 3.8% to 3.4%
** {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40%
** {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40%
** {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T2 reduced from 15% Lifesteal to 12%
** {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} T2 reduced from 15% Lifesteal to 12%
** {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T3 reduced from -40% Heal Degen to -33%
** {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} T3 reduced from -40% Heal Degen to -33%
** {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 reduced from 100% to 85%
** {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 reduced from 100% to 85%
** {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal reduced from 15% to 12%
** {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal reduced from 15% to 12%
Line 189: Line 192:
** {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T1 reduced from +8% to +6%
** {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T1 reduced from +8% to +6%
** {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} rage bonus reduced from +15% to 14%
** {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} rage bonus reduced from +15% to 14%
** {{ItemIcon|Soul Shredder Bullets}}: Spirit Lifesteal reduced from 20% to 18%
** {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Spirit Lifesteal reduced from 20% to 18%
** {{ItemIcon|Active Reload}}: Bullet Lifesteal reduced from 20% to 18%
** {{ItemIcon|Active Reload}}: Bullet Lifesteal reduced from 20% to 18%
** {{ItemIcon|Headhunter}}: Heal per Headshot reduced from 8% to 7%
** {{ItemIcon|Headhunter}}: Heal per Headshot reduced from 8% to 7%
Line 209: Line 212:
* {{ItemIcon|Monster Rounds}}: Bonus Health reduced from 50 to 30
* {{ItemIcon|Monster Rounds}}: Bonus Health reduced from 50 to 30
* {{ItemIcon|Berserker}}: Weapon Damage per stack increased from 5% to 6%
* {{ItemIcon|Berserker}}: Weapon Damage per stack increased from 5% to 6%
* {{ItemIcon|Soul Shredder Bullets}}: Spirit Amp reduced from 10% to 8%
* {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Spirit Amp reduced from 10% to 8%
* {{ItemIcon|Headhunter}}: Head Shot Bonus Damage reduced from +140 to +130
* {{ItemIcon|Headhunter}}: Head Shot Bonus Damage reduced from +140 to +130
* {{ItemIcon|Heroic Aura}}: Cooldown reduced from 25s to 20s
* {{ItemIcon|Heroic Aura}}: Cooldown reduced from 25s to 20s
* {{ItemIcon|Alchemical Fire}}: DPS burn lingers on targets for 1s
* {{ItemIcon|Alchemical Fire}}: DPS burn lingers on targets for 1s
* {{ItemIcon|Hunter's Aura}}: Fire Rate slow reduced from 10% to 9%
* {{ItemIcon|Hunter's Aura}}: Fire Rate slow reduced from 10% to 9%
* New T3 Weapon Item, {{ItemIcon|Spellslinger Headshots}}: Requires {{ItemIcon|Soul Shredder Bullets}}. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
* New T3 Weapon Item, {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Requires {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
* {{ItemIcon|Glass Cannon}}: Now requires {{ItemIcon|Slowing Bullets}} and grants the slow passive
* {{ItemIcon|Glass Cannon}}: Now requires {{ItemIcon|Slowing Bullets}} and grants the slow passive
* {{ItemIcon|Silencer}}: Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than {{ItemIcon|Toxic Bullets}})
* {{ItemIcon|Silencer}}: Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than {{ItemIcon|Toxic Bullets}})
Line 237: Line 240:
* {{ItemIcon|Rescue Beam}}: Pull speed reduced by 15%
* {{ItemIcon|Rescue Beam}}: Pull speed reduced by 15%
* {{ItemIcon|Metal Skin}}: Active now reduces your Move Speed by 1.5
* {{ItemIcon|Metal Skin}}: Active now reduces your Move Speed by 1.5
* {{ItemIcon|Superior Stamina}}: Now grants +75 Health
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +75 Health
* {{ItemIcon|Superior Stamina}}: Now increases Wall Jump count by 1 as well
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now increases Wall Jump count by 1 as well
* {{ItemIcon|Majestic Leap}}: Now grants +6% Spirit Resist
* {{ItemIcon|Majestic Leap}}: Now grants +6% Spirit Resist
* {{ItemIcon|Phantom Strike}}: Cast range now ignores the Z height (similar to {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}})
* {{ItemIcon|Phantom Strike}}: Cast range now ignores the Z height (similar to {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}})
Line 247: Line 250:
* {{ItemIcon|Decay}}: Healing Reduction reduced from 70% to 55%
* {{ItemIcon|Decay}}: Healing Reduction reduced from 70% to 55%
* {{ItemIcon|Decay}}: Damage increased from 1% to 1.4%
* {{ItemIcon|Decay}}: Damage increased from 1% to 1.4%
* {{ItemIcon|Withering Whip}}: Cooldown reduced from 18s to 15s
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cooldown reduced from 18s to 15s
* {{ItemIcon|Improved Spirit}}: Health increased from 100 to 125
* {{ItemIcon|Improved Spirit}}: Health increased from 100 to 125
* {{ItemIcon|Silence Glyph}}: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
* {{ItemIcon|Silence Glyph}}: Cooldown reduced from 32s to 24s
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Cooldown reduced from 32s to 24s
* {{ItemIcon|Ethereal Shift}}: Post Shift now also grants +20 Spirit Power
* {{ItemIcon|Ethereal Shift}}: Post Shift now also grants +20 Spirit Power
* {{ItemIcon|Rapid Recharge}}: Time between charges reduced from 65% to 60%
* {{ItemIcon|Rapid Recharge}}: Time between charges reduced from 65% to 60%
* {{ItemIcon|Knockdown|Knock Down}}: Cast range now ignores the Z height (similar to {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}})
* {{ItemIcon|Knockdown|l1=Knock Down}}{{sic}}: Cast range now ignores the Z height (similar to {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}})
* {{ItemIcon|Mystic Slow}}: Now grants +1 Sprint
* {{ItemIcon|Mystic Slow}}: Now grants +1 Sprint
* {{ItemIcon|Mystic Slow}}: Health increased from 140 to 160
* {{ItemIcon|Mystic Slow}}: Health increased from 140 to 160
Line 271: Line 274:
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} drag down collision improved a bit
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} drag down collision improved a bit
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} Cube)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} Cube)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} now slides around geometry when it hits an obstruction
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} now slides around geometry when it hits an obstruction
* {{HeroIcon|Dynamo}}: Quantum {{AbilityIcon|Singularity}} pulling allies no longer cancels their channel
* {{HeroIcon|Dynamo}}: Quantum {{AbilityIcon|Singularity}} pulling allies no longer cancels their channel
Line 282: Line 285:
* {{HeroIcon|Grey Talon}}: Bullet damage increased from 24 to 25
* {{HeroIcon|Grey Talon}}: Bullet damage increased from 24 to 25
* {{HeroIcon|Grey Talon}}: Health growth per boon increased from 27 to 29
* {{HeroIcon|Grey Talon}}: Health growth per boon increased from 27 to 29
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} now tethers targets rather than rooting them
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} now tethers targets rather than rooting them
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} tether duration increased 1.25s to 1.5s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} tether duration increased 1.25s to 1.5s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} no longer applies 50% slow for 1s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} no longer applies 50% slow for 1s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} slow now starts immediately for 30% and lasts until 2s after the tether ends
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} slow now starts immediately for 30% and lasts until 2s after the tether ends
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} T2 changed from +2s Slow to +1s Tether
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} T2 changed from +2s Slow to +1s Tether
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} radius increased from 6 to 6.2
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} radius increased from 6 to 6.2
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap}} T1 CD improved from -19s to -20s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} T1 CD improved from -19s to -20s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes freezing your client
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes freezing your client
Line 337: Line 340:
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} duration reduced from 3.5s to 3s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} duration reduced from 3.5s to 3s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 slow reduced from 50% to 40%
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 slow reduced from 50% to 40%
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster|Headshot booster}}{{sic}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}})
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster|l1=Headshot booster}}{{sic}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}})
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera)
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera)
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} now deals 50 damage for going through it
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} now deals 50 damage for going through it
Line 378: Line 381:
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now heals for 15% of your max hp on hero kill
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} now heals for 15% of your max hp on hero kill


== Hero Labs ==
=== Hero Labs ===
* {{HeroIcon|Fathom}}
* {{HeroIcon|Fathom}}
** Weapon: Bullet damage per boon reduced from 0.57 to 0.35
** Weapon: Bullet damage per boon reduced from 0.57 to 0.35{{Refn|group=note|This change was made on November 19, 2024.}}
** {{AbilityIcon|Lurker's Ambush}}: Updated particles
** {{AbilityIcon|Lurker's Ambush}}: Updated particles


* {{HeroIcon|Magician}}
* {{HeroIcon|Sinclair|l1=Magician}}
** {{AbilityIcon|Vexing Bolt}}: Now always casts alongside your Assistant, at reduced damage
** {{AbilityIcon|Vexing Bolt}}: Now always casts alongside your Assistant, at reduced damage
** {{AbilityIcon|Vexing Bolt|Vexing Bol}}{{sic}}: Update upgrades to match new behaviors
** {{AbilityIcon|Vexing Bolt|l1=Vexing Bol}}{{sic}}: Update upgrades to match new behaviors
** {{AbilityIcon|Vexing Bolt|Vexing Bol}}{{sic}}: Reduce Spirit Scaling from 1.4 to 1.2
** {{AbilityIcon|Vexing Bolt|l1=Vexing Bol}}{{sic}}: Reduce Spirit Scaling from 1.4 to 1.2
** {{AbilityIcon|Rabbit Hex}}: Magician now knows the difference between rabbits and frogs, and transforms targets properly into rabbits
** {{AbilityIcon|Rabbit Hex}}: Magician now knows the difference between rabbits and frogs, and transforms targets properly into rabbits
** {{AbilityIcon|Rabbit Hex}}: Can no longer be cast on yourself
** {{AbilityIcon|Rabbit Hex}}: Can no longer be cast on yourself
Line 411: Line 414:
** {{AbilityIcon|Silktrap}}: Fixed an issue where the trap would sometimes fail to spawn
** {{AbilityIcon|Silktrap}}: Fixed an issue where the trap would sometimes fail to spawn


* {{HeroIcon|Viper}}
* {{HeroIcon|Vyper|l1=Viper}}
** {{AbilityIcon|Petrify}} has been replaced by {{AbilityIcon|Petrifying Bola}}
** Petrify has been replaced by {{AbilityIcon|Petrifying Bola}}
** {{AbilityIcon|Petrifying Bola}}: Visual revisions to projectile
** {{AbilityIcon|Petrifying Bola}}: Visual revisions to projectile
** {{AbilityIcon|Screwjab Dagger}}: No longer interrupts sliding
** {{AbilityIcon|Screwjab Dagger}}: No longer interrupts sliding
Line 435: Line 438:
** {{AbilityIcon|Bio Blast}}: Update targeting cone slightly
** {{AbilityIcon|Bio Blast}}: Update targeting cone slightly
** {{AbilityIcon|Bio Blast}}: Remove screen darkening effect on cast
** {{AbilityIcon|Bio Blast}}: Remove screen darkening effect on cast
** {{AbilityIcon|Astral Walk}}: Removed. Updated to new ult {{AbilityIcon|Overload}}
** Astral Walk: Removed. Updated to new ult {{AbilityIcon|Overload}}
** {{AbilityIcon|Overload}}: New visual updates
** {{AbilityIcon|Overload}}: New visual updates
=== Undocumented changes ===
* {{ItemIcon|Silencer}} no longer requires {{ItemIcon|Slowing Bullets}} and cost reduced from 7450 to 6200.
== Notes ==
<references group="note"/>
}}
}}