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m Template Renaming, removed: Hero= (21) |
m Minor fixes |
||
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=== {{HeroIcon|Abrams|size=50px}} [[Abrams]] === | === {{HeroIcon|Abrams|size=50px}} [[Abrams]] === | ||
{{AbilityIcon|Shoulder Charge|Size=20px}} | '''{{AbilityIcon|Shoulder Charge|Size=20px}}''' | ||
* Stun Time reduced: 1s → <u>0.85s</u>. | * Stun Time reduced: 1s → <u>0.85s</u>. | ||
* Shoulder Charge turn rate reduced a bit. | * Shoulder Charge turn rate reduced a bit. | ||
'''{{AbilityIcon|Infernal Resilience|Size=20px}} | '''{{AbilityIcon|Infernal Resilience|Size=20px}}''' | ||
* Damage Regenerated reduced: 17% → <u>16%</u>. | * Damage Regenerated reduced: 17% → <u>16%</u>. | ||
'''{{AbilityIcon|Seismic Impact|Size=20px}} | '''{{AbilityIcon|Seismic Impact|Size=20px}}''' | ||
* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room. | * Fixed getting stuck on ceilings like in the [[Mid-Boss]] room. | ||
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* Can now keep firing while jumping and laser is already warmed up. | * Can now keep firing while jumping and laser is already warmed up. | ||
'''{{AbilityIcon|Exploding Uppercut|Size=20px}} | '''{{AbilityIcon|Exploding Uppercut|Size=20px}}''' | ||
* No longer roots during cast time. | * No longer roots during cast time. | ||
'''{{AbilityIcon|Hook|Size=20px}} | '''{{AbilityIcon|Hook|Size=20px}}''' | ||
* Range reduced: 35m → <u>30m</u>. | * Range reduced: 35m → <u>30m</u>. | ||
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies. | * Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies. | ||
'''{{AbilityIcon|Hyper Beam|Size=20px}} | '''{{AbilityIcon|Hyper Beam|Size=20px}}''' | ||
* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas) | * Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas) | ||
=== {{HeroIcon|Dynamo|size=50px}} [[Dynamo]] === | === {{HeroIcon|Dynamo|size=50px}} [[Dynamo]] === | ||
'''{{AbilityIcon|Kinetic Pulse|Size=20px}} | '''{{AbilityIcon|Kinetic Pulse|Size=20px}}''' | ||
* T1 reduced: 40% Slow → 35% Slow. | * T1 reduced: 40% Slow → 35% Slow. | ||
'''{{AbilityIcon|Quantum Entanglement|Size=20px}} | '''{{AbilityIcon|Quantum Entanglement|Size=20px}}''' | ||
* Cooldown increased: 11s → <u>12s</u>. | * Cooldown increased: 11s → <u>12s</u>. | ||
'''{{AbilityIcon|Rejuvenating Aurora|Size=20px}} | '''{{AbilityIcon|Rejuvenating Aurora|Size=20px}}''' | ||
* T3 Reduced: 4% → <u>3.8%</u>. | * T3 Reduced: 4% → <u>3.8%</u>. | ||
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* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>. | * Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>. | ||
'''{{AbilityIcon|Charged Shot|Size=20px}} | '''{{AbilityIcon|Charged Shot|Size=20px}}''' | ||
* Fixed issues with Charged Shot hitting targets behind walls. | * Fixed issues with Charged Shot hitting targets behind walls. | ||
'''{{AbilityIcon|Rain of Arrows|Size=20px}} | '''{{AbilityIcon|Rain of Arrows|Size=20px}}''' | ||
* Weapon Damage reduced: +7 → <u>+4</u>. | * Weapon Damage reduced: +7 → <u>+4</u>. | ||
* T2 Weapon Damage reduced: +7 → <u>+5</u>. | * T2 Weapon Damage reduced: +7 → <u>+5</u>. | ||
'''{{AbilityIcon|Guided Owl|Size=20px}} | '''{{AbilityIcon|Guided Owl|Size=20px}}''' | ||
* Cooldown increased: 110s→ <u>120s</u>. | * Cooldown increased: 110s→ <u>120s</u>. | ||
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=== {{HeroIcon|Haze|size=50px}} [[Haze]] === | === {{HeroIcon|Haze|size=50px}} [[Haze]] === | ||
'''{{AbilityIcon|Sleep Dagger|Size=20px}} | '''{{AbilityIcon|Sleep Dagger|Size=20px}}''' | ||
* Fixed issues with Sleep Dagger hitting targets behind walls. | * Fixed issues with Sleep Dagger hitting targets behind walls. | ||
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* Base Health reduced: 625 → <u>600</u>. | * Base Health reduced: 625 → <u>600</u>. | ||
'''{{AbilityIcon|Flame Dash|Size=20px}} | '''{{AbilityIcon|Flame Dash|Size=20px}}''' | ||
* Slow resistance increased: 30% → <u>50%</u>. | * Slow resistance increased: 30% → <u>50%</u>. | ||
=== {{HeroIcon|Ivy|size=50px}} [[Ivy]] === | === {{HeroIcon|Ivy|size=50px}} [[Ivy]] === | ||
'''{{AbilityIcon|Air Drop|Size=20px}} | '''{{AbilityIcon|Air Drop|Size=20px}}''' | ||
* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>. | * Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>. | ||
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=== {{HeroIcon|Kelvin|size=50px}} [[Kelvin]] === | === {{HeroIcon|Kelvin|size=50px}} [[Kelvin]] === | ||
'''{{AbilityIcon|Ice Path|Size=20px}} | '''{{AbilityIcon|Ice Path|Size=20px}}''' | ||
* Can now be canceled by hitting the ability key again. | * Can now be canceled by hitting the ability key again. | ||
'''{{AbilityIcon|Arctic Beam|Size=20px}} | '''{{AbilityIcon|Arctic Beam|Size=20px}}''' | ||
* Fire Rate slow reduced: 80% → <u>40%</u>. | * Fire Rate slow reduced: 80% → <u>40%</u>. | ||
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* Can now be canceled by hitting the ability key again. | * Can now be canceled by hitting the ability key again. | ||
'''{{AbilityIcon|Frozen Shelter|Size=20px}} | '''{{AbilityIcon|Frozen Shelter|Size=20px}}''' | ||
* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome. | * Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome. | ||
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* Self Damage no longer consumes Shields. | * Self Damage no longer consumes Shields. | ||
'''{{AbilityIcon|Essence Bomb|Size=20px}} | '''{{AbilityIcon|Essence Bomb|Size=20px}}''' | ||
* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}. | * Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}. | ||
* T3 Damage increased: 22% → <u>26%</u>. | * T3 Damage increased: 22% → <u>26%</u>. | ||
'''{{AbilityIcon|Malice|Size=20px}} | '''{{AbilityIcon|Malice|Size=20px}}''' | ||
* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case). | * Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case). | ||
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* Bullet growth decreased: 1.15 → <u>0.9</u>. | * Bullet growth decreased: 1.15 → <u>0.9</u>. | ||
'''{{AbilityIcon|Ground Strike|Size=20px}} | '''{{AbilityIcon|Ground Strike|Size=20px}} ''' | ||
* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}. | * Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}. | ||
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}. | * Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}. | ||
'''{{AbilityIcon|Death Slam|Size=20px}} | '''{{AbilityIcon|Death Slam|Size=20px}}''' | ||
* Now allows you to turn during the descent. | * Now allows you to turn during the descent. | ||
=== {{HeroIcon|McGinnis|size=50px}} [[McGinnis]] === | === {{HeroIcon|McGinnis|size=50px}} [[McGinnis]] === | ||
'''{{AbilityIcon|Mini Turret|Size=20px}} | '''{{AbilityIcon|Mini Turret|Size=20px}}''' | ||
* Bullet Travel Speed increased | * Bullet Travel Speed increased | ||
'''{{AbilityIcon|Medicinal Specter|Size=20px}} | '''{{AbilityIcon|Medicinal Specter|Size=20px}}''' | ||
* Radius reduced: 6m > <u>5m</u>. | * Radius reduced: 6m > <u>5m</u>. | ||
* Radius now grows with Spirit Power {{Ss|0.07}} | * Radius now grows with Spirit Power {{Ss|0.07}} | ||
'''{{AbilityIcon|Spectral Wall|Size=20px}} | '''{{AbilityIcon|Spectral Wall|Size=20px}}''' | ||
* Min. Range reduced: 7m > <u>6m</u>. | * Min. Range reduced: 7m > <u>6m</u>. | ||
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* Can no longer wall jump from Spectral Walls | * Can no longer wall jump from Spectral Walls | ||
'''{{AbilityIcon|Heavy Barrage|Size=20px}} | '''{{AbilityIcon|Heavy Barrage|Size=20px}}''' | ||
* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}. | * Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}. | ||
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=== {{HeroIcon|Mo & Krill|size=50px}} [[Mo & Krill]] === | === {{HeroIcon|Mo & Krill|size=50px}} [[Mo & Krill]] === | ||
'''{{AbilityIcon|Scorn|Size=20px}} | '''{{AbilityIcon|Scorn|Size=20px}}''' | ||
* Can now be cast during Combo | * Can now be cast during Combo | ||
'''{{AbilityIcon|Burrow|Size=20px}} | '''{{AbilityIcon|Burrow|Size=20px}}''' | ||
* Camera now zooms out a little after unburrowing. | * Camera now zooms out a little after unburrowing. | ||
'''{{AbilityIcon|Combo|Size=20px}} | '''{{AbilityIcon|Combo|Size=20px}}''' | ||
* T2 reduced: +1s > <u>+0.75s</u>. | * T2 reduced: +1s > <u>+0.75s</u>. | ||
=== {{HeroIcon|Paradox|size=50px}} [[Paradox]] === | === {{HeroIcon|Paradox|size=50px}} [[Paradox]] === | ||
'''{{AbilityIcon|Paradoxical Swap|Size=20px}} | '''{{AbilityIcon|Paradoxical Swap|Size=20px}}''' | ||
* Fixed issues with hitting targets behind walls. | * Fixed issues with hitting targets behind walls. | ||
=== {{HeroIcon|Pocket|size=50px}} [[Pocket]] === | === {{HeroIcon|Pocket|size=50px}} [[Pocket]] === | ||
'''{{AbilityIcon|Barrage|Size=20px}} | '''{{AbilityIcon|Barrage|Size=20px}}''' | ||
* Damage Amp per stack reduced: 7% > <u>6%</u>. | * Damage Amp per stack reduced: 7% > <u>6%</u>. | ||
* Slow reduced: 40% > <u>30%</u>. | * Slow reduced: 40% > <u>30%</u>. | ||
'''{{AbilityIcon|Flying Cloak|Size=20px}} | '''{{AbilityIcon|Flying Cloak|Size=20px}}''' | ||
* Added a brief lockout period to prevent accidental double clicks. | * Added a brief lockout period to prevent accidental double clicks. | ||
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* Headshot Reduction increased: 25% > <u>35%</u>. | * Headshot Reduction increased: 25% > <u>35%</u>. | ||
'''{{AbilityIcon|Storm Cloud|Size=20px}} | '''{{AbilityIcon|Storm Cloud|Size=20px}}''' | ||
* Damage reduced: 124 > <u>110</u>. | * Damage reduced: 124 > <u>110</u>. | ||
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=== {{HeroIcon|Shiv|size=50px}} [[Shiv]] === | === {{HeroIcon|Shiv|size=50px}} [[Shiv]] === | ||
'''{{AbilityIcon|Serrated Knives|Size=20px}} | '''{{AbilityIcon|Serrated Knives|Size=20px}}''' | ||
* Fixed issues hitting targets behind walls | * Fixed issues hitting targets behind walls | ||
'''{{AbilityIcon|Slice and Dice|Size=20px}} | '''{{AbilityIcon|Slice and Dice|Size=20px}}''' | ||
* Damage reduced: 125 > <u>105</u>. | * Damage reduced: 125 > <u>105</u>. | ||
'''{{AbilityIcon|Bloodletting|Size=20px}} | '''{{AbilityIcon|Bloodletting|Size=20px}}''' | ||
* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>. | * Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>. | ||
'''{{AbilityIcon|Killing Blow|Size=20px}} | '''{{AbilityIcon|Killing Blow|Size=20px}}''' | ||
* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>. | * Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>. | ||
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* Base Bullet Damage reduced: 14 > <u>13</u>. | * Base Bullet Damage reduced: 14 > <u>13</u>. | ||
'''{{AbilityIcon|Stake|Size=20px}} | '''{{AbilityIcon|Stake|Size=20px}}''' | ||
* T1 Duration reduced: +0.75s > <u>0.5s</u>. | * T1 Duration reduced: +0.75s > <u>0.5s</u>. | ||
'''{{AbilityIcon|Flight|Size=20px}} | '''{{AbilityIcon|Flight|Size=20px}}''' | ||
* You can now use stamina while flying to get an impulse in the facing direction. | * You can now use stamina while flying to get an impulse in the facing direction. | ||
* Space bar no longer exits the ability, you have to press it again. | * Space bar no longer exits the ability, you have to press it again. | ||
'''{{AbilityIcon|Crow Familiar|Size=20px}} | '''{{AbilityIcon|Crow Familiar|Size=20px}}''' | ||
* Impact Damage reduced: 50 > <u>40</u>. | * Impact Damage reduced: 50 > <u>40</u>. | ||
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* Now reduces Bullet Armor by <u>6%</u>. | * Now reduces Bullet Armor by <u>6%</u>. | ||
'''{{AbilityIcon|Assassinate|Size=20px}} | '''{{AbilityIcon|Assassinate|Size=20px}}''' | ||
* Now deals 20% more damage on landing headshots. | * Now deals 20% more damage on landing headshots. | ||
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* Improved various issues with the camera. | * Improved various issues with the camera. | ||
'''{{AbilityIcon|Splatter|Size=20px}} | '''{{AbilityIcon|Splatter|Size=20px}}''' | ||
* Damage reduced: 110 > <u>100</u>. | * Damage reduced: 110 > <u>100</u>. | ||
'''{{AbilityIcon|Puddle Punch|Size=20px}} | '''{{AbilityIcon|Puddle Punch|Size=20px}}''' | ||
* Now telegraphs an attack before it forms. | * Now telegraphs an attack before it forms. | ||
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* Fixed being able to pierce Unstoppable. | * Fixed being able to pierce Unstoppable. | ||
'''{{AbilityIcon|Goo Ball|Size=20px}} | '''{{AbilityIcon|Goo Ball|Size=20px}}''' | ||
* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>. | * Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>. | ||
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* Bullet Growth reduced: 1.31 > <u>1.2</u>. | * Bullet Growth reduced: 1.31 > <u>1.2</u>. | ||
'''{{AbilityIcon|Alchemical Flask|Size=20px}} | '''{{AbilityIcon|Alchemical Flask|Size=20px}}''' | ||
* Radius reduced: 7m > <u>6.5m</u>. | * Radius reduced: 7m > <u>6.5m</u>. | ||
* Debuff Duration reduced: 7s > <u>6s</u>. | * Debuff Duration reduced: 7s > <u>6s</u>. | ||
'''{{AbilityIcon|Last Stand|Size=20px}} | '''{{AbilityIcon|Last Stand|Size=20px}}''' | ||
* Now gains 50% Bullet Resist during the initial channel. | * Now gains 50% Bullet Resist during the initial channel. | ||
=== {{HeroIcon|Wraith|size=50px}} [[Wraith]] === | === {{HeroIcon|Wraith|size=50px}} [[Wraith]] === | ||
'''{{AbilityIcon|Card Trick|Size=20px}} | '''{{AbilityIcon|Card Trick|Size=20px}}''' | ||
* Damage reduced: 100 > <u>80</u>. | * Damage reduced: 100 > <u>80</u>. | ||
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* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.) | * Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.) | ||
'''{{AbilityIcon|Power Slash|Size=20px}} | '''{{AbilityIcon|Power Slash|Size=20px}}''' | ||
* Damage reduced: 170 > <u>160</u>. | * Damage reduced: 170 > <u>160</u>. | ||
* Can now be interrupted with a Parry. | * Can now be interrupted with a Parry. | ||
'''{{AbilityIcon|Flying Strike|Size=20px}} | '''{{AbilityIcon|Flying Strike|Size=20px}}''' | ||
* Post-cast Duration reduced: 0.5s > <u>0.2s</u>. | * Post-cast Duration reduced: 0.5s > <u>0.2s</u>. | ||
'''{{AbilityIcon|Shadow Transformation|Size=20px}} | '''{{AbilityIcon|Shadow Transformation|Size=20px}}''' | ||
* Bullet and Spirit Resist reduced: 55% > <u>40%</u>. | * Bullet and Spirit Resist reduced: 55% > <u>40%</u>. | ||