Update:September 12, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = September | | prev_update = {{Update link|September|5|2024}} | ||
| | | month = September | ||
| next_update = September 14 | | day = 12 | ||
| year = 2024 | |||
| next_update = {{Update link|September|14|2024}} | |||
| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/ | | source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/ | ||
| source_title = 09-12-2024 Update | | source_title = 09-12-2024 Update | ||
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* Melee troopers no longer play swipe effect (to reduce some unnecessary noise) | * Melee troopers no longer play swipe effect (to reduce some unnecessary noise) | ||
* Added better indication when all four active slots are full | * Added better indication when all four active slots are full | ||
* Updated {{AbilityIcon|Frozen Shelter|Ice Dome}}{{sic}} to fix some performance related issues | * Updated {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}} to fix some performance related issues | ||
* Updated {{ItemIcon|Torment Pulse|Torment}}{{sic}} visual effects to reduce some noise | * Updated {{ItemIcon|Torment Pulse|l1=Torment}}{{sic}} visual effects to reduce some noise | ||
* Added sound for {{ItemIcon|Tesla Bullets}} proc | * Added sound for {{ItemIcon|Tesla Bullets}} proc | ||
* Added sound for {{ItemIcon|Toxic Bullets}} proc | * Added sound for {{ItemIcon|Toxic Bullets}} proc | ||
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* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds | * Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds | ||
* Updated {{ItemIcon|Refresher}} effects colors from green to purple | * Updated {{ItemIcon|Refresher}} effects colors from green to purple | ||
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise | * Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise | ||
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds | * Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds | ||
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects | * Added {{AbilityIcon|Shoulder Charge}} wall impact effects | ||
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat | * Changed open mic audio settings to allow open mic to opt in to team chat or party chat | ||
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* Updated {{ItemIcon|Berserker}} buff effects | * Updated {{ItemIcon|Berserker}} buff effects | ||
* Adjusted {{HeroIcon|Shiv}}'s running reload animation | * Adjusted {{HeroIcon|Shiv}}'s running reload animation | ||
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}} | * Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}} | ||
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle | * Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle | ||
* Soul Jar return location effects will change color based on the captured state of the Soul Jar | * Soul Jar return location effects will change color based on the captured state of the Soul Jar | ||
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood bomb}}{{sic}} revisions to improve visibility in team fights | * {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood bomb}}{{sic}} revisions to improve visibility in team fights | ||
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}} | * Improved visibility of heroes caught in the {{AbilityIcon|Singularity}} | ||
* Distance field shadows and AO no longer visible behind cosmic veils | * Distance field shadows and AO no longer visible behind cosmic veils | ||
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=== Weapon Items === | === Weapon Items === | ||
* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40 | * {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40 | ||
* {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 14% to 12% | * {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon Damage reduced from 14% to 12% | ||
* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40 | * {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40 | ||
* {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15 | * {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15 | ||
* {{ItemIcon|Hollow Point | * {{ItemIcon|Hollow Point|l1=Hollow Point Round}}{{sic}}: Conditional Weapon Damage increased from 20% to 22% | ||
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9% | * {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9% | ||
* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health | * {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health | ||
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* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage | * {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage | ||
* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs | * {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs | ||
* {{ItemIcon|Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7% | * {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7% | ||
* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3 | * {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3 | ||
* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s | * {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s | ||
* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90 | * {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90 | ||
* {{ItemIcon|Warp Stone|Warpstone}}{{sic}}: Range reduced from 13m to 11m | * {{ItemIcon|Warp Stone|l1=Warpstone}}{{sic}}: Range reduced from 13m to 11m | ||
* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2 | * {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2 | ||
* {{ItemIcon|Burst Fire}}: Now provides +70 Health | * {{ItemIcon|Burst Fire}}: Now provides +70 Health | ||
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* {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10% | * {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10% | ||
* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13% | * {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13% | ||
* {{ItemIcon|Health Nova}}: Now requires {{ItemIcon|Healing Rite}} | * {{ItemIcon|Healing Nova|l1=Health Nova}}: Now requires {{ItemIcon|Healing Rite}} | ||
* {{ItemIcon|Health Nova}}: Now grants +4 Spirit Power | * {{ItemIcon|Healing Nova|l1=Health Nova}}: Now grants +4 Spirit Power | ||
* {{ItemIcon|Health Nova}}: Range reduced from 18m to 15m | * {{ItemIcon|Healing Nova|l1=Health Nova}}: Range reduced from 18m to 15m | ||
* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260 | * {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260 | ||
* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260 | * {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260 | ||
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* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80 | * {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80 | ||
* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8 | * {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8 | ||
* {{ItemIcon|Mystic Reach}}: Spirit Resist increased from 5% to 6% | * {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Spirit Resist increased from 5% to 6% | ||
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 15% to 16% | * {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range increased from 15% to 16% | ||
* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9 | * {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9 | ||
* {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture | * {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture | ||
* {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s | * {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s | ||
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 30% to 40% | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow increased from 30% to 40% | ||
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20% | * {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20% | ||
* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65 | * {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65 | ||
* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff) | * {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff) | ||
* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%) | * {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%) | ||
* {{ItemIcon|Improved Burst}}: Damage reduced from 10% of Max HP to 9% | * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Damage reduced from 10% of Max HP to 9% | ||
* {{ItemIcon|Improved Reach}}: Spirit Power increased from +6 to +8 | * {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Spirit Power increased from +6 to +8 | ||
* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140 | * {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140 | ||
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +200 to +150 | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit Shield reduced from +200 to +150 | ||
* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12 | * {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12 | ||
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} no longer roots your hero during cast time | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} no longer roots your hero during cast time | ||
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up | * {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up | ||
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies | * {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 35m to 30m | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 35m to 30m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas) | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas) | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used | ||
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* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case) | * {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case) | ||
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change) | * {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change) | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Ground Slam}}{{sic}} now allows you to turn during the descent | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|l1=Ground Slam}}{{sic}} now allows you to turn during the descent | ||
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9 | * {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85 | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05 | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07) | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07) | ||
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}} | * {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}} | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m | ||
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* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35 | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s bullet travel speed increased | ||
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing | * {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing | ||
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}} | ||
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* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls | * {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6% | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Bararge}}{{sic}} slow reduced from 40% to 30% | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|l1=Bararge}}{{sic}} slow reduced from 40% to 30% | ||
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks | * {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks | ||
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0% | * {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0% | ||