Update:September 12, 2024: Difference between revisions

m Template Renaming, removed: Hero= (21)
Abbegg (talk | contribs)
m Minor fixes
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=== {{HeroIcon|Abrams|size=50px}} [[Abrams]] ===
=== {{HeroIcon|Abrams|size=50px}} [[Abrams]] ===
{{AbilityIcon|Shoulder Charge|Size=20px}} '''Shoulder Charge'''
'''{{AbilityIcon|Shoulder Charge|Size=20px}}'''


* Stun Time reduced: 1s → <u>0.85s</u>.
* Stun Time reduced: 1s → <u>0.85s</u>.
* Shoulder Charge turn rate reduced a bit.
* Shoulder Charge turn rate reduced a bit.


'''{{AbilityIcon|Infernal Resilience|Size=20px}} Infernal Resilience'''
'''{{AbilityIcon|Infernal Resilience|Size=20px}}'''


* Damage Regenerated reduced: 17% → <u>16%</u>.
* Damage Regenerated reduced: 17% → <u>16%</u>.


'''{{AbilityIcon|Seismic Impact|Size=20px}} Seismic Impact'''
'''{{AbilityIcon|Seismic Impact|Size=20px}}'''


* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room.
* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room.
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* Can now keep firing while jumping and laser is already warmed up.
* Can now keep firing while jumping and laser is already warmed up.
'''{{AbilityIcon|Exploding Uppercut|Size=20px}} Exploding Uppercut'''
'''{{AbilityIcon|Exploding Uppercut|Size=20px}}'''
* No longer roots during cast time.
* No longer roots during cast time.


'''{{AbilityIcon|Hook|Size=20px}} Hook'''
'''{{AbilityIcon|Hook|Size=20px}}'''


* Range reduced: 35m → <u>30m</u>.
* Range reduced: 35m → <u>30m</u>.
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies.
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies.


'''{{AbilityIcon|Hyper Beam|Size=20px}} Hyper Beam'''
'''{{AbilityIcon|Hyper Beam|Size=20px}}'''


* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas)
* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas)


=== {{HeroIcon|Dynamo|size=50px}} [[Dynamo]] ===
=== {{HeroIcon|Dynamo|size=50px}} [[Dynamo]] ===
'''{{AbilityIcon|Kinetic Pulse|Size=20px}} Kinetic Pulse'''
'''{{AbilityIcon|Kinetic Pulse|Size=20px}}'''


* T1 reduced: 40% Slow → 35% Slow.
* T1 reduced: 40% Slow → 35% Slow.


'''{{AbilityIcon|Quantum Entanglement|Size=20px}} Quantum Entanglement'''
'''{{AbilityIcon|Quantum Entanglement|Size=20px}}'''


* Cooldown increased: 11s → <u>12s</u>.
* Cooldown increased: 11s → <u>12s</u>.


'''{{AbilityIcon|Rejuvenating Aurora|Size=20px}} Rejuvenating Aurora'''
'''{{AbilityIcon|Rejuvenating Aurora|Size=20px}}'''


* T3 Reduced: 4% → <u>3.8%</u>.
* T3 Reduced: 4% → <u>3.8%</u>.
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* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>.
* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>.


'''{{AbilityIcon|Charged Shot|Size=20px}} Charged Shot'''
'''{{AbilityIcon|Charged Shot|Size=20px}}'''


* Fixed issues with Charged Shot hitting targets behind walls.
* Fixed issues with Charged Shot hitting targets behind walls.


'''{{AbilityIcon|Rain of Arrows|Size=20px}} Rain of Arrows'''
'''{{AbilityIcon|Rain of Arrows|Size=20px}}'''


* Weapon Damage reduced: +7 → <u>+4</u>.
* Weapon Damage reduced: +7 → <u>+4</u>.
* T2 Weapon Damage reduced: +7 → <u>+5</u>.
* T2 Weapon Damage reduced: +7 → <u>+5</u>.


'''{{AbilityIcon|Guided Owl|Size=20px}} Guided Owl'''
'''{{AbilityIcon|Guided Owl|Size=20px}}'''


* Cooldown increased: 110s→ <u>120s</u>.
* Cooldown increased: 110s→ <u>120s</u>.
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=== {{HeroIcon|Haze|size=50px}} [[Haze]] ===
=== {{HeroIcon|Haze|size=50px}} [[Haze]] ===
'''{{AbilityIcon|Sleep Dagger|Size=20px}} Sleep Dagger'''
'''{{AbilityIcon|Sleep Dagger|Size=20px}}'''


* Fixed issues with Sleep Dagger hitting targets behind walls.
* Fixed issues with Sleep Dagger hitting targets behind walls.
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* Base Health reduced: 625 → <u>600</u>.
* Base Health reduced: 625 → <u>600</u>.


'''{{AbilityIcon|Flame Dash|Size=20px}} Flame Dash'''
'''{{AbilityIcon|Flame Dash|Size=20px}}'''


* Slow resistance increased: 30% → <u>50%</u>.
* Slow resistance increased: 30% → <u>50%</u>.


=== {{HeroIcon|Ivy|size=50px}} [[Ivy]] ===
=== {{HeroIcon|Ivy|size=50px}} [[Ivy]] ===
'''{{AbilityIcon|Air Drop|Size=20px}} Air Drop'''
'''{{AbilityIcon|Air Drop|Size=20px}}'''


* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>.
* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>.
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=== {{HeroIcon|Kelvin|size=50px}} [[Kelvin]] ===
=== {{HeroIcon|Kelvin|size=50px}} [[Kelvin]] ===
'''{{AbilityIcon|Ice Path|Size=20px}} Ice Path'''
'''{{AbilityIcon|Ice Path|Size=20px}}'''


* Can now be canceled by hitting the ability key again.
* Can now be canceled by hitting the ability key again.


'''{{AbilityIcon|Arctic Beam|Size=20px}} Arctic Beam'''
'''{{AbilityIcon|Arctic Beam|Size=20px}}'''


* Fire Rate slow reduced: 80% → <u>40%</u>.
* Fire Rate slow reduced: 80% → <u>40%</u>.
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* Can now be canceled by hitting the ability key again.
* Can now be canceled by hitting the ability key again.


'''{{AbilityIcon|Frozen Shelter|Size=20px}} Frozen Shelter'''
'''{{AbilityIcon|Frozen Shelter|Size=20px}}'''


* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome.
* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome.
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* Self Damage no longer consumes Shields.
* Self Damage no longer consumes Shields.


'''{{AbilityIcon|Essence Bomb|Size=20px}} Essence Bomb'''
'''{{AbilityIcon|Essence Bomb|Size=20px}}'''


* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}.
* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}.
* T3 Damage increased: 22% → <u>26%</u>.
* T3 Damage increased: 22% → <u>26%</u>.


'''{{AbilityIcon|Malice|Size=20px}} Malice'''
'''{{AbilityIcon|Malice|Size=20px}}'''


* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case).
* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case).
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* Bullet growth decreased: 1.15 → <u>0.9</u>.
* Bullet growth decreased: 1.15 → <u>0.9</u>.


'''{{AbilityIcon|Ground Strike|Size=20px}} Ground Strike'''
'''{{AbilityIcon|Ground Strike|Size=20px}} '''


* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}.
* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}.
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}.
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}.


'''{{AbilityIcon|Death Slam|Size=20px}} Death Slam'''
'''{{AbilityIcon|Death Slam|Size=20px}}'''


* Now allows you to turn during the descent.
* Now allows you to turn during the descent.


=== {{HeroIcon|McGinnis|size=50px}} [[McGinnis]] ===
=== {{HeroIcon|McGinnis|size=50px}} [[McGinnis]] ===
'''{{AbilityIcon|Mini Turret|Size=20px}} Mini Turret'''
'''{{AbilityIcon|Mini Turret|Size=20px}}'''


* Bullet Travel Speed increased
* Bullet Travel Speed increased


'''{{AbilityIcon|Medicinal Specter|Size=20px}} Medicinal Specter'''
'''{{AbilityIcon|Medicinal Specter|Size=20px}}'''


* Radius reduced: 6m > <u>5m</u>.
* Radius reduced: 6m > <u>5m</u>.
* Radius now grows with Spirit Power {{Ss|0.07}}
* Radius now grows with Spirit Power {{Ss|0.07}}


'''{{AbilityIcon|Spectral Wall|Size=20px}} Spectral Wall'''
'''{{AbilityIcon|Spectral Wall|Size=20px}}'''


* Min. Range reduced: 7m > <u>6m</u>.
* Min. Range reduced: 7m > <u>6m</u>.
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* Can no longer wall jump from Spectral Walls
* Can no longer wall jump from Spectral Walls


'''{{AbilityIcon|Heavy Barrage|Size=20px}} Heavy Barrage'''
'''{{AbilityIcon|Heavy Barrage|Size=20px}}'''


* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}.
* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}.
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=== {{HeroIcon|Mo & Krill|size=50px}} [[Mo & Krill]] ===
=== {{HeroIcon|Mo & Krill|size=50px}} [[Mo & Krill]] ===
'''{{AbilityIcon|Scorn|Size=20px}} Scorn'''
'''{{AbilityIcon|Scorn|Size=20px}}'''


* Can now be cast during Combo
* Can now be cast during Combo


'''{{AbilityIcon|Burrow|Size=20px}} Burrow'''
'''{{AbilityIcon|Burrow|Size=20px}}'''


* Camera now zooms out a little after unburrowing.
* Camera now zooms out a little after unburrowing.


'''{{AbilityIcon|Combo|Size=20px}} Combo'''
'''{{AbilityIcon|Combo|Size=20px}}'''


* T2 reduced: +1s > <u>+0.75s</u>.
* T2 reduced: +1s > <u>+0.75s</u>.


=== {{HeroIcon|Paradox|size=50px}} [[Paradox]] ===
=== {{HeroIcon|Paradox|size=50px}} [[Paradox]] ===
'''{{AbilityIcon|Paradoxical Swap|Size=20px}} Paradoxical Swap'''
'''{{AbilityIcon|Paradoxical Swap|Size=20px}}'''


* Fixed issues with hitting targets behind walls.
* Fixed issues with hitting targets behind walls.


=== {{HeroIcon|Pocket|size=50px}} [[Pocket]] ===
=== {{HeroIcon|Pocket|size=50px}} [[Pocket]] ===
'''{{AbilityIcon|Barrage|Size=20px}} Barrage'''
'''{{AbilityIcon|Barrage|Size=20px}}'''


* Damage Amp per stack reduced: 7% > <u>6%</u>.
* Damage Amp per stack reduced: 7% > <u>6%</u>.
* Slow reduced: 40% > <u>30%</u>.
* Slow reduced: 40% > <u>30%</u>.


'''{{AbilityIcon|Flying Cloak|Size=20px}} Flying Cloak'''
'''{{AbilityIcon|Flying Cloak|Size=20px}}'''


* Added a brief lockout period to prevent accidental double clicks.
* Added a brief lockout period to prevent accidental double clicks.
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* Headshot Reduction increased: 25% > <u>35%</u>.
* Headshot Reduction increased: 25% > <u>35%</u>.


'''{{AbilityIcon|Storm Cloud|Size=20px}} Storm Cloud'''
'''{{AbilityIcon|Storm Cloud|Size=20px}}'''


* Damage reduced: 124 > <u>110</u>.
* Damage reduced: 124 > <u>110</u>.
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=== {{HeroIcon|Shiv|size=50px}} [[Shiv]] ===
=== {{HeroIcon|Shiv|size=50px}} [[Shiv]] ===
'''{{AbilityIcon|Serrated Knives|Size=20px}} Serrated Knives'''
'''{{AbilityIcon|Serrated Knives|Size=20px}}'''


* Fixed issues hitting targets behind walls
* Fixed issues hitting targets behind walls


'''{{AbilityIcon|Slice and Dice|Size=20px}} Slice and Dice'''
'''{{AbilityIcon|Slice and Dice|Size=20px}}'''


* Damage reduced: 125 > <u>105</u>.
* Damage reduced: 125 > <u>105</u>.


'''{{AbilityIcon|Bloodletting|Size=20px}} Bloodletting'''
'''{{AbilityIcon|Bloodletting|Size=20px}}'''


* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>.
* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>.


'''{{AbilityIcon|Killing Blow|Size=20px}} Killing Blow'''
'''{{AbilityIcon|Killing Blow|Size=20px}}'''


* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>.
* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>.
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* Base Bullet Damage reduced: 14 > <u>13</u>.
* Base Bullet Damage reduced: 14 > <u>13</u>.


'''{{AbilityIcon|Stake|Size=20px}} Stake'''
'''{{AbilityIcon|Stake|Size=20px}}'''


* T1 Duration reduced: +0.75s > <u>0.5s</u>.
* T1 Duration reduced: +0.75s > <u>0.5s</u>.


'''{{AbilityIcon|Flight|Size=20px}} Flight'''
'''{{AbilityIcon|Flight|Size=20px}}'''


* You can now use stamina while flying to get an impulse in the facing direction.
* You can now use stamina while flying to get an impulse in the facing direction.
* Space bar no longer exits the ability, you have to press it again.
* Space bar no longer exits the ability, you have to press it again.


'''{{AbilityIcon|Crow Familiar|Size=20px}} Crow Familiar'''
'''{{AbilityIcon|Crow Familiar|Size=20px}}'''


* Impact Damage reduced: 50 > <u>40</u>.
* Impact Damage reduced: 50 > <u>40</u>.
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* Now reduces Bullet Armor by <u>6%</u>.
* Now reduces Bullet Armor by <u>6%</u>.


'''{{AbilityIcon|Assassinate|Size=20px}} Assassinate'''
'''{{AbilityIcon|Assassinate|Size=20px}}'''


* Now deals 20% more damage on landing headshots.
* Now deals 20% more damage on landing headshots.
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* Improved various issues with the camera.
* Improved various issues with the camera.


'''{{AbilityIcon|Splatter|Size=20px}} Splatter'''
'''{{AbilityIcon|Splatter|Size=20px}}'''


* Damage reduced: 110 > <u>100</u>.
* Damage reduced: 110 > <u>100</u>.


'''{{AbilityIcon|Puddle Punch|Size=20px}} Puddle Punch'''
'''{{AbilityIcon|Puddle Punch|Size=20px}}'''


* Now telegraphs an attack before it forms.
* Now telegraphs an attack before it forms.
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* Fixed being able to pierce Unstoppable.
* Fixed being able to pierce Unstoppable.


'''{{AbilityIcon|Goo Ball|Size=20px}} Goo Ball'''
'''{{AbilityIcon|Goo Ball|Size=20px}}'''


* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>.
* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>.
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* Bullet Growth reduced: 1.31 > <u>1.2</u>.
* Bullet Growth reduced: 1.31 > <u>1.2</u>.


'''{{AbilityIcon|Alchemical Flask|Size=20px}} Alchemical Flask'''
'''{{AbilityIcon|Alchemical Flask|Size=20px}}'''


* Radius reduced: 7m > <u>6.5m</u>.
* Radius reduced: 7m > <u>6.5m</u>.
* Debuff Duration reduced: 7s > <u>6s</u>.
* Debuff Duration reduced: 7s > <u>6s</u>.


'''{{AbilityIcon|Last Stand|Size=20px}} Last Stand'''
'''{{AbilityIcon|Last Stand|Size=20px}}'''


* Now gains 50% Bullet Resist during the initial channel.
* Now gains 50% Bullet Resist during the initial channel.


=== {{HeroIcon|Wraith|size=50px}} [[Wraith]] ===
=== {{HeroIcon|Wraith|size=50px}} [[Wraith]] ===
'''{{AbilityIcon|Card Trick|Size=20px}} Card Trick'''
'''{{AbilityIcon|Card Trick|Size=20px}}'''


* Damage reduced: 100 > <u>80</u>.
* Damage reduced: 100 > <u>80</u>.
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* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.)
* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.)


'''{{AbilityIcon|Power Slash|Size=20px}} Power Slash'''
'''{{AbilityIcon|Power Slash|Size=20px}}'''


* Damage reduced: 170 > <u>160</u>.
* Damage reduced: 170 > <u>160</u>.
* Can now be interrupted with a Parry.
* Can now be interrupted with a Parry.


'''{{AbilityIcon|Flying Strike|Size=20px}} Flying Strike'''
'''{{AbilityIcon|Flying Strike|Size=20px}}'''


* Post-cast Duration reduced: 0.5s > <u>0.2s</u>.
* Post-cast Duration reduced: 0.5s > <u>0.2s</u>.


'''{{AbilityIcon|Shadow Transformation|Size=20px}} Shadow Transformation'''
'''{{AbilityIcon|Shadow Transformation|Size=20px}}'''


* Bullet and Spirit Resist reduced: 55% > <u>40%</u>.
* Bullet and Spirit Resist reduced: 55% > <u>40%</u>.