Update:November 7, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = November 1, 2024
| prev_update = {{Update link|November|4|2024}}
| current_update = November 7, 2024
| month = November
| next_update = November 8, 2024
| day = 7
| year = 2024
| next_update = {{Update link|November|8|2024}}
| source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/
| source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/
| source_title = 11-07-2024 Update
| source_title = 11-07-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Added {{HeroIcon|Trapper}} to [[Hero Labs]]
* Added {{HeroIcon|Trapper}} to [[Hero Labs]]
* Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
* Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
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* Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
* Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
* Fixed Commends for All Heroes not showing up correctly in player profiles
* Fixed Commends for All Heroes not showing up correctly in player profiles
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Barrage}} explosions to show the edge of the aoe better
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}} explosions to show the edge of the aoe better
* Fixed the 'x' button in the shop search not clearing the search box
* Fixed the 'x' button in the shop search not clearing the search box
* Sinners Sacrifice now has a final damage state for clear read on final hit
* Sinners Sacrifice now has a final damage state for clear read on final hit
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* {{ItemIcon|Glass Cannon}}: Health loss reduced from -15% to -12%
* {{ItemIcon|Glass Cannon}}: Health loss reduced from -15% to -12%
* {{ItemIcon|Frenzy}}: Low HP bullet resist increased from 45% to 55%
* {{ItemIcon|Frenzy}}: Low HP bullet resist increased from 45% to 55%
* {{ItemIcon|Lucky Shot}}: Fixed it causing proc effects to roll twice whenever it procced{{sic}}
* {{ItemIcon|Lucky Shot}}: Fixed it causing proc effects to roll twice whenever it procced
* {{ItemIcon|Silencer}}: Now grants +12% Spirit Resist
* {{ItemIcon|Silencer}}: Now grants +12% Spirit Resist
* {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 34s to 30s
* {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 34s to 30s
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* {{ItemIcon|Return Fire}}: Duration reduced from 7s to 6s
* {{ItemIcon|Return Fire}}: Duration reduced from 7s to 6s
* {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range
* {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range
* {{ItemIcon|Combat Barrier}}: Fire Rate increased from 6% to 7%
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Fire Rate increased from 6% to 7%
* {{ItemIcon|Debuff Reducer}}: Health increased from +75 to +125
* {{ItemIcon|Debuff Reducer}}: Health increased from +75 to +125
* {{ItemIcon|Healbane}}: Healing reduction increased from -40% to -45%
* {{ItemIcon|Healbane}}: Healing reduction increased from -40% to -45%
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* {{ItemIcon|Slowing Hex}}: No longer grants +1 Sprint
* {{ItemIcon|Slowing Hex}}: No longer grants +1 Sprint
* {{ItemIcon|Slowing Hex}}: Damage reduced from 70 to 40
* {{ItemIcon|Slowing Hex}}: Damage reduced from 70 to 40
* {{ItemIcon|Withering Whip}}: Bullet Resist reduction reduced from -14% to -11%
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Bullet Resist reduction reduced from -14% to -11%
* {{ItemIcon|Withering Whip}}: Cooldown reduced from 22s to 18s
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cooldown reduced from 22s to 18s
* {{ItemIcon|Withering Whip}}: Now deals 50 Spirit Damage
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now deals 50 Spirit Damage
* {{ItemIcon|Decay}}: Now grants +1.5 HP Regen
* {{ItemIcon|Decay}}: Now grants +1.5 HP Regen
* {{ItemIcon|Decay}}: Now grants +8% Ability Duration
* {{ItemIcon|Decay}}: Now grants +8% Ability Duration
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* {{ItemIcon|Decay}}: Bleed Damage reduced from 3.1% to 1%
* {{ItemIcon|Decay}}: Bleed Damage reduced from 3.1% to 1%
* {{ItemIcon|Decay}}: Cooldown reduced from 45s to 33s
* {{ItemIcon|Decay}}: Cooldown reduced from 45s to 33s
* {{ItemIcon|Improved Cooldown}}: Cooldown Reduction reduced from 16% to 14%
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Cooldown Reduction reduced from 16% to 14%
* {{ItemIcon|Improved Cooldown}}: Spirit Shield improved from 75 to 100
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Spirit Shield improved from 75 to 100
* {{ItemIcon|Improved Cooldown}}: Now grants +10% Ammo
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Now grants +10% Ammo
* {{ItemIcon|Superior Cooldown}}: Now grants +15% Ammo
* {{ItemIcon|Superior Cooldown}}: Now grants +15% Ammo
* {{ItemIcon|Improved Burst}}: Now triggers on your base damage, rather than how much the target receives
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now triggers on your base damage, rather than how much the target receives
* {{ItemIcon|Improved Burst}}: Max HP damage reduced from 9% to 8%
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Max HP damage reduced from 9% to 8%
* {{ItemIcon|Magic Carpet}}: Now grants +10% Ability Range
* {{ItemIcon|Magic Carpet}}: Now grants +10% Ability Range


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* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} damage reduced from 40 to 10
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} damage reduced from 40 to 10
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} damage now has spirit scaling of 2x
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} damage now has spirit scaling of 2x
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast
* {{HeroIcon|Dynamo}}: Now gains 1% Bullet Resist per Boon (0->14%)
* {{HeroIcon|Dynamo}}: Now gains 1% Bullet Resist per Boon (0->14%)
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* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now allows you to use items during it
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now allows you to use items during it
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} slow reduced from 40% to 35%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} slow reduced from 40% to 35%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the zipline
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the zipline
* {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s tornado and {{AbilityIcon|Death Slam}}
* {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado|l1=tornado}}{{sic}} and {{AbilityIcon|Death Slam}}
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently)
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s DPS reduced from 60 to 40
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s DPS reduced from 60 to 40
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* {{HeroIcon|Mirage}}: Bullet size reduced from 6 to 5
* {{HeroIcon|Mirage}}: Bullet size reduced from 6 to 5
* {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado}} speed reduced from 20m to 18m
* {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado}} speed reduced from 20m to 18m
* {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado|Torando}}{{sic}} Lift Duration reduced from 1.1s to 1s
* {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado|l1=Torando}}{{sic}} Lift Duration reduced from 1.1s to 1s
* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -15% Bullet Resist to -10%
* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -15% Bullet Resist to -10%
* {{HeroIcon|Paradox}}: Bullet velocity increased from 411 to 525
* {{HeroIcon|Paradox}}: Bullet velocity increased from 411 to 525
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session)


== Hero Labs ==
=== Hero Labs ===
* {{HeroIcon|Holliday}}
* {{HeroIcon|Holliday}}
** {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad
** {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad
** {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad
** {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad{{Refn|group=note|This change was made on November 4, 2024}}
** Gun: Updated weapon kit VFX
** Gun: Updated weapon kit VFX
** {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close
** {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close
** {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim
** {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim


* {{HeroIcon|Magician}}
* {{HeroIcon|Sinclair|l1=Magician}}
** Now has an ultimate ability - Grand Finale
** Now has an ultimate ability - Grand Finale{{sic}}
** Gun: Increase bullet capacity from 20 to 22
** Gun: Increase bullet capacity from 20 to 22
** {{AbilityIcon|Vexing Bolt}}: Now applies 20% Fire Rate Slow, instead of Movement Slow
** {{AbilityIcon|Vexing Bolt}}: Now applies 20% Fire Rate Slow, instead of Movement Slow
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** {{AbilityIcon|Consume}}: Reduce the T2 upgrade to give +40 DPS from +80 DPS
** {{AbilityIcon|Consume}}: Reduce the T2 upgrade to give +40 DPS from +80 DPS
** {{AbilityIcon|Consume}}: Change the T3 upgrade to add +2 additional targets
** {{AbilityIcon|Consume}}: Change the T3 upgrade to add +2 additional targets
== Notes ==
<references group="note"/>
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