Update:September 17, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = September 14, 2024
| prev_update = {{Update link|September|14|2024}}
| current_update = September 17, 2024
| month = September
| next_update = September 19, 2024
| day = 17
| year = 2024
| next_update = {{Update link|September|19|2024}}
| source = https://forums.playdeadlock.com/threads/09-17-2024-update.30413/
| source = https://forums.playdeadlock.com/threads/09-17-2024-update.30413/
| source_title = 09-17-2024 Update
| source_title = 09-17-2024 Update
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* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy [[trooper]] death event 4 times per wave number during the laning phase.
* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy [[trooper]] death event 4 times per wave number during the laning phase.
* Fixed troopers sometimes not dying after doing their death flash state
* Fixed troopers sometimes not dying after doing their death flash state
* Fixed {{ItemIcon|Unstoppable}} state not preventing fire rate reductions
* Fixed Unstoppable state not preventing fire rate reductions
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|Charge Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|l1=Charge Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly
 
=== Undocumented changes ===
* {{AbilityIcon|Card Trick}} cooldown reduced from 0.75s to 0.5s.
* {{ItemIcon|Torment Pulse}} cooldown reduced from 1.75s to 1.5s.
}}
}}