Update:September 26, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = September 19, 2024
| prev_update = {{Update link|September|19|2024}}
| current_update = September 26, 2024
| month = September
| next_update = September 27, 2024
| day = 26
| year = 2024
| next_update = {{Update link|September|27|2024}}
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/
| source_title = 09-26-2024 Update
| source_title = 09-26-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Added new hero, {{HeroIcon|Mirage}}.
* Added new hero, {{HeroIcon|Mirage}}.
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
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* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|Geist}}{{sic}} bombs, etc)
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|l1=Geist}}{{sic}} bombs, etc)
* Fixed Dash not always breaking breakables
* Fixed Dash not always breaking breakables
* Breakables will now wait to spawn if a player is in the way
* Breakables will now wait to spawn if a player is in the way
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* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed
* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed
* Fixed Sinner's Sacrifice sharing bounty to nearby allies
* Fixed Sinner's Sacrifice sharing bounty to nearby allies
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|headshot Booster}}{{sic}}, {{ItemIcon|Medic Bullets}}, etc)
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|l1=headshot Booster}}{{sic}}, {{ItemIcon|Restorative Shot|l1=Medic Bullets}}, etc)
* Boon count increased from 11 to 14 (added to 16/18/20k)
* Boon count increased from 11 to 14 (added to 16/18/20k)
* Non-Health boon bonuses rescaled over the 14 levels (same total as before)
* Non-Health boon bonuses rescaled over the 14 levels (same total as before)
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=== Weapon Items ===
=== Weapon Items ===
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30%
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30%
* {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25%
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s
* {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +85 to +95
* {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Spirit Shield increased from +85 to +95
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4%
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4%
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20%
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20%
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* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate
* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction
* {{ItemIcon|Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Mag}}
* {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}
* {{ItemIcon|Pristine Emblem}}: Now grants +35% Bullet Velocity
* {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}: Now grants +35% Bullet Velocity
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120%
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120%
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly
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* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point
* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50
* {{ItemIcon|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6%
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6%
* {{ItemIcon|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25%
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25%
* {{ItemIcon|Combat Barrier}}: Bullet Shield increased from +300 to +325
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Bullet Shield increased from +300 to +325
* {{ItemIcon|Health Nova}}: Weapon Damage increased from 10% to 12%
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Weapon Damage increased from 10% to 12%
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60%
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60%
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* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25%
* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25%
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate
* {{ItemIcon|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50%
* {{ItemIcon|Bullet Resilience|l1=Improved Bullet Armor}}: Bullet Resist increased from 45% to 50%
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s
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* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10
* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 16% to 18%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range increased from 16% to 18%
* {{ItemIcon|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist
* {{ItemIcon|Withering Whip}}: No longer grants +8% Fire Rate
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: No longer grants +8% Fire Rate
* {{ItemIcon|Withering Whip}}: Spirit Power increased from +4 to +6
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Spirit Power increased from +4 to +6
* {{ItemIcon|Withering Whip}}: Now grants +1 Sprint
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +1 Sprint
* {{ItemIcon|Withering Whip}}: Cast range increased from 24m to 30m
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cast range increased from 24m to 30m
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 40% to 45%
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow increased from 40% to 45%
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16
* {{ItemIcon|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 30m to 25m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 30m to 25m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m
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* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Sleep dagger}}{{sic}} hitbox reduced by 10%
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|l1=Sleep dagger}}{{sic}} hitbox reduced by 10%
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}
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* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks)
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks)
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|Barrage}}{{sic}}
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|l1=Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}}
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments
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* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
* Added interior passage beside Subway Entrance to the outer lanes
* Added interior passage beside Subway Entrance to the outer lanes
=== Undocumented changes ===
* {{AbilityIcon|Affliction}} radius increased from 12m to 14m.
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