Update:September 12, 2024: Difference between revisionsGive feedback
m fix link, removed 5 player limit that was removed from this patch |
m Template Renaming, replaced: AbilityIcon|Ability= → AbilityIcon| (50) |
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{{DISPLAYTITLE:Update: September 12, 2024}} | {{DISPLAYTITLE:Update: September 12, 2024}} | ||
{{Update layout|prev_update=September 1, 2024|next_update=September 14, 2024|source=https://forums.playdeadlock.com/threads/09-12-2024-update.27974/|notes= Jump to: [[Update: September 12, 2024#General Changes|General Changes]] / [[Update: September 12, 2024#Item Changes|Item Changes]] / [[Update: September 12, 2024#Hero Changes|Hero Changes]] / [[Update: September 12, 2024#Map Changes|Map Changes]] | {{Update layout|prev_update=September 1, 2024|next_update=September 14, 2024|source=https://forums.playdeadlock.com/threads/09-12-2024-update.27974/|notes= Jump to: [[Update: September 12, 2024#General Changes|General Changes]] / [[Update: September 12, 2024#Item Changes|Item Changes]] / [[Update: September 12, 2024#Hero Changes|Hero Changes]] / [[Update: September 12, 2024#Map Changes|Map Changes]] | ||
== General Changes == | |||
* Matchmaking is now open 24/7 for all regions. | * Matchmaking is now open 24/7 for all regions. | ||
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* Audio bug fixes related to switching spectating targets. | * Audio bug fixes related to switching spectating targets. | ||
== Misc Gameplay Changes == | |||
* Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other. | * Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other. | ||
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* Fixed Alt Fires not working with conditional bonuses (like {{Item|Close Quarters}}). | * Fixed Alt Fires not working with conditional bonuses (like {{Item|Close Quarters}}). | ||
* [[Trooper|Melee Trooper]] hitbox improved. | * [[Trooper|Melee Trooper]] hitbox improved. | ||
* Fixed Melee Troopers sometimes using their heal on [[Guardian | * Fixed Melee Troopers sometimes using their heal on [[Guardian]]s. | ||
* Fixed multiple heroes getting the power up bonus by standing on top of it before it spawns. | * Fixed multiple heroes getting the power up bonus by standing on top of it before it spawns. | ||
* Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max. | * Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max. | ||
== Item Changes == | |||
=== Weapon Items === | |||
'''{{Item|Headshot Booster}}''' | '''{{Item|Headshot Booster}}''' | ||
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* Healing from heroes increased: 35 → <u>40</u>. | * Healing from heroes increased: 35 → <u>40</u>. | ||
* Healing from [[Trooper | * Healing from [[Trooper]]s increased: 10 → <u>15</u>. | ||
'''{{Item|Hollow Point Ward}}''' | '''{{Item|Hollow Point Ward}}''' | ||
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* Linger duration increased: 4s → <u>6s</u>. | * Linger duration increased: 4s → <u>6s</u>. | ||
=== Vitality Items === | |||
'''{{Item|Healing Rite}}''' | '''{{Item|Healing Rite}}''' | ||
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'''{{Item|Fortitude}}''' | '''{{Item|Fortitude}}''' | ||
* Lane [[Trooper | * Lane [[Trooper]]s do not reset the passive regen timer. | ||
'''{{Item|Lifestrike}}''' | '''{{Item|Lifestrike}}''' | ||
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* Fixed not preventing disarm properly. | * Fixed not preventing disarm properly. | ||
=== Spirit Items === | |||
'''{{Item|Spirit Strike}}''' | '''{{Item|Spirit Strike}}''' | ||
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== Hero Changes == | |||
=== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] === | |||
{{AbilityIcon| | {{AbilityIcon|Shoulder Charge|Size=20px}} '''Shoulder Charge''' | ||
* Stun Time reduced: 1s → <u>0.85s</u>. | * Stun Time reduced: 1s → <u>0.85s</u>. | ||
* Shoulder Charge turn rate reduced a bit. | * Shoulder Charge turn rate reduced a bit. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Infernal Resilience|Size=20px}} Infernal Resilience''' | ||
* Damage Regenerated reduced: 17% → <u>16%</u>. | * Damage Regenerated reduced: 17% → <u>16%</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Seismic Impact|Size=20px}} Seismic Impact''' | ||
* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room. | * Fixed getting stuck on ceilings like in the [[Mid-Boss]] room. | ||
=== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] === | |||
General Changes | General Changes | ||
* Can now keep firing while jumping and laser is already warmed up. | * Can now keep firing while jumping and laser is already warmed up. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Exploding Uppercut|Size=20px}} Exploding Uppercut''' | ||
* No longer roots during cast time. | * No longer roots during cast time. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Hook|Size=20px}} Hook''' | ||
* Range reduced: 35m → <u>30m</u>. | * Range reduced: 35m → <u>30m</u>. | ||
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies. | * Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Hyper Beam|Size=20px}} Hyper Beam''' | ||
* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas) | * Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas) | ||
=== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Kinetic Pulse|Size=20px}} Kinetic Pulse''' | ||
* T1 reduced: 40% Slow → 35% Slow. | * T1 reduced: 40% Slow → 35% Slow. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Quantum Entanglement|Size=20px}} Quantum Entanglement''' | ||
* Cooldown increased: 11s → <u>12s</u>. | * Cooldown increased: 11s → <u>12s</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Rejuvenating Aurora|Size=20px}} Rejuvenating Aurora''' | ||
* T3 Reduced: 4% → <u>3.8%</u>. | * T3 Reduced: 4% → <u>3.8%</u>. | ||
* No longer gets canceled when stamina is used. | * No longer gets canceled when stamina is used. | ||
=== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] === | |||
General Changes | General Changes | ||
* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>. | * Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Charged Shot|Size=20px}} Charged Shot''' | ||
* Fixed issues with Charged Shot hitting targets behind walls. | * Fixed issues with Charged Shot hitting targets behind walls. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Rain of Arrows|Size=20px}} Rain of Arrows''' | ||
* Weapon Damage reduced: +7 → <u>+4</u>. | * Weapon Damage reduced: +7 → <u>+4</u>. | ||
* T2 Weapon Damage reduced: +7 → <u>+5</u>. | * T2 Weapon Damage reduced: +7 → <u>+5</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Guided Owl|Size=20px}} Guided Owl''' | ||
* Cooldown increased: 110s→ <u>120s</u>. | * Cooldown increased: 110s→ <u>120s</u>. | ||
* Fixed Guided Owl doing damage through buildings. | * Fixed Guided Owl doing damage through buildings. | ||
=== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Sleep Dagger|Size=20px}} Sleep Dagger''' | ||
* Fixed issues with Sleep Dagger hitting targets behind walls. | * Fixed issues with Sleep Dagger hitting targets behind walls. | ||
=== {{HeroIcon|Hero=Infernus|size=50px}} [[Infernus]] === | |||
General Changes | General Changes | ||
* Base Health reduced: 625 → <u>600</u>. | * Base Health reduced: 625 → <u>600</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Flame Dash|Size=20px}} Flame Dash''' | ||
* Slow resistance increased: 30% → <u>50%</u>. | * Slow resistance increased: 30% → <u>50%</u>. | ||
=== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Air Drop|Size=20px}} Air Drop''' | ||
* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>. | * Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>. | ||
* Fixed some control issues when flying near a wall. | * Fixed some control issues when flying near a wall. | ||
=== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Ice Path|Size=20px}} Ice Path''' | ||
* Can now be canceled by hitting the ability key again. | * Can now be canceled by hitting the ability key again. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Arctic Beam|Size=20px}} Arctic Beam''' | ||
* Fire Rate slow reduced: 80% → <u>40%</u>. | * Fire Rate slow reduced: 80% → <u>40%</u>. | ||
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* Can now be canceled by hitting the ability key again. | * Can now be canceled by hitting the ability key again. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Frozen Shelter|Size=20px}} Frozen Shelter''' | ||
* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome. | * Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome. | ||
=== {{HeroIcon|Hero=Lady Geist|size=50px}} [[Lady Geist]] === | |||
General Changes: | General Changes: | ||
* Self Damage no longer consumes Shields. | * Self Damage no longer consumes Shields. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Essence Bomb|Size=20px}} Essence Bomb''' | ||
* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}. | * Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}. | ||
* T3 Damage increased: 22% → <u>26%</u>. | * T3 Damage increased: 22% → <u>26%</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Malice|Size=20px}} Malice''' | ||
* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case). | * Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case). | ||
=== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] === | |||
General Changes: | General Changes: | ||
* Bullet growth decreased: 1.15 → <u>0.9</u>. | * Bullet growth decreased: 1.15 → <u>0.9</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Ground Strike|Size=20px}} Ground Strike''' | ||
* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}. | * Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}. | ||
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}. | * Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Death Slam|Size=20px}} Death Slam''' | ||
* Now allows you to turn during the descent. | * Now allows you to turn during the descent. | ||
=== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Mini Turret|Size=20px}} Mini Turret''' | ||
* Bullet Travel Speed increased | * Bullet Travel Speed increased | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Medicinal Specter|Size=20px}} Medicinal Specter''' | ||
* Radius reduced: 6m > <u>5m</u>. | * Radius reduced: 6m > <u>5m</u>. | ||
* Radius now grows with Spirit Power {{Ss|0.07}} | * Radius now grows with Spirit Power {{Ss|0.07}} | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Spectral Wall|Size=20px}} Spectral Wall''' | ||
* Min. Range reduced: 7m > <u>6m</u>. | * Min. Range reduced: 7m > <u>6m</u>. | ||
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* Can no longer wall jump from Spectral Walls | * Can no longer wall jump from Spectral Walls | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Heavy Barrage|Size=20px}} Heavy Barrage''' | ||
* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}. | * Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}. | ||
* Min. Range reduced: 7m > <u>6m</u>. | * Min. Range reduced: 7m > <u>6m</u>. | ||
=== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Scorn|Size=20px}} Scorn''' | ||
* Can now be cast during Combo | * Can now be cast during Combo | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Burrow|Size=20px}} Burrow''' | ||
* Camera now zooms out a little after unburrowing. | * Camera now zooms out a little after unburrowing. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Combo|Size=20px}} Combo''' | ||
* T2 reduced: +1s > <u>+0.75s</u>. | * T2 reduced: +1s > <u>+0.75s</u>. | ||
=== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Paradoxical Swap|Size=20px}} Paradoxical Swap''' | ||
* Fixed issues with hitting targets behind walls. | * Fixed issues with hitting targets behind walls. | ||
=== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Barrage|Size=20px}} Barrage''' | ||
* Damage Amp per stack reduced: 7% > <u>6%</u>. | * Damage Amp per stack reduced: 7% > <u>6%</u>. | ||
* Slow reduced: 40% > <u>30%</u>. | * Slow reduced: 40% > <u>30%</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Flying Cloak|Size=20px}} Flying Cloak''' | ||
* Added a brief lockout period to prevent accidental double clicks. | * Added a brief lockout period to prevent accidental double clicks. | ||
=== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] === | |||
'''General''' | '''General''' | ||
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* Headshot Reduction increased: 25% > <u>35%</u>. | * Headshot Reduction increased: 25% > <u>35%</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Storm Cloud|Size=20px}} Storm Cloud''' | ||
* Damage reduced: 124 > <u>110</u>. | * Damage reduced: 124 > <u>110</u>. | ||
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* Audio is now clearer when Storm Cloud is cast. | * Audio is now clearer when Storm Cloud is cast. | ||
=== {{HeroIcon|Hero=Shiv|size=50px}} [[Shiv]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Serrated Knives|Size=20px}} Serrated Knives''' | ||
* Fixed issues hitting targets behind walls | * Fixed issues hitting targets behind walls | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Slice and Dice|Size=20px}} Slice and Dice''' | ||
* Damage reduced: 125 > <u>105</u>. | * Damage reduced: 125 > <u>105</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Bloodletting|Size=20px}} Bloodletting''' | ||
* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>. | * Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Killing Blow|Size=20px}} Killing Blow''' | ||
* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>. | * Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>. | ||
* T2 now also increases Rage Amp by <u>+5%</u>. | * T2 now also increases Rage Amp by <u>+5%</u>. | ||
=== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] === | |||
'''General''' | '''General''' | ||
* Base Bullet Damage reduced: 14 > <u>13</u>. | * Base Bullet Damage reduced: 14 > <u>13</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Stake|Size=20px}} Stake''' | ||
* T1 Duration reduced: +0.75s > <u>0.5s</u>. | * T1 Duration reduced: +0.75s > <u>0.5s</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Flight|Size=20px}} Flight''' | ||
* You can now use stamina while flying to get an impulse in the facing direction. | * You can now use stamina while flying to get an impulse in the facing direction. | ||
* Space bar no longer exits the ability, you have to press it again. | * Space bar no longer exits the ability, you have to press it again. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Crow Familiar|Size=20px}} Crow Familiar''' | ||
* Impact Damage reduced: 50 > <u>40</u>. | * Impact Damage reduced: 50 > <u>40</u>. | ||
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* Now reduces Bullet Armor by <u>6%</u>. | * Now reduces Bullet Armor by <u>6%</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Assassinate|Size=20px}} Assassinate''' | ||
* Now deals 20% more damage on landing headshots. | * Now deals 20% more damage on landing headshots. | ||
* Scope now ends when you are stunned. | * Scope now ends when you are stunned. | ||
=== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] === | |||
'''General''' | '''General''' | ||
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* Improved various issues with the camera. | * Improved various issues with the camera. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Splatter|Size=20px}} Splatter''' | ||
* Damage reduced: 110 > <u>100</u>. | * Damage reduced: 110 > <u>100</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Puddle Punch|Size=20px}} Puddle Punch''' | ||
* Now telegraphs an attack before it forms. | * Now telegraphs an attack before it forms. | ||
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* Fixed being able to pierce Unstoppable. | * Fixed being able to pierce Unstoppable. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Goo Ball|Size=20px}} Goo Ball''' | ||
* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>. | * Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>. | ||
* Turn Rate improved a bit. | * Turn Rate improved a bit. | ||
=== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] === | |||
'''General''' | '''General''' | ||
* Bullet Growth reduced: 1.31 > <u>1.2</u>. | * Bullet Growth reduced: 1.31 > <u>1.2</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Alchemical Flask|Size=20px}} Alchemical Flask''' | ||
* Radius reduced: 7m > <u>6.5m</u>. | * Radius reduced: 7m > <u>6.5m</u>. | ||
* Debuff Duration reduced: 7s > <u>6s</u>. | * Debuff Duration reduced: 7s > <u>6s</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Last Stand|Size=20px}} Last Stand''' | ||
* Now gains 50% Bullet Resist during the initial channel. | * Now gains 50% Bullet Resist during the initial channel. | ||
=== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] === | |||
'''{{AbilityIcon| | '''{{AbilityIcon|Card Trick|Size=20px}} Card Trick''' | ||
* Damage reduced: 100 > <u>80</u>. | * Damage reduced: 100 > <u>80</u>. | ||
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* Card Projectiles now spawn above the reticle rather than on the left side. | * Card Projectiles now spawn above the reticle rather than on the left side. | ||
=== {{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] === | |||
'''General''' | '''General''' | ||
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* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.) | * Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.) | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Power Slash|Size=20px}} Power Slash''' | ||
* Damage reduced: 170 > <u>160</u>. | * Damage reduced: 170 > <u>160</u>. | ||
* Can now be interrupted with a Parry. | * Can now be interrupted with a Parry. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Flying Strike|Size=20px}} Flying Strike''' | ||
* Post-cast Duration reduced: 0.5s > <u>0.2s</u>. | * Post-cast Duration reduced: 0.5s > <u>0.2s</u>. | ||
'''{{AbilityIcon| | '''{{AbilityIcon|Shadow Transformation|Size=20px}} Shadow Transformation''' | ||
* Bullet and Spirit Resist reduced: 55% > <u>40%</u>. | * Bullet and Spirit Resist reduced: 55% > <u>40%</u>. | ||
== Map Changes == | |||
=== Inner Lane Changes === | |||
* Added connections from the Shop to the front of the Department Store and the New York Oracle buildings. | * Added connections from the Shop to the front of the Department Store and the New York Oracle buildings. | ||
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* Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid. | * Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid. | ||
=== Base Changes === | |||
* Angled the walkway connection from the outer lane exits to the inner lane exits. | * Angled the walkway connection from the outer lane exits to the inner lane exits. | ||
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* Added two juke closets facing the Patron. | * Added two juke closets facing the Patron. | ||
=== Rope Changes === | |||
* Removed the exterior ropes from the Garage and Nightclub. | * Removed the exterior ropes from the Garage and Nightclub. | ||
* Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof. | * Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof. | ||
=== Rooftop Changes === | |||
* Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club. | * Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club. | ||
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* Added rooftop details to new valid rooftops. | * Added rooftop details to new valid rooftops. | ||
=== Miscellaneous === | |||
* Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them. | * Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them. | ||
* Replaced wall landing in front of the Nursery and the Market with an electrical box. | * Replaced wall landing in front of the Nursery and the Market with an electrical box. | ||
=== Bug Fixes === | |||
* Fixed breakable items outside the underground tunnel. | * Fixed breakable items outside the underground tunnel. | ||