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{{Update layout | {{Update layout | ||
| prev_update = September 19 | | prev_update = {{Update link|September|19|2024}} | ||
| | | month = September | ||
| next_update = September 27 | | day = 26 | ||
| year = 2024 | |||
| next_update = {{Update link|September|27|2024}} | |||
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | | source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | ||
| source_title = 09-26-2024 Update | | source_title = 09-26-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added new hero, {{HeroIcon|Mirage}}. | * Added new hero, {{HeroIcon|Mirage}}. | ||
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players. | * Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players. | ||
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* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead | * {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead | ||
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry | * {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry | ||
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|Geist}}{{sic}} bombs, etc) | * Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|l1=Geist}}{{sic}} bombs, etc) | ||
* Fixed Dash not always breaking breakables | * Fixed Dash not always breaking breakables | ||
* Breakables will now wait to spawn if a player is in the way | * Breakables will now wait to spawn if a player is in the way | ||
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* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed | * [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed | ||
* Fixed Sinner's Sacrifice sharing bounty to nearby allies | * Fixed Sinner's Sacrifice sharing bounty to nearby allies | ||
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|headshot Booster}}{{sic}}, {{ItemIcon|Medic Bullets}}, etc) | * Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|l1=headshot Booster}}{{sic}}, {{ItemIcon|Restorative Shot|l1=Medic Bullets}}, etc) | ||
* Boon count increased from 11 to 14 (added to 16/18/20k) | * Boon count increased from 11 to 14 (added to 16/18/20k) | ||
* Non-Health boon bonuses rescaled over the 14 levels (same total as before) | * Non-Health boon bonuses rescaled over the 14 levels (same total as before) | ||
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=== Weapon Items === | === Weapon Items === | ||
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30% | * {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30% | ||
* {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25% | * {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25% | ||
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s | * {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s | ||
* {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +85 to +95 | * {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Spirit Shield increased from +85 to +95 | ||
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4% | * {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4% | ||
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20% | * {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20% | ||
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* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate | * {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate | ||
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction | * {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction | ||
* {{ItemIcon|Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Mag}} | * {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}} | ||
* {{ItemIcon|Pristine Emblem}}: Now grants +35% Bullet Velocity | * {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}: Now grants +35% Bullet Velocity | ||
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120% | * {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120% | ||
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly | * {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly | ||
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* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point | * {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point | ||
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50 | * {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50 | ||
* {{ItemIcon|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6% | * {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6% | ||
* {{ItemIcon|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25% | * {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25% | ||
* {{ItemIcon|Combat Barrier}}: Bullet Shield increased from +300 to +325 | * {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Bullet Shield increased from +300 to +325 | ||
* {{ItemIcon|Health Nova}}: Weapon Damage increased from 10% to 12% | * {{ItemIcon|Healing Nova|l1=Health Nova}}: Weapon Damage increased from 10% to 12% | ||
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance | * {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance | ||
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60% | * {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60% | ||
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* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25% | * {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25% | ||
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate | * {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate | ||
* {{ItemIcon|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50% | * {{ItemIcon|Bullet Resilience|l1=Improved Bullet Armor}}: Bullet Resist increased from 45% to 50% | ||
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300 | * {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300 | ||
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s | * {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s | ||
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* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10 | * {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10 | ||
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen | * {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen | ||
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 16% to 18% | * {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range increased from 16% to 18% | ||
* {{ItemIcon|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist | * {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist | ||
* {{ItemIcon|Withering Whip}}: No longer grants +8% Fire Rate | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: No longer grants +8% Fire Rate | ||
* {{ItemIcon|Withering Whip}}: Spirit Power increased from +4 to +6 | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Spirit Power increased from +4 to +6 | ||
* {{ItemIcon|Withering Whip}}: Now grants +1 Sprint | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +1 Sprint | ||
* {{ItemIcon|Withering Whip}}: Cast range increased from 24m to 30m | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cast range increased from 24m to 30m | ||
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 40% to 45% | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow increased from 40% to 45% | ||
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already | * {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already | ||
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s | * {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s | ||
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16 | * {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16 | ||
* {{ItemIcon|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist | * {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist | ||
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23 | * {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23 | ||
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster | * {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster | ||
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3 | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3 | ||
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs | * {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 30m to 25m | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 30m to 25m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06 | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m | ||
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* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Sleep dagger}}{{sic}} hitbox reduced by 10% | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|l1=Sleep dagger}}{{sic}} hitbox reduced by 10% | ||
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}} | * {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}} | ||
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} | * {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} | ||
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* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s | ||
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon| | * {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks) | ||
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 | * {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 | ||
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|Barrage}}{{sic}} | * {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|l1=Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}} | ||
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult | * {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult | ||
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments | * {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments | ||
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* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple | * Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple | ||
* Added interior passage beside Subway Entrance to the outer lanes | * Added interior passage beside Subway Entrance to the outer lanes | ||
=== Undocumented changes === | |||
* {{AbilityIcon|Affliction}} radius increased from 12m to 14m. | |||
}} | }} | ||