Update:October 24, 2024: Difference between revisions

Created page with "{{Update layout | prev_update = October 18, 2024 | current_update = October 24, 2024 | next_update = | source = https://forums.playdeadlock.com/threads/10-24-2024-update.40951/ | source_title = 10-24-2024 Update | notes = === General Changes === * Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Viper}} and {{HeroIcon|Magician}} (tem..."
 
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| source_title = 10-24-2024 Update
| source_title = 10-24-2024 Update
| notes = === General Changes ===
| notes = === General Changes ===
* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Viper}} and {{HeroIcon|Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Viper}} and {{HeroIcon|Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as {{HeroIcon|Magician}} ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
* Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
* Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
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* Fixed Urns sometimes appearing to stay in the world after being picked up
* Fixed Urns sometimes appearing to stay in the world after being picked up
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case)
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case)
* Lash melee animation updates
* {{HeroIcon|Lash}} melee animation updates
* Added Melee Resistance to Vitality stat screen
* Added Melee Resistance to Vitality stat screen
* Lowered pitch of {{HeroIcon|Haze}} voice processing
* Lowered pitch of {{HeroIcon|Haze}} voice processing
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* Bots are better at coming together to defend and push lanes
* Bots are better at coming together to defend and push lanes
* Bots will prioritize assisting human allies on offense
* Bots will prioritize assisting human allies on offense
* Reduced visual noise of {{HeroIcon|Seven}}'s tracers, especially when close up or when Seven has a high fire rate
* Reduced visual noise of {{HeroIcon|Seven}}'s tracers, especially when close up or when {{HeroIcon|Seven}} has a high fire rate
* Added a "Mouse Sensitivity: Vertical Scaling" setting
* Added a "Mouse Sensitivity: Vertical Scaling" setting
* Added a "Reset Camera" bind (available in Steam Input)
* Added a "Reset Camera" bind (available in Steam Input)
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=== Misc Gameplay ===
=== Misc Gameplay ===
* AP is no longer granted for Walkers
* AP is no longer granted for [[Walker]]s
* Shrine/Patron no longer have Soul/AP bounties
* Shrine/Patron no longer have Soul/AP bounties
* Shrine Flex Slot moved to "All Shrines"
* Shrine Flex Slot moved to "All Shrines"
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* Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
* Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
* Increased speed Urn walks back
* Increased speed Urn walks back
* Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
* [[Guardian]] attack range requirement changed from 20m to requiring you are above the ramp on high ground
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
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* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal cooldown increased from 6s to 35s
* Medic Trooper heal cooldown increased from 6s to 35s
* Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
* [[Sinner's Sacrifice]] now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
* Redesigned stairs from central canal to the outer lanes (near Urn spawn)
* Redesigned stairs from central canal to the outer lanes (near Urn spawn)
* Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
* Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
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* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +5% Bullet Resist
* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +5% Bullet Resist
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +15% Melee damage resistance
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +15% Melee damage resistance
* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to {{ItemIcon|Fleetfoot}})
* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2
* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2
* {{ItemIcon|Improved Reach}}: Non-Imbued Ability Range increased from 25% to 26%
* {{ItemIcon|Improved Reach}}: Non-Imbued Ability Range increased from 25% to 26%
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* {{HeroIcon|Grey Talon}}: Movespeed now scales with Spirit Power again
* {{HeroIcon|Grey Talon}}: Movespeed now scales with Spirit Power again
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} strafe speed with stamina increased by 30%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} strafe speed with stamina increased by 30%
* {{HeroIcon|Infernus}}: Afterburn T1 reduced from 30% to 25%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 reduced from 30% to 25%
* {{HeroIcon|Ivy}}: Base bullet damage increased from 4.5 to 5
* {{HeroIcon|Ivy}}: Base bullet damage increased from 4.5 to 5
* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.39 to 0.36
* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.39 to 0.36