Update:September 12, 2024: Difference between revisionsGive feedback
Oceanman10yt (talk | contribs) m Oceanman10yt moved page Update:September 12, 2024 to Update: September 12, 2024: Misspelled title |
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{{DISPLAYTITLE:Update: September 12, 2024}} | {{DISPLAYTITLE:Update: September 12, 2024}} | ||
{{Update layout|prev_update=September 1, 2024|next_update=|source=https://forums.playdeadlock.com/threads/05-19-2024-update.1033/|notes= | {{Update layout|prev_update=September 1, 2024|next_update=|source=https://forums.playdeadlock.com/threads/05-19-2024-update.1033/|notes= Jump to: [[September 12, 2024#General Changes|General Changes]] / [[September 12, 2024#Item Changes|Item Changes]] / [[September 12, 2024#Hero Changes|Hero Changes]] / [[September 12, 2024#Map Changes|Map Changes]] | ||
=== General Changes === | === General Changes === | ||
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* Spirit Power increased: +8 → <u>+12</u>. | * Spirit Power increased: +8 → <u>+12</u>. | ||
=== Hero Changes === | === Hero Changes === | ||
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==== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ==== | ==== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ==== | ||
'''{{AbilityIcon|Ability=Mini Turret|Size=20px}} Mini Turret''' | |||
* Bullet Travel Speed increased | |||
'''{{AbilityIcon|Ability=Medicinal Specter|Size=20px}} Medicinal Specter''' | |||
* Radius reduced: 6m > <u>5m</u>. | |||
* Radius now grows with Spirit Power {{Ss|0.07}} | |||
'''{{AbilityIcon|Ability=Spectral Wall|Size=20px}} Spectral Wall''' | |||
* Min. Range reduced: 7m > <u>6m</u>. | |||
* Duration reduced: 6s > <u>5s</u>. | |||
* Can no longer wall jump from Spectral Walls | |||
'''{{AbilityIcon|Ability=Heavy Barrage|Size=20px}} Heavy Barrage''' | |||
* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}. | |||
* Min. Range reduced: 7m > <u>6m</u>. | |||
==== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ==== | ==== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ==== | ||
'''{{AbilityIcon|Ability=Scorn|Size=20px}} Scorn''' | |||
* Can now be cast during Combo | |||
'''{{AbilityIcon|Ability=Burrow|Size=20px}} Burrow''' | |||
* Camera now zooms out a little after unburrowing. | |||
'''{{AbilityIcon|Ability=Combo|Size=20px}} Combo''' | |||
* T2 reduced: +1s > <u>+0.75s</u>. | |||
==== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ==== | ==== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ==== | ||
'''{{AbilityIcon|Ability=Paradoxical Swap|Size=20px}} Paradoxical Swap''' | |||
* Fixed issues with hitting targets behind walls. | |||
==== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ==== | ==== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ==== | ||
'''{{AbilityIcon|Ability=Barrage|Size=20px}} Barrage''' | |||
* Damage Amp per stack reduced: 7% > <u>6%</u>. | |||
* Slow reduced: 40% > <u>30%</u>. | |||
'''{{AbilityIcon|Ability=Flying Cloak|Size=20px}} Flying Cloak''' | |||
* Added a brief lockout period to prevent accidental double clicks. | |||
==== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ==== | ==== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ==== | ||
'''General''' | |||
* Base Bullet Resist reduced: 8% > <u>0%</u>. | |||
* Bullet Resist no longer scales with [[Level#Power Increases|Boons]]. | |||
* Headshot Reduction increased: 25% > <u>35%</u>. | |||
'''{{AbilityIcon|Ability=Storm Cloud|Size=20px}} Storm Cloud''' | |||
* Damage reduced: 124 > <u>110</u>. | |||
* Max Radius reduced: 30m > <u>25m</u>. | |||
* Cooldown reduced: 180s > <u>140s</u>. | |||
* Audio is now more clearer when Storm Cloud is cast. | |||
==== {{HeroIcon|Hero=Shiv|size=50px}} [[Shiv]] ==== | ==== {{HeroIcon|Hero=Shiv|size=50px}} [[Shiv]] ==== | ||
'''{{AbilityIcon|Ability=Serrated Knives|Size=20px}} Serrated Knives''' | |||
* Fixed issues hitting targets behind walls | |||
'''{{AbilityIcon|Ability=Slice and Dice|Size=20px}} Slice and Dice''' | |||
* Damage reduced: 125 > <u>105</u>. | |||
'''{{AbilityIcon|Ability=Bloodletting|Size=20px}} Bloodletting''' | |||
* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>. | |||
'''{{AbilityIcon|Ability=Killing Blow|Size=20px}} Killing Blow''' | |||
* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>. | |||
* T2 now also increases Rage Amp by <u>+5%</u>. | |||
==== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ==== | ==== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ==== | ||
'''General''' | |||
* Base Bullet Damage reduced: 14 > <u>13</u>. | |||
'''{{AbilityIcon|Ability=Stake|Size=20px}} Stake''' | |||
* T1 Duration reduced: +0.75s > <u>0.5s</u>. | |||
'''{{AbilityIcon|Ability=Flight|Size=20px}} Flight''' | |||
* You can now use stamina while flying to get an impulse in the facing direction. | |||
* Space bar no longer exits the ability, you have to press it again. | |||
'''{{AbilityIcon|Ability=Crow Familiar|Size=20px}} Crow Familiar''' | |||
* Impact Damage reduced: 50 > <u>40</u>. | |||
* Impact Damage spirit scaling reduced: {{Ss|1}} > {{Ss|0.8}}. | |||
* Spirit Power Duration Scaling reduced: {{Ss|0.04}} > {{Ss|0.03}}. | |||
* Now reduces Bullet Armor by <u>6%</u>. | |||
'''{{AbilityIcon|Ability=Assassinate|Size=20px}} Assassinate''' | |||
* Now deals 20% more damage on landing headshots. | |||
* Scope now ends when you are stunned. | |||
==== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ==== | ==== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ==== | ||
'''General''' | |||
* Base Bullet Damage reduced: 14 > <u>13</u>. | |||
* Improved various issues with the camera. | |||
'''{{AbilityIcon|Ability=Splatter|Size=20px}} Splatter''' | |||
* Damage reduced: 110 > <u>100</u>. | |||
'''{{AbilityIcon|Ability=Puddle Punch|Size=20px}} Puddle Punch''' | |||
* Now telegraphs an attack before it forms. | |||
* Now correctly knocks up people inside The Cube into the air. | |||
* Fixed being able to pierce Unstoppable. | |||
'''{{AbilityIcon|Ability=Goo Ball|Size=20px}} Goo Ball''' | |||
* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>. | |||
* Turn Rate improved a bit. | |||
==== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ==== | ==== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ==== | ||
'''General''' | |||
* Bullet Growth reduced: 1.31 > <u>1.2</u>. | |||
'''{{AbilityIcon|Ability=Alchemical Flask|Size=20px}} Alchemical Flask''' | |||
* Radius reduced: 7m > <u>6.5m</u>. | |||
* Debuff Duration reduced: 7s > <u>6s</u>. | |||
'''{{AbilityIcon|Ability=Last Stand|Size=20px}} Last Stand''' | |||
* Now gains 50% Bullet Resist during the initial channel. | |||
==== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ==== | ==== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ==== | ||
'''{{AbilityIcon|Ability=Card Trick|Size=20px}} Card Trick''' | |||
* Damage reduced: 100 > <u>80</u>. | |||
* Spirit Scaling increased: {{Ss|1.2}} > {{Ss|1.5}}. | |||
* Card Projectiles now spawn above the reticle rather than on the left side. | |||
==== {{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] ==== | ==== {{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] ==== | ||
'''General''' | |||
* Ammo now scales with Spirit Power {{Ss|0.15}} | |||
* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.) | |||
'''{{AbilityIcon|Ability=Power Slash|Size=20px}} Power Slash''' | |||
* Damage reduced: 170 > <u>160</u>. | |||
* Can now be interrupted with a Parry. | |||
'''{{AbilityIcon|Ability=Flying Strike|Size=20px}} Flying Strike''' | |||
* Post-cast Duration reduced: 0.5s > <u>0.2s</u>. | |||
'''{{AbilityIcon|Ability=Shadow Transformation|Size=20px}} Shadow Transformation''' | |||
* Bullet and Spirit Resist reduced: 55% > <u>40%</u>. | |||
=== Map Changes === | === Map Changes === | ||
==== Inner Lane Changes: ==== | |||
* Added connections from the Shop to the front of the Department Store and the New York Oracle buildings. | |||
* Added veil in the opening at the front looking out toward the opposing side. | |||
* Added a cover barrier in fron of the opening with the veil. | |||
* Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid. | |||
==== Base Changes ==== | |||
* Angled the walkway connection from the outer lane exits to the inner lane exits. | |||
* Added an overhang below the [[Patron]] position. | |||
* Added two juke closets facing the Patron. | |||
==== Rope Changes ==== | |||
* Removed the exterior ropes fro the Garage and Nightclub. | |||
* Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof. | |||
==== Rooftop Changes ==== | |||
* Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club. | |||
* Removed rooftop details from roofs that are not safe. | |||
* Added rooftop details to new valid rooftops. | |||
==== Miscellaneous ==== | |||
* Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them. | |||
* Replaced wall landing in front of the Nursery and the Market with an electrical box. | |||
==== Bug Fixes: ==== | |||
* Fixed breakable items outside the underground tunnel. | |||
* Removed some duplicate models, lights and geometry. | |||
* Fixed bug where the Hotel sign was replacing billboards on other rooftops. | |||
* Fixed rooftop details not aligned to the new height of the rooftops. | |||
* Fixed enemy team from being able to enter the base side passages. | |||
}} | |||
{{DEFAULTSORT:Update: September 12, 2024}} | {{DEFAULTSORT:Update: September 12, 2024}} | ||
[[Category:Game Updates]] | [[Category:Game Updates]] | ||