Update:September 17, 2024: Difference between revisionsGive feedback
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{{Update layout|prev_update=September 14 | {{Update layout | ||
* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase. | | prev_update = {{Update link|September|14|2024}} | ||
* Fixed | | month = September | ||
* Fixed | | day = 17 | ||
* Fixed | | year = 2024 | ||
| next_update = {{Update link|September|19|2024}} | |||
| source = https://forums.playdeadlock.com/threads/09-17-2024-update.30413/ | |||
| source_title = 09-17-2024 Update | |||
| notes = | |||
* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy [[trooper]] death event 4 times per wave number during the laning phase. | |||
* Fixed troopers sometimes not dying after doing their death flash state | |||
* Fixed Unstoppable state not preventing fire rate reductions | |||
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly | |||
=== Undocumented changes === | |||
* {{AbilityIcon|Card Trick}} cooldown reduced from 0.75s to 0.5s. | |||
* {{ItemIcon|Torment Pulse}} cooldown reduced from 1.75s to 1.5s. | |||
}} | }} | ||