Update:October 24, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = October 18, 2024
| prev_update = {{Update link|October|18|2024}}
| current_update = October 24, 2024
| month = October
| next_update = October 27, 2024
| day = 24
| year = 2024
| next_update = {{Update link|October|27|2024}}
| source = https://forums.playdeadlock.com/threads/10-24-2024-update.40951/
| source = https://forums.playdeadlock.com/threads/10-24-2024-update.40951/
| source_title = 10-24-2024 Update
| source_title = 10-24-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Vyper|l1=Viper}} and {{HeroIcon|Sinclair|l1=Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as {{HeroIcon|Sinclair|l1=Magician}} ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Vyper|l1=Viper}} and {{HeroIcon|Sinclair|l1=Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as {{HeroIcon|Sinclair|l1=Magician}} ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
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* Fixed pregame countdown drawing over the shop UI
* Fixed pregame countdown drawing over the shop UI
* {{HeroIcon|Pocket}} climb animation adjustments
* {{HeroIcon|Pocket}} climb animation adjustments
* {{HeroIcon|Mirage}} {{AbilityIcon|Traveler}} now previews {{HeroIcon|Mirage}}'s model at destination to show facing direction
* {{HeroIcon|Mirage}} {{AbilityIcon|Traveler}} now previews Mirage's model at destination to show facing direction
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} revisions to show start of effect better but reduce noise afterwards
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} revisions to show start of effect better but reduce noise afterwards
* Silenced debuff revisions to reduce obstructed vision of player
* Silenced debuff revisions to reduce obstructed vision of player
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* {{HeroIcon|Lady Geist}} {{AbilityIcon|Malice}}: reduced brightness of vfx for players close to it
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Malice}}: reduced brightness of vfx for players close to it
* {{HeroIcon|Shiv}} {{AbilityIcon|Slice and Dice}}: reduced vfx noise for players close to it
* {{HeroIcon|Shiv}} {{AbilityIcon|Slice and Dice}}: reduced vfx noise for players close to it
* {{HeroIcon|Infernus}}: reduced darkness of players affected by {{AbilityIcon|Catalyst}} debuff
* {{HeroIcon|Infernus}}: reduced darkness of players affected by {{AbilityIcon|Napalm|l1=Catalyst}} debuff
* {{HeroIcon|Infernus}}: reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects
* {{HeroIcon|Infernus}}: reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects
* {{HeroIcon|Infernus}}: reduced visual noise of tracers and firerate increases
* {{HeroIcon|Infernus}}: reduced visual noise of tracers and firerate increases
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* Enabled certain music cues like 'respawn' to interrupt base attack music
* Enabled certain music cues like 'respawn' to interrupt base attack music
* Denied orb sound will no longer play beyond 2500 game units from the player
* Denied orb sound will no longer play beyond 2500 game units from the player
* Reduced visual noise of {{HeroIcon|Wraith}}'s tracers when close up or when {{HeroIcon|Wraith}} has a high fire rate
* Reduced visual noise of {{HeroIcon|Wraith}}'s tracers when close up or when Wraith has a high fire rate
* Increased intelligibility of team-specific hero death sound
* Increased intelligibility of team-specific hero death sound
* Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
* Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
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* Bots are better at coming together to defend and push lanes
* Bots are better at coming together to defend and push lanes
* Bots will prioritize assisting human allies on offense
* Bots will prioritize assisting human allies on offense
* Reduced visual noise of {{HeroIcon|Seven}}'s tracers, especially when close up or when {{HeroIcon|Seven}} has a high fire rate
* Reduced visual noise of {{HeroIcon|Seven}}'s tracers, especially when close up or when Seven has a high fire rate
* Added a "Mouse Sensitivity: Vertical Scaling" setting
* Added a "Mouse Sensitivity: Vertical Scaling" setting
* Added a "Reset Camera" bind (available in Steam Input)
* Added a "Reset Camera" bind (available in Steam Input)
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* {{ItemIcon|Rapid Rounds}}: Fire Rate increased from 9% to 10%
* {{ItemIcon|Rapid Rounds}}: Fire Rate increased from 9% to 10%
* {{ItemIcon|Monster Rounds}}: Resist vs NPCs reduced from 30% to 25%
* {{ItemIcon|Monster Rounds}}: Resist vs NPCs reduced from 30% to 25%
* {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from 25% to 20%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Velocity reduced from 25% to 20%
* {{ItemIcon|High-Velocity Mag}}: Bullet Shield Health increased from 50 to 65
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Shield Health increased from 50 to 65
* {{ItemIcon|High-Velocity Mag}}: Weapon damage increased from 12% to 13%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon damage increased from 12% to 13%
* {{ItemIcon|Melee Charge}}: Weapon Damage reduced from 15% to 12%
* {{ItemIcon|Melee Charge}}: Weapon Damage reduced from 15% to 12%
* {{ItemIcon|Melee Charge}}: Health reduced from 100 to 75
* {{ItemIcon|Melee Charge}}: Health reduced from 100 to 75
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* {{ItemIcon|Veil Walker}}: Bullet Shield increased from 200 to 250
* {{ItemIcon|Veil Walker}}: Bullet Shield increased from 200 to 250
* {{ItemIcon|Veil Walker}}: Spirit Shield increased from 200 to 250
* {{ItemIcon|Veil Walker}}: Spirit Shield increased from 200 to 250
* {{ItemIcon|Superior Stamina}}: Spirit Power increased from 8 to 12
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Spirit Power increased from 8 to 12
* {{ItemIcon|Soul Rebirth}}: No longer grants +15% Cooldown Reduction
* {{ItemIcon|Soul Rebirth}}: No longer grants +15% Cooldown Reduction
* {{ItemIcon|Soul Rebirth}}: Cooldown increased from 212s to 240s
* {{ItemIcon|Soul Rebirth}}: Cooldown increased from 212s to 240s
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=== Spirit Items ===
=== Spirit Items ===
* {{ItemIcon|Mystic Reach}}: Ability Range reduced from 18% to 15%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range reduced from 18% to 15%
* {{ItemIcon|Mystic Reach}}: Bullet Resist increased from 6% to 7%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Bullet Resist increased from 6% to 7%
* {{ItemIcon|Ammo Scavenger}}: Duration increased from 30s to 35s
* {{ItemIcon|Ammo Scavenger}}: Duration increased from 30s to 35s
* {{ItemIcon|Slowing Hex}}: Slow reduced from 25% to 20%
* {{ItemIcon|Slowing Hex}}: Slow reduced from 25% to 20%
* {{ItemIcon|Improved Cooldown}}: Now grants +75 Spirit Shield
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Now grants +75 Spirit Shield
* {{ItemIcon|Withering Whip}}: Projectile speed increased by 30%
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Projectile speed increased by 30%
* {{ItemIcon|Cold Front}} now does double damage to NPC units
* {{ItemIcon|Cold Front}} now does double damage to NPC units
* {{ItemIcon|Duration Extender}}: Ability Duration reduced from 16% to 14%
* {{ItemIcon|Duration Extender}}: Ability Duration reduced from 16% to 14%
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* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to {{ItemIcon|Fleetfoot}})
* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to {{ItemIcon|Fleetfoot}})
* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2
* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2
* {{ItemIcon|Improved Reach}}: Non-Imbued Ability Range increased from 25% to 26%
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Non-Imbued Ability Range increased from 25% to 26%
* {{ItemIcon|Improved Reach}}: Bullet Resist increased from 12% to 13%
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Bullet Resist increased from 12% to 13%
* {{ItemIcon|Mystic Slow}}: Slow reduced from 30% to 25%
* {{ItemIcon|Mystic Slow}}: Slow reduced from 30% to 25%
* {{ItemIcon|Mystic Slow}}: Health bonus increased from 100 to 140
* {{ItemIcon|Mystic Slow}}: Health bonus increased from 100 to 140
* {{ItemIcon|Improved Burst}}: Max HP Damage increased from 7% to 9%
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Max HP Damage increased from 7% to 9%
* {{ItemIcon|Improved Burst}}: Threshold damage increased from 125 to 200
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Threshold damage increased from 125 to 200
* {{ItemIcon|Superior Cooldown}}: Spirit Shield increased from 100 to 150
* {{ItemIcon|Superior Cooldown}}: Spirit Shield increased from 100 to 150
* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from 26% to 27%
* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from 26% to 27%
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* {{HeroIcon|Bebop}}: Now gains 1% Spirit Resist per boon
* {{HeroIcon|Bebop}}: Now gains 1% Spirit Resist per boon
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now returns troopers 75% faster than normal
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} now returns troopers 75% faster than normal
* {{HeroIcon|Grey Talon}}: Base regen increased from 2 to 2.5
* {{HeroIcon|Grey Talon}}: Base regen increased from 2 to 2.5
* {{HeroIcon|Grey Talon}}: Gun spirit scaling increased from 0.1 to 0.13
* {{HeroIcon|Grey Talon}}: Gun spirit scaling increased from 0.1 to 0.13
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 changed to +20% Fire Rate
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 changed to +20% Fire Rate
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Cooldown reduced from 106s to 90s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Cooldown reduced from 106s to 90s
=== Undocumented changes ===
* Added Dallas and Hong Kong regions.
* Renamed {{HeroIcon|Ivy}}'s weapon from "Cat Dad's Fancy" to "Protector's Hand".
* Added new hero to the game files: {{HeroIcon|Vandal}}.
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