Update:November 27, 2025: Difference between revisions

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Created page with "{{Update layout | prev_update = {{Update link|November|23|2025}} | month = November | day = 27 | year = 2025 | next_update = | source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/#post-173347 | source_title = 11-21-2025 Update (Reply) | notes = * Medic Pack now heal amounts increased by 2x * Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units al..."
 
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* Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
* Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.


* [[Walker|Tier 2 tower]] now has escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
* [[Walkers]] now has escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)


* {{ItemIcon|Focus Lens}}: Cooldown increased from 32s to 38s
* {{ItemIcon|Focus Lens}}: Cooldown increased from 32s to 38s
* {{ItemIcon|Focus Lens}}: Duration reduced from 4.25s to 4s
* {{ItemIcon|Focus Lens}}: Duration reduced from 4.25s to 4s
}}
}}

Revision as of 20:32, 27 November 2025

Updates
November 23, 2025 November 27, 2025 N/A →

Source: 11-21-2025 Update (Reply)

General

  • Medic Pack now heal amounts increased by 2x
  • Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
  • Medic Pack regen applied over 2s instead of 1s
  • Medic Pack ally search radius from 30 to 35
  • Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
  • Walkers now has escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)