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* Added a notes system for Experimental Heroes in [[Hero Labs]]. Updates to those [[heroes]] will now be displayed in-game, rather than this subforum, whenever there are changes. | * Added a notes system for Experimental Heroes in [[Hero Labs]]. Updates to those [[heroes]] will now be displayed in-game, rather than this subforum, whenever there are changes. | ||
== Hero Labs == | |||
* {{HeroIcon|Calico}} | |||
** Gun: Decreased Reload time from 3.5 to 3 | |||
** Gun: Reduced Clip Size from 18 to 16 | |||
** Gun: Increased AltFire Bullet Damage from 6 to 7 | |||
** {{AbilityIcon|Sekhmet's Spirit}}: Can now be detonated immediately after cast | |||
** {{AbilityIcon|Sekhmet's Spirit}}: Will only pop up targets that were hit/dragged by the moving cat | |||
** {{AbilityIcon|Nekomata Ward}}: No longer has charges | |||
** {{AbilityIcon|Nekomata Ward}}: Now has a separate 'Attack Range' of 30m | |||
** {{AbilityIcon|Nekomata Ward}}: Duration from 120 to 60 | |||
** {{AbilityIcon|Nekomata Ward}}: DPS spirit scaling from 0.4 to 0.3 | |||
** {{AbilityIcon|Nekomata Ward}}: Health Spirit Scaling reduced from 3.0 to 2.0 | |||
** {{AbilityIcon|Nekomata Ward}}: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus | |||
* {{HeroIcon|Holliday}} | |||
** {{AbilityIcon|Bounce Pad}}: Now properly deals damage in an area on landing | |||
* {{HeroIcon|Magician}} | |||
** Gun: Now properly has damage fall-off | |||
* {{HeroIcon|Fathom}} | |||
** Gun: Damage per pellet reduced from 5 to 4.5 | |||
** Gun: Pellet spread increased and falloff start range reduced from 20m to 18m | |||
** {{AbilityIcon|Scalding Spray}}: Updated particle to not obstruct Fathom's vision, and added a hit effect | |||
** {{AbilityIcon|Breach}}: You can now use other abilities during Breach's motion | |||
** {{AbilityIcon|Breach}}: Updated particle effects | |||
** {{AbilityIcon|Reefdweller Harpoon}}: You can now perform any action while latched to the wall and it will instantly cancel the latch | |||
* {{HeroIcon|Viper}} | |||
** {{AbilityIcon|Hook Blade|Hook Dagger}}{{sic}} has been replaced by {{AbilityIcon|Screwjab Dagger}} | |||
** {{AbilityIcon|Lethal Venom}}: Now targetable only on enemy heroes | |||
** {{AbilityIcon|Lethal Venom}}: Improve VFX | |||
** {{AbilityIcon|Slither}}: Now upgraded by default at level 1. | |||
** {{AbilityIcon|Slither}}: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance. | |||
** {{AbilityIcon|Petrify}}: Increase detonation delay from 0.6s -> 1.0s | |||
** {{AbilityIcon|Petrify}}: Improve VFX, SFX, and Camera Controls when Petrified | |||
** {{AbilityIcon|Petrify}}: Block amount now scales with Spirit power | |||
** {{AbilityIcon|Petrify}}: Can no longer be cast mid-air | |||
** {{AbilityIcon|Petrify}}: Now is properly blocked by {{ItemIcon|Unstoppable}} | |||
}} | }} | ||