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| day = 2 | | day = 2 | ||
| year = 2025 | | year = 2025 | ||
| next_update = | | next_update = {{Update link|October|3|2025}} | ||
| source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ | | source = https://forums.playdeadlock.com/threads/10-02-2025-update.84332/ | ||
| source_title = 10-02-2025 Update | | source_title = 10-02-2025 Update | ||
| notes = | | notes = | ||
[ General ] | [ General ] | ||
* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) | * Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) | ||
* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc). | * Applying a [[Crowd_Control|CC]] to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc). | ||
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners | * Matchmaking updates to include more considerations for a balanced roster beyond only frontliners | ||
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* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping | * Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping | ||
* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free) | * [[Movement#Wall_Jump|Wall Jumps]] after the first one now cost 0.5 stamina (first wall jump per sequence is free) | ||
* Reduced corner boosting velocity by 20% | * Reduced corner boosting velocity by 20% | ||
* Mid Boss base HP increased from 12500 to 13000 | * [[Mid-Boss|Mid Boss]] base HP increased from 12500 to 13000 | ||
* Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min | * [[Mid-Boss|Mid Boss]] damage resistance per second reduced from 50 + 7/min to 35 + 5/min | ||
* Rejuv bonus HP reduced from 15% to 10% | * [[Rejuvenator|Rejuv]] bonus HP reduced from 15% to 10% | ||
* 2nd Midboss rejuv credits reduced from 4 to 3 | * 2nd Midboss [[Rejuvenator|rejuv]] credits reduced from 4 to 3 | ||
* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them | * Dropped [[Souls#Unsecured_Souls|Unsecured soul bags]] now require a [[Melee Damage|Heavy Melee]] to secure rather than standing ontop of them | ||
* Soul Urn: Carriers now have +30% bullet and +30% spirit Resist | * [[Soul Urn]]: Carriers now have +30% bullet and +30% spirit Resist | ||
* Soul Urn: Movespeed bonus reduced from +7m to +3.5m | * [[Soul Urn]]: Movespeed bonus reduced from +7m to +3.5m | ||
* Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second | * [[Soul Urn]]: Damage taken when holding too long increased from 1% to 1.5% Max Health per second | ||
* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k) | * Added an extra [[Boon|boon]] at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k) | ||
* Neutral Shop no longer gets disabled if an enemy is nearby | * Neutral Shop no longer gets disabled if an enemy is nearby | ||
* Distance to attack Walkers reduced from 35m to 34m | * Distance to attack [[Walker|Walkers]] reduced from 35m to 34m | ||
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}. | * Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}. | ||
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished | * Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished | ||
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* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} radius increased from 7m to 7.5m | * {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} radius increased from 7m to 7.5m | ||
* Doorman: {{AbilityIcon|Doorway}} placement has been improved | * {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Doorway}} placement has been improved | ||
* Doorman: {{AbilityIcon|Doorway}} can now be placed through veils again | * {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Doorway}} can now be placed through veils again | ||
* Doorman: Improved performance when placing {{AbilityIcon|Doorway}} | * {{HeroIcon|The Doorman|l1=Doorman}}: Improved performance when placing {{AbilityIcon|Doorway}} | ||
* {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} new sound added for teleport precast | * {{HeroIcon|Drifter}}: {{AbilityIcon|Stalker's Mark}} new sound added for teleport precast | ||
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* {{HeroIcon|Ivy}}: Spirit scaling per boon increased from 1.1 to 1.2 | * {{HeroIcon|Ivy}}: Spirit scaling per boon increased from 1.1 to 1.2 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} DPS reduced from 55 to 50 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} DPS reduced from 55 to 50 | ||
* {{HeroIcon|Ivy}}: | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 DPS reduced from +46 to +40 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} damage spirit scaling increased from 1.0 to 1.5 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} damage spirit scaling increased from 1.0 to 1.5 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer grants allied bullet resistance (still grants barrier on drop) | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer grants allied bullet resistance (still grants barrier on drop) | ||
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* {{HeroIcon|Mina}}: New heavy melee animation | * {{HeroIcon|Mina}}: New heavy melee animation | ||
* {{HeroIcon|Mina}}: | * {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} now passively lets you float in the air with the umbrella for up to 2.5s with right click | ||
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scale reduced from 1.5 to 0.5 | * {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scale reduced from 1.5 to 0.5 | ||
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T2 now also increases heal spirit scale by 1.0 | * {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} T2 now also increases heal spirit scale by 1.0 | ||
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* {{HeroIcon|Paige}}: Bullet projectile speed increased by 15% | * {{HeroIcon|Paige}}: Bullet projectile speed increased by 15% | ||
* {{HeroIcon|Paige}}: Bullet damage growth per boon reduced from 0.8 to 0.66 | * {{HeroIcon|Paige}}: Bullet damage growth per boon reduced from 0.8 to 0.66 | ||
* {{HeroIcon|Paige}}: Defend and Fight! duration increased from 5s to 7s | * {{HeroIcon|Paige}}: {{AbilityIcon|Defend and Fight!}} duration increased from 5s to 7s | ||
* {{HeroIcon|Paige}}: Defend and Fight! cooldown increased from 26s to 30s | * {{HeroIcon|Paige}}: {{AbilityIcon|Defend and Fight!}} cooldown increased from 26s to 30s | ||
* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} reduced cooldown from 30s to 25s | * {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} reduced cooldown from 30s to 25s | ||
* {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} moved the UI element to the bottom of the screen so it's more noticeable when you get hit | * {{HeroIcon|Paige}}: {{AbilityIcon|Captivating Read}} moved the UI element to the bottom of the screen so it's more noticeable when you get hit | ||
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* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s | ||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0 | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0 | ||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to " | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "+3m Radius and +100 Damage" | ||
+3m Radius and +100 Damage" | |||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" | ||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection | ||
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* {{ItemIcon|Headshot Booster}}: Damage reduced from 50 to 45 | * {{ItemIcon|Headshot Booster}}: Damage reduced from 50 to 45 | ||
* High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well) | * {{ItemIcon|High-Velocity Rounds}}: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well) | ||
* {{ItemIcon|Backstabber}}: Cooldown increased from 5s to 6s | * {{ItemIcon|Backstabber}}: Cooldown increased from 5s to 6s | ||
* {{ItemIcon|Mystic Shot}}: Damage reduced from 60 to 55 | * {{ItemIcon|Mystic Shot}}: Damage reduced from 60 to 55 | ||
* {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 10% to 8% | * {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 10% to 8% | ||
* Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7 | * {{ItemIcon|Cultist Sacrifice|l1=Cutlist Sacrifice{{sic}}}}: Fire Rate boon scaling reduced from 0.8 to 0.7 | ||
* {{ItemIcon|Cultist Sacrifice}}: Health boon scaling reduced from 7 to 4 | * {{ItemIcon|Cultist Sacrifice}}: Health boon scaling reduced from 7 to 4 | ||
* {{ItemIcon|Cultist Sacrifice}}: Health reduced from 100 to 75 | * {{ItemIcon|Cultist Sacrifice}}: Health reduced from 100 to 75 | ||
* {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 250s to 260s | * {{ItemIcon|Cultist Sacrifice}}: Cooldown increased from 250s to 260s | ||
* | * {{ItemIcon|Spirit Rend}}: Debuff duration increased from 7s to 8s | ||
* | * {{ItemIcon|Spirit Rend}}: Cooldown reduced from 2.5s to 2.25s | ||
* {{ItemIcon|Toxic Bullets}}: Burn increased from 2.1% to 2.2% | * {{ItemIcon|Toxic Bullets}}: Burn increased from 2.1% to 2.2% | ||
* {{ItemIcon|Blood Tribute}}: Heal reduction reduced from -40% to -30% | * {{ItemIcon|Blood Tribute}}: Heal reduction reduced from -40% to -30% | ||
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* {{ItemIcon|Fury Trance}}: Cooldown increased from 16s to 18s | * {{ItemIcon|Fury Trance}}: Cooldown increased from 16s to 18s | ||
* {{ItemIcon|Spirit Resilience}}: Spirit Resistance increased from 25% to 30% | * {{ItemIcon|Spirit Resilience}}: Spirit Resistance increased from 25% to 30% | ||
* | * {{ItemIcon|Diviner's Kevlar}}: Duration increased from 13s to 20s | ||
* | * {{ItemIcon|Diviner's Kevlar}}: Spirit Power increased from +25 to +35 | ||
* {{ItemIcon|Cheat Death}}: Damage output reduction reduced from -70% to -60% | * {{ItemIcon|Cheat Death}}: Damage output reduction reduced from -70% to -60% | ||
* {{ItemIcon|Cheat Death}}: Healing reduction reduced from -70% to -60% | * {{ItemIcon|Cheat Death}}: Healing reduction reduced from -70% to -60% | ||