Update:September 12, 2024: Difference between revisionsGive feedback
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* Fixed invite tooltips on friends menu not being positioned correctly | * Fixed invite tooltips on friends menu not being positioned correctly | ||
* {{ItemIcon|Metal Skin}} effects revisions | * {{ItemIcon|Metal Skin}} effects revisions | ||
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge | * {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} effects improvement to make the boundary more clear | ||
* Updated medic healing beam colors to be consistent with other heals | * Updated medic healing beam colors to be consistent with other heals | ||
* Melee troopers no longer play swipe effect (to reduce some unnecessary noise) | * Melee troopers no longer play swipe effect (to reduce some unnecessary noise) | ||
* Added better indication when all four active slots are full | * Added better indication when all four active slots are full | ||
* Updated {{AbilityIcon|Frozen Shelter | * Updated {{AbilityIcon|Frozen Shelter|Ice Dome}}{{sic}} to fix some performance related issues | ||
* Updated {{ItemIcon|Torment Pulse|Torment}}{{sic}} visual effects to reduce some noise | * Updated {{ItemIcon|Torment Pulse|Torment}}{{sic}} visual effects to reduce some noise | ||
* Added sound for {{ItemIcon|Tesla Bullets}} proc | * Added sound for {{ItemIcon|Tesla Bullets}} proc | ||
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* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds | * Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds | ||
* Updated {{ItemIcon|Refresher}} effects colors from green to purple | * Updated {{ItemIcon|Refresher}} effects colors from green to purple | ||
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact | * Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise | ||
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb | * Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds | ||
* Added {{AbilityIcon|Shoulder Charge | * Added {{AbilityIcon|Shoulder Charge}} wall impact effects | ||
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat | * Changed open mic audio settings to allow open mic to opt in to team chat or party chat | ||
* Updated effects for the {{ItemIcon|Warp Stone}} bullet resist buff | * Updated effects for the {{ItemIcon|Warp Stone}} bullet resist buff | ||
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* Updated {{ItemIcon|Berserker}} buff effects | * Updated {{ItemIcon|Berserker}} buff effects | ||
* Adjusted {{HeroIcon|Shiv}}'s running reload animation | * Adjusted {{HeroIcon|Shiv}}'s running reload animation | ||
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge | * Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}} | ||
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle | * Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle | ||
* Soul Jar return location effects will change color based on the captured state of the Soul Jar | * Soul Jar return location effects will change color based on the captured state of the Soul Jar | ||
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood bomb}}{{sic}} revisions to improve visibility in team fights | ||
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity | * Improved visibility of heroes caught in the {{AbilityIcon|Singularity}} | ||
* Distance field shadows and AO no longer visible behind cosmic veils | * Distance field shadows and AO no longer visible behind cosmic veils | ||
* Added sliders for FSR and FSR2 sharpness | * Added sliders for FSR and FSR2 sharpness | ||
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO | * Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO | ||
* [[Walker]] AoE Stomp has new effects | * [[Walker]] AoE Stomp has new effects | ||
* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}} {{AbilityIcon|Splatter}} effects have been adjusted | ||
* Revised {{ItemIcon|Silencer}} cast and duration sounds | * Revised {{ItemIcon|Silencer}} cast and duration sounds | ||
* Added Rebirth channel and revive sounds | * Added Rebirth channel and revive sounds | ||
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=== Heroes === | === Heroes === | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} no longer roots your hero during cast time | ||
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up | * {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up | ||
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies | * {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 35m to 30m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas) | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 4% to 3.8% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T1 reduced from 40% slow to 35% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 11s to 12s | ||
* {{HeroIcon|Grey Talon}}: Fixed issues with {{AbilityIcon|Charged Shot | * {{HeroIcon|Grey Talon}}: Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls | ||
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl}} doing damage through buildings | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage reduced from +7 to +4 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 Weapon Damage reduced from +7 to +5 | ||
* {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from +1.46 to +1.8 | * {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from +1.46 to +1.8 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown increased from 110s to 120s | ||
* {{HeroIcon|Haze}}: Fixed issues with {{AbilityIcon|Sleep Dagger | * {{HeroIcon|Haze}}: Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls | ||
* {{HeroIcon|Infernus}}: Base health reduced from 625 to 600 | * {{HeroIcon|Infernus}}: Base health reduced from 625 to 600 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} slow resistance increased from 30% to 50% | ||
* {{HeroIcon|Ivy}}: Fixed some control issues when flying near a wall | * {{HeroIcon|Ivy}}: Fixed some control issues when flying near a wall | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} silence and slow debuff duration reduced from 4.5s to 4s | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} fire rate slow reduced from 80% to 40% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 80% to 70% | ||
* {{HeroIcon|Kelvin}}: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter | * {{HeroIcon|Kelvin}}: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} and {{AbilityIcon|Arctic Beam}} can now also be cancelled by hitting the ability key again | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T3 damage increased from 22% to 26% | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} spirit scaling increased from 1.05 to 1.15 | ||
* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice | * {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case) | ||
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change) | * {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change) | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Ground Slam}}{{sic}} now allows you to turn during the descent | ||
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9 | * {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07) | ||
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}} | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration reduced from 6s to 5s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} bullet travel speed increased | ||
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing | * {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing | ||
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn | * {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 reduced from +1s to +0.75s | ||
* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap | * {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Bararge}}{{sic}} slow reduced from 40% to 30% | ||
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak | * {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks | ||
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0% | * {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0% | ||
* {{HeroIcon|Seven}}: Bullet resist no longer scales with Boons | * {{HeroIcon|Seven}}: Bullet resist no longer scales with Boons | ||
* {{HeroIcon|Seven}}: Headshot reduction increased from 25% to 35% | * {{HeroIcon|Seven}}: Headshot reduction increased from 25% to 35% | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced from 124 to 110 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} max radius reduced from 30m to 25m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown reduced from 180s to 140s | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} audio is now a little clearer when it's cast | ||
* {{HeroIcon|Shiv}}: Fixed issues with {{AbilityIcon|Serrated Knives | * {{HeroIcon|Shiv}}: Fixed issues with {{AbilityIcon|Serrated Knives}} hitting targets behind walls | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 125 to 105 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting | * {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 50% to 40% | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Bonus Damage from Full Rage reduced from +25% to +20% | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also increases Rage Amp by +5% | ||
* {{HeroIcon|Vindicta}}: Base bullet damage reduced from 14 to 13 | * {{HeroIcon|Vindicta}}: Base bullet damage reduced from 14 to 13 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus gold is now shared with assisters | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} now reduces bullet armor by 6% | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage reduced from 50 to 40 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage spirit scaling reduced from 1 to 0.8 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} spirit power duration scaling reduced from 0.04 to 0.03 | ||
* {{HeroIcon|Vindicta}}: You can now use stamina while flying to get an impulse in the facing direction | * {{HeroIcon|Vindicta}}: You can now use stamina while flying to get an impulse in the facing direction | ||
* {{HeroIcon|Vindicta}}: Space bar no longer exists the ability, you have to press the key again | * {{HeroIcon|Vindicta}}: Space bar no longer exists the ability, you have to press the key again | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now does 20% more damage when getting a headshot | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} scope ends when you are stunned | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now correctly knocks people in {{AbilityIcon|The Cube}} up in the air | ||
* {{HeroIcon|Viscous}}: Improved various issues with the camera | * {{HeroIcon|Viscous}}: Improved various issues with the camera | ||
* {{HeroIcon|Viscous}}: Puddle punch now telegraphs an effect before it forms | * {{HeroIcon|Viscous}}: Puddle punch now telegraphs an effect before it forms | ||
* {{HeroIcon|Viscous}}: Base bullet damage reduced from 14 to 13 | * {{HeroIcon|Viscous}}: Base bullet damage reduced from 14 to 13 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} damage reduced from 110 to 100 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved a bit | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun frequency cooldown improved from 1.5s to 1.25s | ||
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch | * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} piercing {{ItemIcon|Unstoppable}} | ||
* {{HeroIcon|Warden}}: Bullet growth reduced from 1.31 to 1.2 | * {{HeroIcon|Warden}}: Bullet growth reduced from 1.31 to 1.2 | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} debuff duration reduced from 7s to 6s | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} radius reduced from 7m to 6.5m | ||
* {{HeroIcon|Warden}}: You gain 50% bullet resistance during the 2s ult channel | * {{HeroIcon|Warden}}: You gain 50% bullet resistance during the 2s ult channel | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick | * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} damage reduced from 100 to 80 | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick | * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 1.2 to 1.5 | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick | * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} card projectiles spawn above the reticle rather than on the left side | ||
* {{HeroIcon|Yamato}}: Ammo now scales with Spirit Power (0.15) | * {{HeroIcon|Yamato}}: Ammo now scales with Spirit Power (0.15) | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 170 to 160 | ||
* {{HeroIcon|Yamato}}: Grapple post cast duration reduced from 0.5 to 0.2 | * {{HeroIcon|Yamato}}: Grapple post cast duration reduced from 0.5 to 0.2 | ||
* {{HeroIcon|Yamato}}: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc) | * {{HeroIcon|Yamato}}: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc) | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} bullet and spirit resistance reduced from 55% to 40% | ||
* {{HeroIcon|Yamato}}: Can now interrupt {{AbilityIcon|Power Slash | * {{HeroIcon|Yamato}}: Can now interrupt {{AbilityIcon|Power Slash}} with parry | ||
=== Map Changes === | === Map Changes === | ||