<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/Update:September_26,_2024?action=history&amp;feed=atom</id>
	<title>Update:September 26, 2024 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Update:September_26,_2024?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?action=history"/>
	<updated>2026-09-12T20:53:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Update:September_26,_2024?diff=29192&amp;oldid=prev</id>
		<title>Mgpt: maintenance</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?diff=29192&amp;oldid=prev"/>
		<updated>2025-06-29T01:32:40Z</updated>

		<summary type="html">&lt;p&gt;maintenance&lt;/p&gt;
&lt;a href=&quot;https://deadlock.wiki/Update:September_26,_2024?diff=29192&amp;amp;oldid=9011&quot;&gt;Diff&lt;/a&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_26,_2024?diff=9011&amp;oldid=prev</id>
		<title>DingoHazel at 22:09, 29 September 2024</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?diff=9011&amp;oldid=prev"/>
		<updated>2024-09-29T22:09:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://deadlock.wiki/Update:September_26,_2024?diff=9011&amp;amp;oldid=8646&quot;&gt;Diff&lt;/a&gt;</summary>
		<author><name>DingoHazel</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_26,_2024?diff=8646&amp;oldid=prev</id>
		<title>Mgpt: add next</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?diff=8646&amp;oldid=prev"/>
		<updated>2024-09-28T00:38:21Z</updated>

		<summary type="html">&lt;p&gt;add next&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 28 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prev_update = September 19, 2024&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prev_update = September 19, 2024&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| current_update = September 26, 2024&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| current_update = September 26, 2024&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 27, 2024&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 09-26-2024 Update&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 09-26-2024 Update&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_26,_2024?diff=8311&amp;oldid=prev</id>
		<title>Mgpt at 23:58, 26 September 2024</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?diff=8311&amp;oldid=prev"/>
		<updated>2024-09-26T23:58:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 26 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l241&quot;&gt;Line 241:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 241:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} cooldown reduced from 6.25s to 6s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} cooldown reduced from 6.25s to 6s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} T1 improved from -2.75s Cooldown to -3s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} T1 improved from -2.75s Cooldown to -3s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain|Lady Geist}} not healing extra based on amplifications (like Soul Shredder and {{AbilityIcon|Malice|Lady Geist}} stacks)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain|Lady Geist}} not healing extra based on amplifications (like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ItemIcon|&lt;/ins&gt;Soul Shredder &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bullets|Soul Shredder}}{{sic}} &lt;/ins&gt;and {{AbilityIcon|Malice|Lady Geist}} stacks)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|McGinnis|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|McGinnis|Barrage}}{{sic}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|McGinnis|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|McGinnis|Barrage}}{{sic}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_26,_2024?diff=8306&amp;oldid=prev</id>
		<title>Mgpt at 23:51, 26 September 2024</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?diff=8306&amp;oldid=prev"/>
		<updated>2024-09-26T23:51:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:51, 26 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sinner&amp;#039;s Sacrifice]] now grants a permanent golden statue bonus when it is killed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sinner&amp;#039;s Sacrifice]] now grants a permanent golden statue bonus when it is killed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Sinner&amp;#039;s Sacrifice sharing bounty to nearby allies&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Sinner&amp;#039;s Sacrifice sharing bounty to nearby allies&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ItemIcon|Headshot Booster|&lt;/ins&gt;headshot Booster&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}{{sic}}&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ItemIcon|&lt;/ins&gt;Medic Bullets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;, etc)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Boon count increased from 11 to 14 (added to 16/18/20k)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Boon count increased from 11 to 14 (added to 16/18/20k)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Non-Health boon bonuses rescaled over the 14 levels (same total as before)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Non-Health boon bonuses rescaled over the 14 levels (same total as before)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-8297:rev-8306:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_26,_2024?diff=8297&amp;oldid=prev</id>
		<title>Mgpt: Created page with &quot;{{Update layout | prev_update = September 19, 2024 | current_update = September 26, 2024 | next_update =  | source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | source_title = 09-26-2024 Update | notes = === General Changes === * Added new hero, {{HeroIcon|Mirage}}. * Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately an...&quot;</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_26,_2024?diff=8297&amp;oldid=prev"/>
		<updated>2024-09-26T23:31:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Update layout | prev_update = September 19, 2024 | current_update = September 26, 2024 | next_update =  | source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | source_title = 09-26-2024 Update | notes = === General Changes === * Added new hero, {{HeroIcon|Mirage}}. * Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately an...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Update layout&lt;br /&gt;
| prev_update = September 19, 2024&lt;br /&gt;
| current_update = September 26, 2024&lt;br /&gt;
| next_update = &lt;br /&gt;
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/&lt;br /&gt;
| source_title = 09-26-2024 Update&lt;br /&gt;
| notes = === General Changes ===&lt;br /&gt;
* Added new hero, {{HeroIcon|Mirage}}.&lt;br /&gt;
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.&lt;br /&gt;
* Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.&lt;br /&gt;
* Hero specific keybinds now say the ability name instead of ability 1-4&lt;br /&gt;
* Added Zipline hotkey that can be independently bound from space/jump&lt;br /&gt;
* Fixed per-hero keys not inheriting user-defined default keys properly&lt;br /&gt;
* Added keybind indicator for hero-specific binds showing which keys have been bound for that hero&lt;br /&gt;
* Added Custom Match play mode&lt;br /&gt;
* Private lobbies now have an option to turn on cheats&lt;br /&gt;
* Private lobbies now let you select the specific servers to use&lt;br /&gt;
* Private lobbies now have an option to make the match publicly visible or private to only the players&lt;br /&gt;
* Private lobbies now support post-game and replays properly&lt;br /&gt;
* Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)&lt;br /&gt;
* Added a cheat report option in-game and post-game&lt;br /&gt;
* Can now mute and report enemy players using ESC while in-game&lt;br /&gt;
* Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn&amp;#039;t accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)&lt;br /&gt;
* Added voice indicators for when players are speaking in party and team chat (green for party, white for team)&lt;br /&gt;
* Updated Player Card and action menu when clicking on a player in the friend list or ESC menu&lt;br /&gt;
* Fixed Rich Presence for Steam and in-game friend lists&lt;br /&gt;
* Party Code is now hidden when you enable Streamer Mode&lt;br /&gt;
* Added Region indicator to the matches on the watch tab&lt;br /&gt;
* Fixed search by MatchID not working for games that are live&lt;br /&gt;
* Added Spectator Fog of War toggle (hotkeys available in settings)&lt;br /&gt;
* Added South Africa servers&lt;br /&gt;
* Added Italian localization&lt;br /&gt;
* Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find&lt;br /&gt;
* Builds that haven&amp;#039;t been updated in 30 days now have a distinct visual&lt;br /&gt;
* General rendering performance improvements&lt;br /&gt;
* Shadow quality improvements for higher shadow settings&lt;br /&gt;
* Fixed issues with player outline rendering in FSR2&lt;br /&gt;
* Fixed regression with saturation volumes outline not showing up&lt;br /&gt;
* Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)&lt;br /&gt;
* Lighting improvements in map&lt;br /&gt;
* Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like &amp;#039;Casting&amp;#039; or &amp;#039;Gun&amp;#039;&lt;br /&gt;
* Spirit scaling is now always shown on the tooltips without needing to hold alt/tab&lt;br /&gt;
* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}}&lt;br /&gt;
* Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter|Kelvin}} is active&lt;br /&gt;
* Music and Sound effects will now pause during game pause&lt;br /&gt;
* Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover&lt;br /&gt;
* Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn|Mo &amp;amp; Krill}} and {{AbilityIcon|Flog|Lash}}&lt;br /&gt;
* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak|Pocket}}&lt;br /&gt;
* Wall Jumps now use better animations to communicate directionality&lt;br /&gt;
* Fixed jumping between ziplines consuming stamina&lt;br /&gt;
* Fixed Magic Reverb not getting increased bonus damage from damage amps&lt;br /&gt;
* Improved preloading during queue time&lt;br /&gt;
* Updated {{AbilityIcon|Killing Blow|Shiv}} effects&lt;br /&gt;
* Updated {{AbilityIcon|Lightning Ball|Seven}} effects to reduce some visual noise&lt;br /&gt;
* Fixed some issues with {{AbilityIcon|Crimson Slash|Yamato}} effect not appearing reliably&lt;br /&gt;
* {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch|Viscous}} will now show a red preview for when the punch is out of range but within 2x of the cast range&lt;br /&gt;
* Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets&lt;br /&gt;
* No longer play low ammo sounds when firing while sliding&lt;br /&gt;
* Fixed not being able to bind Reload to Mouse Wheel Up/Down&lt;br /&gt;
* Minimap line colors now match the color of the hero drawing them&lt;br /&gt;
* Fixed spectator keybinds not showing correctly&lt;br /&gt;
* Updated {{AbilityIcon|Flying Strike|Yamato}} effects to reduce some visual noise&lt;br /&gt;
* Fixed Flex Slot unlock order not matching the usual order of unlocks&lt;br /&gt;
* Updated {{AbilityIcon|Sleep Dagger|Haze}} projectile, impact and sleeping debuff visuals&lt;br /&gt;
* Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel&lt;br /&gt;
* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity|Dynamo}}&lt;br /&gt;
* Updated bullet shield break effects&lt;br /&gt;
* Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time&lt;br /&gt;
* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead&lt;br /&gt;
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry&lt;br /&gt;
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|Geist}}{{sic}} bombs, etc)&lt;br /&gt;
* Fixed Dash not always breaking breakables&lt;br /&gt;
* Breakables will now wait to spawn if a player is in the way&lt;br /&gt;
* {{HeroIcon|Abrams}} now has a new custom heavy melee animation&lt;br /&gt;
* Updated {{HeroIcon|Haze}} VO&lt;br /&gt;
* Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam|Kelvin}} and {{AbilityIcon|Ice Path|Kelvin}} were flipped&lt;br /&gt;
* Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn&amp;#039;t actually doing so&lt;br /&gt;
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash&amp;#039;s hero select lines)&lt;br /&gt;
* Replaced a {{HeroIcon|Grey Talon}} select line to make his intentions more clear&lt;br /&gt;
* {{HeroIcon|Infernus}} will no longer appear in every bot match&lt;br /&gt;
* Bots can now choose to play {{HeroIcon|Lady Geist}}, {{HeroIcon|Mirage}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Warden}}&lt;br /&gt;
* Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip&lt;br /&gt;
* Updated Rejuvenator buff effect&lt;br /&gt;
* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form&lt;br /&gt;
* Added {{code|citadel_give_gold}} cheat command&lt;br /&gt;
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike|Yamato}} and reduced visual obstruction of the ending slash&lt;br /&gt;
* Music bug fixes for replay and spectating&lt;br /&gt;
* Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter&lt;br /&gt;
* Timing critical music and sfx will pause and resume in response to game pause&lt;br /&gt;
&lt;br /&gt;
=== Misc Gameplay ===&lt;br /&gt;
* Side lanes are now a little further apart from the middle lanes&lt;br /&gt;
* Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.&lt;br /&gt;
* Lane setup is now always 1-2-2-1&lt;br /&gt;
* Zipline Boost now starts on cooldown again&lt;br /&gt;
* [[Trooper]] damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)&lt;br /&gt;
* Trooper share radius reduced (from allied hero to allied hero 50m-&amp;gt;40m, from orb to allied hero 40m-&amp;gt;35m)&lt;br /&gt;
* Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it&amp;#039;s still an issue with the other changes in this patch)&lt;br /&gt;
* Some latency-related calculation improvements that help orbs be a little less deny favored&lt;br /&gt;
* Orbs now appear a little smaller to the enemy that is trying to deny them&lt;br /&gt;
* Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)&lt;br /&gt;
* Fire Rate slows now stack diminishingly&lt;br /&gt;
* Rejuv bonus creep HP increased from 50% to 70%&lt;br /&gt;
* Rejuv bonus is no longer consumed for dead players, they have it on their next life now&lt;br /&gt;
* Troopers no longer give half bounty when base guardians are destroyed for that lane&lt;br /&gt;
* Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)&lt;br /&gt;
* Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)&lt;br /&gt;
* Teleporter delay reduced from 5s to 4s&lt;br /&gt;
* Guardians now deal 10% more damage to players&lt;br /&gt;
* [[Sinner&amp;#039;s Sacrifice]] now grants a permanent golden statue bonus when it is killed&lt;br /&gt;
* Fixed Sinner&amp;#039;s Sacrifice sharing bounty to nearby allies&lt;br /&gt;
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)&lt;br /&gt;
* Boon count increased from 11 to 14 (added to 16/18/20k)&lt;br /&gt;
* Non-Health boon bonuses rescaled over the 14 levels (same total as before)&lt;br /&gt;
* Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower&lt;br /&gt;
* Added Rejuv drop on a loop in the sandbox mode&lt;br /&gt;
* Added infinite ammo option to sandbox (&amp;quot;No Reload&amp;quot;)&lt;br /&gt;
* Fixed dashing downwards not destroying breakables&lt;br /&gt;
* Silence now deselects your ability if you had it open when silenced&lt;br /&gt;
&lt;br /&gt;
=== Weapon Items ===&lt;br /&gt;
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30%&lt;br /&gt;
* {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25%&lt;br /&gt;
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s&lt;br /&gt;
* {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +85 to +95&lt;br /&gt;
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4%&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20%&lt;br /&gt;
* {{ItemIcon|Kinetic Dash}}: Fire Rate max duration reduced from 8s to 7s&lt;br /&gt;
* {{ItemIcon|Berserker}}: Damage required per stack reduced from 110 to 100&lt;br /&gt;
* {{ItemIcon|Mystic Shot}}: Damage spirit scaling increased from 0.6 to 0.8&lt;br /&gt;
* {{ItemIcon|Melee Charge}}: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.&lt;br /&gt;
* {{ItemIcon|Melee Charge}}: Cooldown increased from 8.5s to 10s&lt;br /&gt;
* {{ItemIcon|Intensifying Magazine}}: Max Weapon Damage reduced from 75% to 60%&lt;br /&gt;
* {{ItemIcon|Escalating Resilience}}: Fire Rate reduced from 14% to 12%&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Now requires {{ItemIcon|Headshot Booster}}&lt;br /&gt;
* {{ItemIcon|Headhunter}}: No longer grants +50% Bullet Velocity&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Mag}}&lt;br /&gt;
* {{ItemIcon|Pristine Emblem}}: Now grants +35% Bullet Velocity&lt;br /&gt;
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120%&lt;br /&gt;
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly&lt;br /&gt;
* {{ItemIcon|Frenzy}}: Low HP Spirit Resist changed to Bullet Resist&lt;br /&gt;
* {{ItemIcon|Spiritual Overflow}}: Now grants +250 Bullet Shield&lt;br /&gt;
* {{ItemIcon|Silencer}}: Now grants +12 Spirit&lt;br /&gt;
* {{ItemIcon|Ricochet}}: Fire Rate reduced from 12% to 10%&lt;br /&gt;
* {{ItemIcon|Vampiric Burst}}: Fixed casting it interrupting sliding&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Moved to T4 Vitality&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}: Now a T4 Weapon Item&lt;br /&gt;
&lt;br /&gt;
=== Vitality Items ===&lt;br /&gt;
* {{ItemIcon|Melee Lifesteal}}: Melee Damage reduced from 13% to 12%&lt;br /&gt;
* {{ItemIcon|Melee Lifesteal}}: Heal vs non-heroes reduced from 40% to 30%&lt;br /&gt;
* {{ItemIcon|Extra Stamina}}: Stamina Recovery increased from 10% to 14%&lt;br /&gt;
* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50&lt;br /&gt;
* {{ItemIcon|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6%&lt;br /&gt;
* {{ItemIcon|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25%&lt;br /&gt;
* {{ItemIcon|Combat Barrier}}: Bullet Shield increased from +300 to +325&lt;br /&gt;
* {{ItemIcon|Health Nova}}: Weapon Damage increased from 10% to 12%&lt;br /&gt;
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60%&lt;br /&gt;
* {{ItemIcon|Return Fire}}: No longer grants +7% Fire Rate&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Spirit Power increased from +7 to +9&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Fixed Ricochet&amp;#039;d bullets not returning the right amount of damage&lt;br /&gt;
* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25%&lt;br /&gt;
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate&lt;br /&gt;
* {{ItemIcon|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50%&lt;br /&gt;
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300&lt;br /&gt;
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s&lt;br /&gt;
* {{ItemIcon|Lifestrike}}: Fixed proccing heal more than once when hitting multiple targets&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}: Moved to T4 Weapon&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Now a T4 Vitality Item&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: No longer grants +28% Weapon Damage&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Now grants +18% Bullet Resistance&lt;br /&gt;
* {{ItemIcon|Colossus}}: Slow radius increased from 12m to 14m&lt;br /&gt;
* {{ItemIcon|Soul Rebirth}}: Increases base respawn rate by +15s&lt;br /&gt;
* {{ItemIcon|Unstoppable}}: Can no longer be cast during channels&lt;br /&gt;
&lt;br /&gt;
=== Spirit Items ===&lt;br /&gt;
* {{ItemIcon|Ammo Scavenger}}: Ammo reduced from 15% to 10%&lt;br /&gt;
* {{ItemIcon|Ammo Scavenger}}: Health reduced from 60 to 40&lt;br /&gt;
* {{ItemIcon|Ammo Scavenger}}: Duration reduced from 35s to 30s&lt;br /&gt;
* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10&lt;br /&gt;
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen&lt;br /&gt;
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 16% to 18%&lt;br /&gt;
* {{ItemIcon|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist&lt;br /&gt;
* {{ItemIcon|Withering Whip}}: No longer grants +8% Fire Rate&lt;br /&gt;
* {{ItemIcon|Withering Whip}}: Spirit Power increased from +4 to +6&lt;br /&gt;
* {{ItemIcon|Withering Whip}}: Now grants +1 Sprint&lt;br /&gt;
* {{ItemIcon|Withering Whip}}: Cast range increased from 24m to 30m&lt;br /&gt;
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 40% to 45%&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already&lt;br /&gt;
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s&lt;br /&gt;
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16&lt;br /&gt;
* {{ItemIcon|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist&lt;br /&gt;
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23&lt;br /&gt;
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster&lt;br /&gt;
* {{ItemIcon|Torment Pulse}}: Health Bonus increased from 140 to 160&lt;br /&gt;
* {{ItemIcon|Torment Pulse}}: Spirit Power damage scaling increased from 0.25 to 0.33&lt;br /&gt;
* {{ItemIcon|Rapid Recharge}}: Faster Time Between Charges increased from +55% to +65%&lt;br /&gt;
* {{ItemIcon|Rapid Recharge}}: Cooldown Reduction For Charged Abilities increased from +25% to 30%&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}: Fixed it consuming stamina when jumping off&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}: Fixed the bonus damage being reduced twice by resistance&lt;br /&gt;
* {{ItemIcon|Refresher}}: Bullet Resist increased from 8% to 16%&lt;br /&gt;
* {{ItemIcon|Refresher}}: Spirit Resist reduced from 16% to 8%&lt;br /&gt;
* {{ItemIcon|Echo Shard}}: Now has a 0.3s cast delay (like {{ItemIcon|Refresher}})&lt;br /&gt;
&lt;br /&gt;
=== Hero Changes ===&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} reduced from 16% to 15%&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 reduced from 9% to 8%&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams}} spirit scaling increased from 0.2 to 0.3&lt;br /&gt;
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge|Abrams}} was unexpectedly &amp;#039;slamming&amp;#039; in to walls and stairs&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} range reduced from 30m to 25m&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} duration spirit scaling reduced from 0.08 to 0.06&lt;br /&gt;
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} radius reduced from 8m to 7m&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} can be alternate-casted to remain near the ground&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows|Grey Talon}} going half the distance&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} bonus spirit on death now has a 3s buffer window&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}}: very slight turn rate improvements&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} radius increased from 12m to 13m&lt;br /&gt;
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze|Sleep dagger}}{{sic}} hitbox reduced by 10%&lt;br /&gt;
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb|Haze}}&lt;br /&gt;
* {{HeroIcon|Haze}}: Fixed some items that didn&amp;#039;t proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}&lt;br /&gt;
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} now more accurately shows who it is shooting&lt;br /&gt;
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance|Haze}} sometimes not obeying line of sight accurately&lt;br /&gt;
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bullets are now affected by {{AbilityIcon|Time Wall|Paradox}}&lt;br /&gt;
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} evasion reduced from 50% to 25%&lt;br /&gt;
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} fire rate reduced from 25% to 15%&lt;br /&gt;
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form|Ivy}} now works against airborne targets&lt;br /&gt;
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} T3 now also grants +2m Radius&lt;br /&gt;
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} spirit power scaling increased from 0.6 to 0.7&lt;br /&gt;
* {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed&lt;br /&gt;
* {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form|Ivy}} during the Take Flight animation to circumvent the vulnerable cast period&lt;br /&gt;
* {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20%&lt;br /&gt;
* {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9&lt;br /&gt;
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} movement slow reduced from 70% to 50%&lt;br /&gt;
* {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path|Kelvin}} now destroys them&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain|Lady Geist}} cooldown reduced from 42s to 30s&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} cooldown reduced from 6.25s to 6s&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} T1 improved from -2.75s Cooldown to -3s&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain|Lady Geist}} not healing extra based on amplifications (like Soul Shredder and {{AbilityIcon|Malice|Lady Geist}} stacks)&lt;br /&gt;
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5&lt;br /&gt;
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|McGinnis|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|McGinnis|Barrage}}{{sic}}&lt;br /&gt;
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult&lt;br /&gt;
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall|McGinnis}} indoors and near walls spawning the wrong number of segments&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo|Mo &amp;amp; Krill}} duration reduced from 2.75s to 2.5s&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo|Mo &amp;amp; Krill}} damage spirit scaling increased from 0.8 to 1.1&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo|Mo &amp;amp; Krill}} kill trigger now has a 3s buffer window to get credit&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Sand Blast|Mo &amp;amp; Krill}} T1 reduced from +1.5s to +1s&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Sand Blast|Mo &amp;amp; Krill}} range increased from 30m to 35m&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Burrow|Mo &amp;amp; Krill}} base speed increased from 3 to 4&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Burrow|Mo &amp;amp; Krill}} T3 speed reduced from +3 to +2&lt;br /&gt;
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade|Paradox}} T3 now also grants +2% Damage Amp&lt;br /&gt;
* {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall|Paradox}}s&lt;br /&gt;
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction|Pocket}} no longer goes through walls, now respects line of sight&lt;br /&gt;
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 reduced from +5% to +4%&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} stun duration reduced from 1.1 to 0.9&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T3 reduced from 1.1 to 0.9&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} radius reduced from 6m to 5m&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} can now be alternate-casted on self (does not stun you)&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} now respects line of sight&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball|Seven}} T3 now also gives +1m Radius&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T2 reduced from +85 to +75&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Rage buildup per spirit damage reduced from 0.02 to 0.013&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Rage drain rate increased from 0.3 to 0.35&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Full Rage Bonus Damage reduced from 20% to 15%&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} T2 increased from 5% to 10%&lt;br /&gt;
* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps)&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}}: distance enemies are allowed to move increased from 6m to 8m&lt;br /&gt;
* {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m&lt;br /&gt;
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight|Vindicta}} ending if you touch the ground&lt;br /&gt;
* {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} Base damage reduced from 160 to 140&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} zoom level reduced a little bit&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} duration spirit scaling reduced from 0.2 to 0.15&lt;br /&gt;
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube|Viscous}} cleanse is now part of the T2&lt;br /&gt;
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} enemy warning time increased from 0.35s to 0.45s&lt;br /&gt;
* {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12&lt;br /&gt;
* {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball|Viscous}}&lt;br /&gt;
* {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball|Viscous}}&lt;br /&gt;
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} post cast delay reduced from 0.5s to 0.2s&lt;br /&gt;
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} escape range and escape time increased by 15%&lt;br /&gt;
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} spirit scaling increased from 0.9 to 1.2&lt;br /&gt;
* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45&lt;br /&gt;
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate slow reduced from 30% to 20%&lt;br /&gt;
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike|Yamato}} pathing&lt;br /&gt;
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} duration reduced from 5s to 4.5s&lt;br /&gt;
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} T3 duration increased from +1.5s to +2s&lt;br /&gt;
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} no longer provides unlimited ammo&lt;br /&gt;
&lt;br /&gt;
=== Map Changes ===&lt;br /&gt;
* Outer lanes at the middle of the map pushed further away from the inner lanes&lt;br /&gt;
* Added connection from canal near the urn platforms through the Radio Station and Apartment buildings&lt;br /&gt;
* Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner&lt;br /&gt;
* Added interior room partition from the Fish Market/Nursery to the Shops&lt;br /&gt;
* Moved rope to the Fish Market/Nursery rooftop to the back of the building&lt;br /&gt;
* Removed upper interior hallway from rope to the Fish Market/Nursery rooftops&lt;br /&gt;
* Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery&lt;br /&gt;
* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple&lt;br /&gt;
* Added interior passage beside Subway Entrance to the outer lanes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
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