Update:October 10, 2024: Difference between revisionsGive feedback
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* Added Stomp AoE range indication as the [[Walker]] is about to use the ability | * Added Stomp AoE range indication as the [[Walker]] is about to use the ability | ||
* Updated the way status effects are shown above the healthbar | * Updated the way status effects are shown above the healthbar | ||
* Fixed | * Fixed [[trooper]]s being unreliable to shoot while on the zipline | ||
* Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls | * Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls | ||
* Fixed AFK kick detection not working properly | * Fixed AFK kick detection not working properly | ||
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* Fixed Streamer mode not persisting between game relaunches | * Fixed Streamer mode not persisting between game relaunches | ||
* Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab | * Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab | ||
* Rescue beam now shows heal indicator if you heal someone with it | * {{ItemIcon|Rescue Beam|Rescue beam}}{{sic}} now shows heal indicator if you heal someone with it | ||
* Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster | * Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster | ||
* Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap | * Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap | ||
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* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in | ||
* Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world | * Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world | ||
* Updated ground strike preview cone to have a little more information on shape & outer bounds | * Updated {{AbilityIcon|Ground Strike|ground strike}}{{sic}} preview cone to have a little more information on shape & outer bounds | ||
* Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately | * Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately | ||
* Fixed issues with Bots not using ziplines properly | * Fixed issues with Bots not using ziplines properly | ||
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* Added {{ItemIcon|Metal Skin}} proc sound | * Added {{ItemIcon|Metal Skin}} proc sound | ||
* Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} sound | * Updated {{HeroIcon|McGinnis}} {{AbilityIcon|Heavy Barrage}} sound | ||
* Added Guardian and Walker death notification sound for all players | * Added [[Guardian]] and Walker death notification sound for all players | ||
* Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player | * Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player | ||
* Fixed hero death UI sound playing inconsistently | * Fixed hero death UI sound playing inconsistently | ||
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* Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground | * Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground | ||
* Re-enabled weapon-specific reload sounds | * Re-enabled weapon-specific reload sounds | ||
* Abrams Life Siphon fades to 50% opacity after initial start to improve visibility | * {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility | ||
* Added {{ItemIcon|Healing Rite}} cast sound | * Added {{ItemIcon|Healing Rite}} cast sound | ||
* Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds | * Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds | ||
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* Added {{ItemIcon|Restorative Shot}} proc sound | * Added {{ItemIcon|Restorative Shot}} proc sound | ||
* Added {{ItemIcon|Toxic Bullets}} proc variations | * Added {{ItemIcon|Toxic Bullets}} proc variations | ||
* Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise | * Added a distance fade to {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} debuff effect and tweaked colors to reduce visual noise | ||
* Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne | * Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne | ||
* Reworked visual effects for puddle punch | * Reworked visual effects for puddle punch | ||
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* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise | * Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise | ||
* Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches | * Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches | ||
* Inferno Catalyst effect revisions to help show range better | * {{HeroIcon|Infernus|Inferno}}{{sic}} {{AbilityIcon|Catalyst}} effect revisions to help show range better | ||
* Trooper death effects resolve quicker and more cleanly | * Trooper death effects resolve quicker and more cleanly | ||
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}} | * {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}} | ||