Update:September 12, 2024: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
m maintenance
 
Line 1: Line 1:
{{Update layout
{{Update layout
| prev_update = September 1, 2024
| prev_update = {{Update link|September|5|2024}}
| current_update = September 12, 2024
| month = September
| next_update = September 14, 2024
| day = 12
| year = 2024
| next_update = {{Update link|September|14|2024}}
| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
| source_title = 09-12-2024 Update
| source_title = 09-12-2024 Update
Line 58: Line 60:
* Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
* Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
* Added better indication when all four active slots are full
* Added better indication when all four active slots are full
* Updated {{AbilityIcon|Frozen Shelter|Ice Dome}}{{sic}} to fix some performance related issues
* Updated {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}} to fix some performance related issues
* Updated {{ItemIcon|Torment Pulse|Torment}}{{sic}} visual effects to reduce some noise
* Updated {{ItemIcon|Torment Pulse|l1=Torment}}{{sic}} visual effects to reduce some noise
* Added sound for {{ItemIcon|Tesla Bullets}} proc
* Added sound for {{ItemIcon|Tesla Bullets}} proc
* Added sound for {{ItemIcon|Toxic Bullets}} proc
* Added sound for {{ItemIcon|Toxic Bullets}} proc
Line 68: Line 70:
* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds
* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds
* Updated {{ItemIcon|Refresher}} effects colors from green to purple
* Updated {{ItemIcon|Refresher}} effects colors from green to purple
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise
* Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat
Line 76: Line 78:
* Updated {{ItemIcon|Berserker}} buff effects
* Updated {{ItemIcon|Berserker}} buff effects
* Adjusted {{HeroIcon|Shiv}}'s running reload animation
* Adjusted {{HeroIcon|Shiv}}'s running reload animation
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}
* Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle
* Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle
* Soul Jar return location effects will change color based on the captured state of the Soul Jar
* Soul Jar return location effects will change color based on the captured state of the Soul Jar
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood bomb}}{{sic}} revisions to improve visibility in team fights
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood bomb}}{{sic}} revisions to improve visibility in team fights
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}}
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}}
* Distance field shadows and AO no longer visible behind cosmic veils
* Distance field shadows and AO no longer visible behind cosmic veils
Line 116: Line 118:
=== Weapon Items ===
=== Weapon Items ===
* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40
* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40
* {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 14% to 12%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon Damage reduced from 14% to 12%
* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40
* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40
* {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15
* {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15
* {{ItemIcon|Hollow Point Ward|Hollow Point Round}}{{sic}}: Conditional Weapon Damage increased from 20% to 22%
* {{ItemIcon|Hollow Point|l1=Hollow Point Round}}{{sic}}: Conditional Weapon Damage increased from 20% to 22%
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9%
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9%
* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health
* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health
Line 131: Line 133:
* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage
* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage
* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs
* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs
* {{ItemIcon|Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7%
* {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7%
* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3
* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3
* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s
* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s
* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90
* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90
* {{ItemIcon|Warp Stone|Warpstone}}{{sic}}: Range reduced from 13m to 11m
* {{ItemIcon|Warp Stone|l1=Warpstone}}{{sic}}: Range reduced from 13m to 11m
* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2
* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2
* {{ItemIcon|Burst Fire}}: Now provides +70 Health
* {{ItemIcon|Burst Fire}}: Now provides +70 Health
Line 152: Line 154:
* {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10%
* {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10%
* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13%
* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13%
* {{ItemIcon|Health Nova}}: Now requires {{ItemIcon|Healing Rite}}
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Now requires {{ItemIcon|Healing Rite}}
* {{ItemIcon|Health Nova}}: Now grants +4 Spirit Power
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Now grants +4 Spirit Power
* {{ItemIcon|Health Nova}}: Range reduced from 18m to 15m
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Range reduced from 18m to 15m
* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260
* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260
* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260
* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260
Line 178: Line 180:
* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80
* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80
* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8
* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8
* {{ItemIcon|Mystic Reach}}: Spirit Resist increased from 5% to 6%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Spirit Resist increased from 5% to 6%
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 15% to 16%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range increased from 15% to 16%
* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9
* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9
* {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture
* {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture
* {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s
* {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 30% to 40%
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow increased from 30% to 40%
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20%
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20%
* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65
* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65
* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
* {{ItemIcon|Improved Burst}}: Damage reduced from 10% of Max HP to 9%
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Damage reduced from 10% of Max HP to 9%
* {{ItemIcon|Improved Reach}}: Spirit Power increased from +6 to +8
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Spirit Power increased from +6 to +8
* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140
* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +200 to +150
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit Shield reduced from +200 to +150
* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12
* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12


Line 199: Line 201:
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} no longer roots your hero during cast time
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} no longer roots your hero during cast time
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 35m to 30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 35m to 30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used
Line 227: Line 229:
* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change)
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Ground Slam}}{{sic}} now allows you to turn during the descent
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|l1=Ground Slam}}{{sic}} now allows you to turn during the descent
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07)
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m
Line 238: Line 240:
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} bullet travel speed increased
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s bullet travel speed increased
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}}
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}}
Line 244: Line 246:
* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls
* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Bararge}}{{sic}} slow reduced from 40% to 30%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|l1=Bararge}}{{sic}} slow reduced from 40% to 30%
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0%
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0%