Update:October 2, 2025: Difference between revisionsGive feedback
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Gammaton32 (talk | contribs) No edit summary |
fixed odd line break |
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* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} increased stun duration from 1s to 1.5s | ||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0 | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} damage spirit scaling increased from 1.8 to 2.0 | ||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to " | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "+3m Radius and +100 Damage" | ||
+3m Radius and +100 Damage" | |||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown" | ||
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection | * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} improved hit detection | ||