Update:September 12, 2024: Difference between revisions

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m fix link, removed 5 player limit that was removed from this patch
m Template Renaming, replaced: AbilityIcon|Ability= → AbilityIcon| (50)
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{{DISPLAYTITLE:Update: September 12, 2024}}
{{DISPLAYTITLE:Update: September 12, 2024}}
{{Update layout|prev_update=September 1, 2024|next_update=September 14, 2024|source=https://forums.playdeadlock.com/threads/09-12-2024-update.27974/|notes= Jump to: [[Update: September 12, 2024#General Changes|General Changes]] / [[Update: September 12, 2024#Item Changes|Item Changes]] / [[Update: September 12, 2024#Hero Changes|Hero Changes]] / [[Update: September 12, 2024#Map Changes|Map Changes]]
{{Update layout|prev_update=September 1, 2024|next_update=September 14, 2024|source=https://forums.playdeadlock.com/threads/09-12-2024-update.27974/|notes= Jump to: [[Update: September 12, 2024#General Changes|General Changes]] / [[Update: September 12, 2024#Item Changes|Item Changes]] / [[Update: September 12, 2024#Hero Changes|Hero Changes]] / [[Update: September 12, 2024#Map Changes|Map Changes]]
=== General Changes ===
== General Changes ==


* Matchmaking is now open 24/7 for all regions.
* Matchmaking is now open 24/7 for all regions.
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* Audio bug fixes related to switching spectating targets.
* Audio bug fixes related to switching spectating targets.


=== Misc Gameplay Changes ===
== Misc Gameplay Changes ==


* Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other.
* Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other.
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* Fixed Alt Fires not working with conditional bonuses (like {{Item|Close Quarters}}).
* Fixed Alt Fires not working with conditional bonuses (like {{Item|Close Quarters}}).
* [[Trooper|Melee Trooper]] hitbox improved.
* [[Trooper|Melee Trooper]] hitbox improved.
* Fixed Melee Troopers sometimes using their heal on [[Guardian|Guardians]].
* Fixed Melee Troopers sometimes using their heal on [[Guardian]]s.
* Fixed multiple heroes getting the power up bonus by standing on top of it before it spawns.
* Fixed multiple heroes getting the power up bonus by standing on top of it before it spawns.
* Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max.
* Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max.


=== Item Changes ===
== Item Changes ==


==== Weapon Items ====
=== Weapon Items ===
'''{{Item|Headshot Booster}}'''
'''{{Item|Headshot Booster}}'''


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* Healing from heroes increased: 35 → <u>40</u>.
* Healing from heroes increased: 35 → <u>40</u>.
* Healing from [[Trooper|Troopers]] increased: 10 → <u>15</u>.
* Healing from [[Trooper]]s increased: 10 → <u>15</u>.


'''{{Item|Hollow Point Ward}}'''
'''{{Item|Hollow Point Ward}}'''
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* Linger duration increased: 4s → <u>6s</u>.
* Linger duration increased: 4s → <u>6s</u>.


==== Vitality Items ====
=== Vitality Items ===
'''{{Item|Healing Rite}}'''
'''{{Item|Healing Rite}}'''


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'''{{Item|Fortitude}}'''
'''{{Item|Fortitude}}'''


* Lane [[Trooper|Troopers]] do not reset the passive regen timer.
* Lane [[Trooper]]s do not reset the passive regen timer.


'''{{Item|Lifestrike}}'''
'''{{Item|Lifestrike}}'''
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* Fixed not preventing disarm properly.
* Fixed not preventing disarm properly.


==== Spirit Items ====
=== Spirit Items ===
'''{{Item|Spirit Strike}}'''
'''{{Item|Spirit Strike}}'''


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=== Hero Changes ===
== Hero Changes ==


==== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] ====
=== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] ===
{{AbilityIcon|Ability=Shoulder Charge|Size=20px}} '''Shoulder Charge'''
{{AbilityIcon|Shoulder Charge|Size=20px}} '''Shoulder Charge'''


* Stun Time reduced: 1s → <u>0.85s</u>.
* Stun Time reduced: 1s → <u>0.85s</u>.
* Shoulder Charge turn rate reduced a bit.
* Shoulder Charge turn rate reduced a bit.


'''{{AbilityIcon|Ability=Infernal Resilience|Size=20px}} Infernal Resilience'''
'''{{AbilityIcon|Infernal Resilience|Size=20px}} Infernal Resilience'''


* Damage Regenerated reduced: 17% → <u>16%</u>.
* Damage Regenerated reduced: 17% → <u>16%</u>.


'''{{AbilityIcon|Ability=Seismic Impact|Size=20px}} Seismic Impact'''
'''{{AbilityIcon|Seismic Impact|Size=20px}} Seismic Impact'''


* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room.
* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room.


==== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] ====
=== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] ===
General Changes
General Changes


* Can now keep firing while jumping and laser is already warmed up.
* Can now keep firing while jumping and laser is already warmed up.
'''{{AbilityIcon|Ability=Exploding Uppercut|Size=20px}} Exploding Uppercut'''
'''{{AbilityIcon|Exploding Uppercut|Size=20px}} Exploding Uppercut'''
* No longer roots during cast time.
* No longer roots during cast time.


'''{{AbilityIcon|Ability=Hook|Size=20px}} Hook'''
'''{{AbilityIcon|Hook|Size=20px}} Hook'''


* Range reduced: 35m → <u>30m</u>.
* Range reduced: 35m → <u>30m</u>.
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies.
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies.


'''{{AbilityIcon|Ability=Hyper Beam|Size=20px}} Hyper Beam'''
'''{{AbilityIcon|Hyper Beam|Size=20px}} Hyper Beam'''


* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas)
* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas)


==== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] ====
=== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] ===
'''{{AbilityIcon|Ability=Kinetic Pulse|Size=20px}} Kinetic Pulse'''
'''{{AbilityIcon|Kinetic Pulse|Size=20px}} Kinetic Pulse'''


* T1 reduced: 40% Slow → 35% Slow.
* T1 reduced: 40% Slow → 35% Slow.


'''{{AbilityIcon|Ability=Quantum Entanglement|Size=20px}} Quantum Entanglement'''
'''{{AbilityIcon|Quantum Entanglement|Size=20px}} Quantum Entanglement'''


* Cooldown increased: 11s → <u>12s</u>.
* Cooldown increased: 11s → <u>12s</u>.


'''{{AbilityIcon|Ability=Rejuvenating Aurora|Size=20px}} Rejuvenating Aurora'''
'''{{AbilityIcon|Rejuvenating Aurora|Size=20px}} Rejuvenating Aurora'''


* T3 Reduced: 4% → <u>3.8%</u>.
* T3 Reduced: 4% → <u>3.8%</u>.
* No longer gets canceled when stamina is used.
* No longer gets canceled when stamina is used.


==== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] ====
=== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] ===
General Changes
General Changes


* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>.
* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>.


'''{{AbilityIcon|Ability=Charged Shot|Size=20px}} Charged Shot'''
'''{{AbilityIcon|Charged Shot|Size=20px}} Charged Shot'''


* Fixed issues with Charged Shot hitting targets behind walls.
* Fixed issues with Charged Shot hitting targets behind walls.


'''{{AbilityIcon|Ability=Rain of Arrows|Size=20px}} Rain of Arrows'''
'''{{AbilityIcon|Rain of Arrows|Size=20px}} Rain of Arrows'''


* Weapon Damage reduced: +7 → <u>+4</u>.
* Weapon Damage reduced: +7 → <u>+4</u>.
* T2 Weapon Damage reduced: +7 → <u>+5</u>.
* T2 Weapon Damage reduced: +7 → <u>+5</u>.


'''{{AbilityIcon|Ability=Guided Owl|Size=20px}} Guided Owl'''
'''{{AbilityIcon|Guided Owl|Size=20px}} Guided Owl'''


* Cooldown increased: 110s→ <u>120s</u>.
* Cooldown increased: 110s→ <u>120s</u>.
* Fixed Guided Owl doing damage through buildings.
* Fixed Guided Owl doing damage through buildings.


==== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] ====
=== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] ===
'''{{AbilityIcon|Ability=Sleep Dagger|Size=20px}} Sleep Dagger'''
'''{{AbilityIcon|Sleep Dagger|Size=20px}} Sleep Dagger'''


* Fixed issues with Sleep Dagger hitting targets behind walls.
* Fixed issues with Sleep Dagger hitting targets behind walls.


==== {{HeroIcon|Hero=Infernus|size=50px}} [[Infernus]] ====
=== {{HeroIcon|Hero=Infernus|size=50px}} [[Infernus]] ===
General Changes
General Changes


* Base Health reduced: 625 → <u>600</u>.
* Base Health reduced: 625 → <u>600</u>.


'''{{AbilityIcon|Ability=Flame Dash|Size=20px}} Flame Dash'''
'''{{AbilityIcon|Flame Dash|Size=20px}} Flame Dash'''


* Slow resistance increased: 30% → <u>50%</u>.
* Slow resistance increased: 30% → <u>50%</u>.


==== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] ====
=== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] ===
'''{{AbilityIcon|Ability=Air Drop|Size=20px}} Air Drop'''
'''{{AbilityIcon|Air Drop|Size=20px}} Air Drop'''


* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>.
* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>.
* Fixed some control issues when flying near a wall.
* Fixed some control issues when flying near a wall.


==== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] ====
=== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] ===
'''{{AbilityIcon|Ability=Ice Path|Size=20px}} Ice Path'''
'''{{AbilityIcon|Ice Path|Size=20px}} Ice Path'''


* Can now be canceled by hitting the ability key again.
* Can now be canceled by hitting the ability key again.


'''{{AbilityIcon|Ability=Arctic Beam|Size=20px}} Arctic Beam'''
'''{{AbilityIcon|Arctic Beam|Size=20px}} Arctic Beam'''


* Fire Rate slow reduced: 80% → <u>40%</u>.
* Fire Rate slow reduced: 80% → <u>40%</u>.
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* Can now be canceled by hitting the ability key again.
* Can now be canceled by hitting the ability key again.


'''{{AbilityIcon|Ability=Frozen Shelter|Size=20px}} Frozen Shelter'''
'''{{AbilityIcon|Frozen Shelter|Size=20px}} Frozen Shelter'''


* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome.
* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome.


==== {{HeroIcon|Hero=Lady Geist|size=50px}} [[Lady Geist]] ====
=== {{HeroIcon|Hero=Lady Geist|size=50px}} [[Lady Geist]] ===
General Changes:
General Changes:


* Self Damage no longer consumes Shields.
* Self Damage no longer consumes Shields.


'''{{AbilityIcon|Ability=Essence Bomb|Size=20px}} Essence Bomb'''
'''{{AbilityIcon|Essence Bomb|Size=20px}} Essence Bomb'''


* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}.
* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}.
* T3 Damage increased: 22% → <u>26%</u>.
* T3 Damage increased: 22% → <u>26%</u>.


'''{{AbilityIcon|Ability=Malice|Size=20px}} Malice'''
'''{{AbilityIcon|Malice|Size=20px}} Malice'''


* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case).
* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case).


==== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] ====
=== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] ===
General Changes:
General Changes:


* Bullet growth decreased: 1.15 → <u>0.9</u>.
* Bullet growth decreased: 1.15 → <u>0.9</u>.


'''{{AbilityIcon|Ability=Ground Strike|Size=20px}} Ground Strike'''
'''{{AbilityIcon|Ground Strike|Size=20px}} Ground Strike'''


* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}.
* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}.
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}.
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}.


'''{{AbilityIcon|Ability=Death Slam|Size=20px}} Death Slam'''
'''{{AbilityIcon|Death Slam|Size=20px}} Death Slam'''


* Now allows you to turn during the descent.
* Now allows you to turn during the descent.


==== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ====
=== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ===
'''{{AbilityIcon|Ability=Mini Turret|Size=20px}} Mini Turret'''
'''{{AbilityIcon|Mini Turret|Size=20px}} Mini Turret'''


* Bullet Travel Speed increased
* Bullet Travel Speed increased


'''{{AbilityIcon|Ability=Medicinal Specter|Size=20px}} Medicinal Specter'''
'''{{AbilityIcon|Medicinal Specter|Size=20px}} Medicinal Specter'''


* Radius reduced: 6m > <u>5m</u>.
* Radius reduced: 6m > <u>5m</u>.
* Radius now grows with Spirit Power {{Ss|0.07}}
* Radius now grows with Spirit Power {{Ss|0.07}}


'''{{AbilityIcon|Ability=Spectral Wall|Size=20px}} Spectral Wall'''
'''{{AbilityIcon|Spectral Wall|Size=20px}} Spectral Wall'''


* Min. Range reduced: 7m > <u>6m</u>.
* Min. Range reduced: 7m > <u>6m</u>.
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* Can no longer wall jump from Spectral Walls
* Can no longer wall jump from Spectral Walls


'''{{AbilityIcon|Ability=Heavy Barrage|Size=20px}} Heavy Barrage'''
'''{{AbilityIcon|Heavy Barrage|Size=20px}} Heavy Barrage'''


* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}.
* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}.
* Min. Range reduced: 7m > <u>6m</u>.
* Min. Range reduced: 7m > <u>6m</u>.


==== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ====
=== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ===
'''{{AbilityIcon|Ability=Scorn|Size=20px}} Scorn'''
'''{{AbilityIcon|Scorn|Size=20px}} Scorn'''


* Can now be cast during Combo
* Can now be cast during Combo


'''{{AbilityIcon|Ability=Burrow|Size=20px}} Burrow'''
'''{{AbilityIcon|Burrow|Size=20px}} Burrow'''


* Camera now zooms out a little after unburrowing.
* Camera now zooms out a little after unburrowing.


'''{{AbilityIcon|Ability=Combo|Size=20px}} Combo'''
'''{{AbilityIcon|Combo|Size=20px}} Combo'''


* T2 reduced: +1s > <u>+0.75s</u>.
* T2 reduced: +1s > <u>+0.75s</u>.


==== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ====
=== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ===
'''{{AbilityIcon|Ability=Paradoxical Swap|Size=20px}} Paradoxical Swap'''
'''{{AbilityIcon|Paradoxical Swap|Size=20px}} Paradoxical Swap'''


* Fixed issues with hitting targets behind walls.
* Fixed issues with hitting targets behind walls.


==== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ====
=== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ===
'''{{AbilityIcon|Ability=Barrage|Size=20px}} Barrage'''
'''{{AbilityIcon|Barrage|Size=20px}} Barrage'''


* Damage Amp per stack reduced: 7% > <u>6%</u>.
* Damage Amp per stack reduced: 7% > <u>6%</u>.
* Slow reduced: 40% > <u>30%</u>.
* Slow reduced: 40% > <u>30%</u>.


'''{{AbilityIcon|Ability=Flying Cloak|Size=20px}} Flying Cloak'''
'''{{AbilityIcon|Flying Cloak|Size=20px}} Flying Cloak'''


* Added a brief lockout period to prevent accidental double clicks.
* Added a brief lockout period to prevent accidental double clicks.


==== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ====
=== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ===
'''General'''
'''General'''


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* Headshot Reduction increased: 25% > <u>35%</u>.
* Headshot Reduction increased: 25% > <u>35%</u>.


'''{{AbilityIcon|Ability=Storm Cloud|Size=20px}} Storm Cloud'''
'''{{AbilityIcon|Storm Cloud|Size=20px}} Storm Cloud'''


* Damage reduced: 124 > <u>110</u>.
* Damage reduced: 124 > <u>110</u>.
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* Audio is now clearer when Storm Cloud is cast.
* Audio is now clearer when Storm Cloud is cast.


==== {{HeroIcon|Hero=Shiv|size=50px}} [[Shiv]] ====
=== {{HeroIcon|Hero=Shiv|size=50px}} [[Shiv]] ===
'''{{AbilityIcon|Ability=Serrated Knives|Size=20px}} Serrated Knives'''
'''{{AbilityIcon|Serrated Knives|Size=20px}} Serrated Knives'''


* Fixed issues hitting targets behind walls
* Fixed issues hitting targets behind walls


'''{{AbilityIcon|Ability=Slice and Dice|Size=20px}} Slice and Dice'''
'''{{AbilityIcon|Slice and Dice|Size=20px}} Slice and Dice'''


* Damage reduced: 125 > <u>105</u>.
* Damage reduced: 125 > <u>105</u>.


'''{{AbilityIcon|Ability=Bloodletting|Size=20px}} Bloodletting'''
'''{{AbilityIcon|Bloodletting|Size=20px}} Bloodletting'''


* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>.
* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>.


'''{{AbilityIcon|Ability=Killing Blow|Size=20px}} Killing Blow'''
'''{{AbilityIcon|Killing Blow|Size=20px}} Killing Blow'''


* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>.
* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>.
* T2 now also increases Rage Amp by <u>+5%</u>.
* T2 now also increases Rage Amp by <u>+5%</u>.


==== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ====
=== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ===
'''General'''
'''General'''


* Base Bullet Damage reduced: 14 > <u>13</u>.
* Base Bullet Damage reduced: 14 > <u>13</u>.


'''{{AbilityIcon|Ability=Stake|Size=20px}} Stake'''
'''{{AbilityIcon|Stake|Size=20px}} Stake'''


* T1 Duration reduced: +0.75s > <u>0.5s</u>.
* T1 Duration reduced: +0.75s > <u>0.5s</u>.


'''{{AbilityIcon|Ability=Flight|Size=20px}} Flight'''
'''{{AbilityIcon|Flight|Size=20px}} Flight'''


* You can now use stamina while flying to get an impulse in the facing direction.
* You can now use stamina while flying to get an impulse in the facing direction.
* Space bar no longer exits the ability, you have to press it again.
* Space bar no longer exits the ability, you have to press it again.


'''{{AbilityIcon|Ability=Crow Familiar|Size=20px}} Crow Familiar'''
'''{{AbilityIcon|Crow Familiar|Size=20px}} Crow Familiar'''


* Impact Damage reduced: 50 > <u>40</u>.
* Impact Damage reduced: 50 > <u>40</u>.
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* Now reduces Bullet Armor by <u>6%</u>.
* Now reduces Bullet Armor by <u>6%</u>.


'''{{AbilityIcon|Ability=Assassinate|Size=20px}} Assassinate'''
'''{{AbilityIcon|Assassinate|Size=20px}} Assassinate'''


* Now deals 20% more damage on landing headshots.
* Now deals 20% more damage on landing headshots.
* Scope now ends when you are stunned.
* Scope now ends when you are stunned.


==== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ====
=== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ===
'''General'''
'''General'''


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* Improved various issues with the camera.
* Improved various issues with the camera.


'''{{AbilityIcon|Ability=Splatter|Size=20px}} Splatter'''
'''{{AbilityIcon|Splatter|Size=20px}} Splatter'''


* Damage reduced: 110 > <u>100</u>.
* Damage reduced: 110 > <u>100</u>.


'''{{AbilityIcon|Ability=Puddle Punch|Size=20px}} Puddle Punch'''
'''{{AbilityIcon|Puddle Punch|Size=20px}} Puddle Punch'''


* Now telegraphs an attack before it forms.
* Now telegraphs an attack before it forms.
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* Fixed being able to pierce Unstoppable.
* Fixed being able to pierce Unstoppable.


'''{{AbilityIcon|Ability=Goo Ball|Size=20px}} Goo Ball'''
'''{{AbilityIcon|Goo Ball|Size=20px}} Goo Ball'''


* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>.
* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>.
* Turn Rate improved a bit.
* Turn Rate improved a bit.


==== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ====
=== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ===
'''General'''
'''General'''


* Bullet Growth reduced: 1.31 > <u>1.2</u>.
* Bullet Growth reduced: 1.31 > <u>1.2</u>.


'''{{AbilityIcon|Ability=Alchemical Flask|Size=20px}} Alchemical Flask'''
'''{{AbilityIcon|Alchemical Flask|Size=20px}} Alchemical Flask'''


* Radius reduced: 7m > <u>6.5m</u>.
* Radius reduced: 7m > <u>6.5m</u>.
* Debuff Duration reduced: 7s > <u>6s</u>.
* Debuff Duration reduced: 7s > <u>6s</u>.


'''{{AbilityIcon|Ability=Last Stand|Size=20px}} Last Stand'''
'''{{AbilityIcon|Last Stand|Size=20px}} Last Stand'''


* Now gains 50% Bullet Resist during the initial channel.
* Now gains 50% Bullet Resist during the initial channel.


==== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ====
=== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ===
'''{{AbilityIcon|Ability=Card Trick|Size=20px}} Card Trick'''
'''{{AbilityIcon|Card Trick|Size=20px}} Card Trick'''


* Damage reduced: 100 > <u>80</u>.
* Damage reduced: 100 > <u>80</u>.
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* Card Projectiles now spawn above the reticle rather than on the left side.
* Card Projectiles now spawn above the reticle rather than on the left side.


==== {{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] ====
=== {{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] ===
'''General'''
'''General'''


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* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.)
* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.)


'''{{AbilityIcon|Ability=Power Slash|Size=20px}} Power Slash'''
'''{{AbilityIcon|Power Slash|Size=20px}} Power Slash'''


* Damage reduced: 170 > <u>160</u>.
* Damage reduced: 170 > <u>160</u>.
* Can now be interrupted with a Parry.
* Can now be interrupted with a Parry.


'''{{AbilityIcon|Ability=Flying Strike|Size=20px}} Flying Strike'''
'''{{AbilityIcon|Flying Strike|Size=20px}} Flying Strike'''


* Post-cast Duration reduced: 0.5s > <u>0.2s</u>.
* Post-cast Duration reduced: 0.5s > <u>0.2s</u>.


'''{{AbilityIcon|Ability=Shadow Transformation|Size=20px}} Shadow Transformation'''
'''{{AbilityIcon|Shadow Transformation|Size=20px}} Shadow Transformation'''


* Bullet and Spirit Resist reduced: 55% > <u>40%</u>.
* Bullet and Spirit Resist reduced: 55% > <u>40%</u>.




=== Map Changes ===
== Map Changes ==


==== Inner Lane Changes: ====
=== Inner Lane Changes ===


* Added connections from the Shop to the front of the Department Store and the New York Oracle buildings.
* Added connections from the Shop to the front of the Department Store and the New York Oracle buildings.
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* Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid.
* Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid.


==== Base Changes ====
=== Base Changes ===


* Angled the walkway connection from the outer lane exits to the inner lane exits.
* Angled the walkway connection from the outer lane exits to the inner lane exits.
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* Added two juke closets facing the Patron.
* Added two juke closets facing the Patron.


==== Rope Changes ====
=== Rope Changes ===


* Removed the exterior ropes from the Garage and Nightclub.
* Removed the exterior ropes from the Garage and Nightclub.
* Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof.
* Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof.


==== Rooftop Changes ====
=== Rooftop Changes ===


* Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club.
* Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club.
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* Added rooftop details to new valid rooftops.
* Added rooftop details to new valid rooftops.


==== Miscellaneous ====
=== Miscellaneous ===


* Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them.
* Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them.
* Replaced wall landing in front of the Nursery and the Market with an electrical box.
* Replaced wall landing in front of the Nursery and the Market with an electrical box.


==== Bug Fixes: ====
=== Bug Fixes ===


* Fixed breakable items outside the underground tunnel.
* Fixed breakable items outside the underground tunnel.