Update:October 10, 2024: Difference between revisions

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* Added Stomp AoE range indication as the [[Walker]] is about to use the ability
* Added Stomp AoE range indication as the [[Walker]] is about to use the ability
* Updated the way status effects are shown above the healthbar
* Updated the way status effects are shown above the healthbar
* Fixed troopers being unreliable to shoot while on the zipline
* Fixed [[trooper]]s being unreliable to shoot while on the zipline
* Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
* Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
* Fixed AFK kick detection not working properly
* Fixed AFK kick detection not working properly
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* Fixed Streamer mode not persisting between game relaunches
* Fixed Streamer mode not persisting between game relaunches
* Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
* Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
* Rescue beam now shows heal indicator if you heal someone with it
* {{ItemIcon|Rescue Beam|Rescue beam}}{{sic}} now shows heal indicator if you heal someone with it
* Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster
* Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster
* Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
* Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
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* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in
* Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world
* Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world
* Updated ground strike preview cone to have a little more information on shape & outer bounds
* Updated {{AbilityIcon|Ground Strike|ground strike}}{{sic}} preview cone to have a little more information on shape & outer bounds
* Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
* Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
* Fixed issues with Bots not using ziplines properly
* Fixed issues with Bots not using ziplines properly
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* Added {{ItemIcon|Metal Skin}} proc sound
* Added {{ItemIcon|Metal Skin}} proc sound
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} sound
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} sound
* Added Guardian and Walker death notification sound for all players
* Added [[Guardian]] and Walker death notification sound for all players
* Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
* Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
* Fixed hero death UI sound playing inconsistently
* Fixed hero death UI sound playing inconsistently
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* Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
* Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
* Re-enabled weapon-specific reload sounds
* Re-enabled weapon-specific reload sounds
* Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
* {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility
* Added {{ItemIcon|Healing Rite}} cast sound
* Added {{ItemIcon|Healing Rite}} cast sound
* Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds
* Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds
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* Added {{ItemIcon|Restorative Shot}} proc sound
* Added {{ItemIcon|Restorative Shot}} proc sound
* Added {{ItemIcon|Toxic Bullets}} proc variations
* Added {{ItemIcon|Toxic Bullets}} proc variations
* Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
* Added a distance fade to {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} debuff effect and tweaked colors to reduce visual noise
* Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne
* Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne
* Reworked visual effects for puddle punch
* Reworked visual effects for puddle punch
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* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
* Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches
* Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches
* Inferno Catalyst effect revisions to help show range better
* {{HeroIcon|Infernus|Inferno}}{{sic}} {{AbilityIcon|Catalyst}} effect revisions to help show range better
* Trooper death effects resolve quicker and more cleanly
* Trooper death effects resolve quicker and more cleanly
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}}
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}}