Update:November 7, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = November | | prev_update = {{Update link|November|4|2024}} | ||
| | | month = November | ||
| next_update = November 8 | | day = 7 | ||
| year = 2024 | |||
| next_update = {{Update link|November|8|2024}} | |||
| source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ | | source = https://forums.playdeadlock.com/threads/11-07-2024-update.44786/ | ||
| source_title = 11-07-2024 Update | | source_title = 11-07-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added {{HeroIcon|Trapper}} to [[Hero Labs]] | * Added {{HeroIcon|Trapper}} to [[Hero Labs]] | ||
* Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time | * Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time | ||
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* Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain | * Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain | ||
* Fixed Commends for All Heroes not showing up correctly in player profiles | * Fixed Commends for All Heroes not showing up correctly in player profiles | ||
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Barrage}} explosions to show the edge of the aoe better | * Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}} explosions to show the edge of the aoe better | ||
* Fixed the 'x' button in the shop search not clearing the search box | * Fixed the 'x' button in the shop search not clearing the search box | ||
* Sinners Sacrifice now has a final damage state for clear read on final hit | * Sinners Sacrifice now has a final damage state for clear read on final hit | ||
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* {{ItemIcon|Glass Cannon}}: Health loss reduced from -15% to -12% | * {{ItemIcon|Glass Cannon}}: Health loss reduced from -15% to -12% | ||
* {{ItemIcon|Frenzy}}: Low HP bullet resist increased from 45% to 55% | * {{ItemIcon|Frenzy}}: Low HP bullet resist increased from 45% to 55% | ||
* {{ItemIcon|Lucky Shot}}: Fixed it causing proc effects to roll twice whenever it procced | * {{ItemIcon|Lucky Shot}}: Fixed it causing proc effects to roll twice whenever it procced | ||
* {{ItemIcon|Silencer}}: Now grants +12% Spirit Resist | * {{ItemIcon|Silencer}}: Now grants +12% Spirit Resist | ||
* {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 34s to 30s | * {{ItemIcon|Vampiric Burst}}: Cooldown reduced from 34s to 30s | ||
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* {{ItemIcon|Return Fire}}: Duration reduced from 7s to 6s | * {{ItemIcon|Return Fire}}: Duration reduced from 7s to 6s | ||
* {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range | * {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range | ||
* {{ItemIcon|Combat Barrier}}: Fire Rate increased from 6% to 7% | * {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Fire Rate increased from 6% to 7% | ||
* {{ItemIcon|Debuff Reducer}}: Health increased from +75 to +125 | * {{ItemIcon|Debuff Reducer}}: Health increased from +75 to +125 | ||
* {{ItemIcon|Healbane}}: Healing reduction increased from -40% to -45% | * {{ItemIcon|Healbane}}: Healing reduction increased from -40% to -45% | ||
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* {{ItemIcon|Slowing Hex}}: No longer grants +1 Sprint | * {{ItemIcon|Slowing Hex}}: No longer grants +1 Sprint | ||
* {{ItemIcon|Slowing Hex}}: Damage reduced from 70 to 40 | * {{ItemIcon|Slowing Hex}}: Damage reduced from 70 to 40 | ||
* {{ItemIcon|Withering Whip}}: Bullet Resist reduction reduced from -14% to -11% | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Bullet Resist reduction reduced from -14% to -11% | ||
* {{ItemIcon|Withering Whip}}: Cooldown reduced from 22s to 18s | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cooldown reduced from 22s to 18s | ||
* {{ItemIcon|Withering Whip}}: Now deals 50 Spirit Damage | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now deals 50 Spirit Damage | ||
* {{ItemIcon|Decay}}: Now grants +1.5 HP Regen | * {{ItemIcon|Decay}}: Now grants +1.5 HP Regen | ||
* {{ItemIcon|Decay}}: Now grants +8% Ability Duration | * {{ItemIcon|Decay}}: Now grants +8% Ability Duration | ||
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* {{ItemIcon|Decay}}: Bleed Damage reduced from 3.1% to 1% | * {{ItemIcon|Decay}}: Bleed Damage reduced from 3.1% to 1% | ||
* {{ItemIcon|Decay}}: Cooldown reduced from 45s to 33s | * {{ItemIcon|Decay}}: Cooldown reduced from 45s to 33s | ||
* {{ItemIcon|Improved Cooldown}}: Cooldown Reduction reduced from 16% to 14% | * {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Cooldown Reduction reduced from 16% to 14% | ||
* {{ItemIcon|Improved Cooldown}}: Spirit Shield improved from 75 to 100 | * {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Spirit Shield improved from 75 to 100 | ||
* {{ItemIcon|Improved Cooldown}}: Now grants +10% Ammo | * {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Now grants +10% Ammo | ||
* {{ItemIcon|Superior Cooldown}}: Now grants +15% Ammo | * {{ItemIcon|Superior Cooldown}}: Now grants +15% Ammo | ||
* {{ItemIcon|Improved Burst}}: Now triggers on your base damage, rather than how much the target receives | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now triggers on your base damage, rather than how much the target receives | ||
* {{ItemIcon|Improved Burst}}: Max HP damage reduced from 9% to 8% | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Max HP damage reduced from 9% to 8% | ||
* {{ItemIcon|Magic Carpet}}: Now grants +10% Ability Range | * {{ItemIcon|Magic Carpet}}: Now grants +10% Ability Range | ||
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* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} damage reduced from 40 to 10 | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} damage reduced from 40 to 10 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} damage now has spirit scaling of 2x | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} damage now has spirit scaling of 2x | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast | ||
* {{HeroIcon|Dynamo}}: Now gains 1% Bullet Resist per Boon (0->14%) | * {{HeroIcon|Dynamo}}: Now gains 1% Bullet Resist per Boon (0->14%) | ||
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* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now allows you to use items during it | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now allows you to use items during it | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 now also causes targets to wake up with -40% Fire Rate | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} slow reduced from 40% to 35% | * {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} slow reduced from 40% to 35% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14% | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate spirit scaling increased from 0.2 to 0.3 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Fire Rate spirit scaling increased from 0.2 to 0.3 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling increased from 0.2 to 0.3 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} Bullet Lifesteal spirit scaling increased from 0.2 to 0.3 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the zipline | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} can now be cast while on the zipline | ||
* {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} and {{AbilityIcon|Death Slam}} | * {{HeroIcon|Lash}}: Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado|l1=tornado}}{{sic}} and {{AbilityIcon|Death Slam}} | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently) | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} DPS reduced from 60 to 40 | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s DPS reduced from 60 to 40 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} health reduced from 20% max HP to 15% | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s health reduced from 20% max HP to 15% | ||
* {{HeroIcon|Mirage}}: Bullet size reduced from 6 to 5 | * {{HeroIcon|Mirage}}: Bullet size reduced from 6 to 5 | ||
* {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado}} speed reduced from 20m to 18m | * {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado}} speed reduced from 20m to 18m | ||
* {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado|Torando}}{{sic}} Lift Duration reduced from 1.1s to 1s | * {{HeroIcon|Mirage}}: {{AbilityIcon|Tornado|l1=Torando}}{{sic}} Lift Duration reduced from 1.1s to 1s | ||
* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -15% Bullet Resist to -10% | * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -15% Bullet Resist to -10% | ||
* {{HeroIcon|Paradox}}: Bullet velocity increased from 411 to 525 | * {{HeroIcon|Paradox}}: Bullet velocity increased from 411 to 525 | ||
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session) | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration now extends by 2s whenever you get a kill in it (for that session) | ||
== Hero Labs == | === Hero Labs === | ||
* {{HeroIcon|Holliday}} | * {{HeroIcon|Holliday}} | ||
** {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad | ** {{AbilityIcon|Bounce Pad}}: Updated to only allow one Stomp per Bounce Pad | ||
** {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad | ** {{AbilityIcon|Bounce Pad}}: Allies no longer receive particle effects when hitting a Bounce Pad{{Refn|group=note|This change was made on November 4, 2024}} | ||
** Gun: Updated weapon kit VFX | ** Gun: Updated weapon kit VFX | ||
** {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close | ** {{AbilityIcon|Powder Keg}}: Reduce VFX visual obstructions when close | ||
** {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim | ** {{AbilityIcon|Crackshot}}: Reduce VFX visual obstructions for victim | ||
* {{HeroIcon|Magician}} | * {{HeroIcon|Sinclair|l1=Magician}} | ||
** Now has an ultimate ability - Grand Finale | ** Now has an ultimate ability - Grand Finale{{sic}} | ||
** Gun: Increase bullet capacity from 20 to 22 | ** Gun: Increase bullet capacity from 20 to 22 | ||
** {{AbilityIcon|Vexing Bolt}}: Now applies 20% Fire Rate Slow, instead of Movement Slow | ** {{AbilityIcon|Vexing Bolt}}: Now applies 20% Fire Rate Slow, instead of Movement Slow | ||
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** {{AbilityIcon|Consume}}: Reduce the T2 upgrade to give +40 DPS from +80 DPS | ** {{AbilityIcon|Consume}}: Reduce the T2 upgrade to give +40 DPS from +80 DPS | ||
** {{AbilityIcon|Consume}}: Change the T3 upgrade to add +2 additional targets | ** {{AbilityIcon|Consume}}: Change the T3 upgrade to add +2 additional targets | ||
== Notes == | |||
<references group="note"/> | |||
}} | }} | ||