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	<id>https://deadlock.wiki/Update:September_4,_2025?action=history&amp;feed=atom</id>
	<title>Update:September 4, 2025 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Update:September_4,_2025?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_4,_2025?action=history"/>
	<updated>2026-09-13T01:44:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Update:September_4,_2025?diff=40434&amp;oldid=prev</id>
		<title>Steveneven3 at 14:01, 11 October 2025</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_4,_2025?diff=40434&amp;oldid=prev"/>
		<updated>2025-10-11T14:01:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:01, 11 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l151&quot;&gt;Line 151:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 151:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Torment Pulse}}: Cooldown reduced from 1.5 to 1.4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Torment Pulse}}: Cooldown reduced from 1.5 to 1.4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Decay}}: Cooldown reduced from 36 to 32&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Decay}}: Cooldown reduced from 36 to 32&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Decay}}: Bleed Damage spirit scaling increased from 0.0038 to 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;055&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Decay}}: Bleed Damage spirit scaling increased from 0.0038 to 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0055&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Magic Carpet}}: Spirit Power increased from +10 to +14&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Magic Carpet}}: Spirit Power increased from +10 to +14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Magic Carpet}}: Speed increased from 6 to 7&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ItemIcon|Magic Carpet}}: Speed increased from 6 to 7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-36279:rev-40434:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Steveneven3</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_4,_2025?diff=36279&amp;oldid=prev</id>
		<title>Gammaton32 at 02:44, 9 September 2025</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_4,_2025?diff=36279&amp;oldid=prev"/>
		<updated>2025-09-09T02:44:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:44, 9 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| day = 4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| day = 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| year = 2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| year = 2025&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| next_update = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Update link|September|8|2025}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 09-04-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| source_title = 09-04-2025 Update&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_4,_2025?diff=36039&amp;oldid=prev</id>
		<title>Mgpt: mc. Removed Grey Talon&#039;s duplicated links.</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_4,_2025?diff=36039&amp;oldid=prev"/>
		<updated>2025-09-05T00:00:40Z</updated>

		<summary type="html">&lt;p&gt;mc. Removed Grey Talon&amp;#039;s duplicated links.&lt;/p&gt;
&lt;a href=&quot;https://deadlock.wiki/Update:September_4,_2025?diff=36039&amp;amp;oldid=36037&quot;&gt;Diff&lt;/a&gt;</summary>
		<author><name>Mgpt</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_4,_2025?diff=36037&amp;oldid=prev</id>
		<title>Gammaton32: formatting</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_4,_2025?diff=36037&amp;oldid=prev"/>
		<updated>2025-09-04T23:57:33Z</updated>

		<summary type="html">&lt;p&gt;formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:57, 4 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rejuv]] only heals the person hitting the crystal&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rejuv]] only heals the person hitting the crystal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dying to a non-player (when there is no bounty/assists) now increases the [[respawn]] time for that death by 10 seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dying to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Unit|&lt;/ins&gt;non-player&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(when there is no bounty/assists) now increases the [[respawn]] time for that death by 10 seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Patron]] 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Patron]] 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 120s to 105s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Bebop}}: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{AbilityIcon|Hyper Beam|l1=&lt;/ins&gt;Hyperbeam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;cooldown reduced from 120s to 105s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Billy}}: Base health from 730 to 740&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Billy}}: Base health from 730 to 740&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo}} cast range reduced from 5m to 4.75m&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo}} cast range reduced from 5m to 4.75m&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Paige}}: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Paige}}: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{AbilityIcon|&lt;/ins&gt;Defend and Fight!&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;barrier spirit power scaling increased from 1.4 to 1.6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: Falloff min range increased from 13m to 15m&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: Falloff min range increased from 13m to 15m&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: Screwjab &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dagger &lt;/del&gt;cooldown reduced from 10s to 9s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{AbilityIcon|&lt;/ins&gt;Screwjab &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dagger}} &lt;/ins&gt;cooldown reduced from 10s to 9s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown reduced from 26s to 20s&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown reduced from 26s to 20s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-36031:rev-36037:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Update:September_4,_2025?diff=36031&amp;oldid=prev</id>
		<title>Gammaton32: Created page with &quot;{{Update layout | prev_update = {{Update link|August|29|2025}} | month = September | day = 4 | year = 2025 | next_update =  | source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/ | source_title = 09-04-2025 Update | notes =  * Rejuv only heals the person hitting the crystal * Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds * Patron 1st death time is now a constant 12s ins...&quot;</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Update:September_4,_2025?diff=36031&amp;oldid=prev"/>
		<updated>2025-09-04T23:49:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Update layout | prev_update = {{Update link|August|29|2025}} | month = September | day = 4 | year = 2025 | next_update =  | source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/ | source_title = 09-04-2025 Update | notes =  * &lt;a href=&quot;/Rejuv&quot; class=&quot;mw-redirect&quot; title=&quot;Rejuv&quot;&gt;Rejuv&lt;/a&gt; only heals the person hitting the crystal * Dying to a non-player (when there is no bounty/assists) now increases the &lt;a href=&quot;/Respawn&quot; class=&quot;mw-redirect&quot; title=&quot;Respawn&quot;&gt;respawn&lt;/a&gt; time for that death by 10 seconds * &lt;a href=&quot;/Patron&quot; title=&quot;Patron&quot;&gt;Patron&lt;/a&gt; 1st death time is now a constant 12s ins...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Update layout&lt;br /&gt;
| prev_update = {{Update link|August|29|2025}}&lt;br /&gt;
| month = September&lt;br /&gt;
| day = 4&lt;br /&gt;
| year = 2025&lt;br /&gt;
| next_update = &lt;br /&gt;
| source = https://forums.playdeadlock.com/threads/09-04-2025-update.80693/&lt;br /&gt;
| source_title = 09-04-2025 Update&lt;br /&gt;
| notes = &lt;br /&gt;
* [[Rejuv]] only heals the person hitting the crystal&lt;br /&gt;
* Dying to a non-player (when there is no bounty/assists) now increases the [[respawn]] time for that death by 10 seconds&lt;br /&gt;
* [[Patron]] 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated increased from 12% to 13%&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Bebop}}: Weapon Range growth per boon increased from 1.2 to 1.5&lt;br /&gt;
* {{HeroIcon|Bebop}}: Bullet damage growth per boon increased from 0.13 to 0.14&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} cooldown reduced from 21s to 19s&lt;br /&gt;
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10.5s to -11s&lt;br /&gt;
* {{HeroIcon|Bebop}}: Hyperbeam cooldown reduced from 120s to 105s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Billy}}: Base health from 730 to 740&lt;br /&gt;
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} cooldown decreased from 33s to 30s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T3 increased from +2 Bombs to +3&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} melee damage scaling increased from 1.3 to 1.5&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} heal spirit scaling increased from 1.2 to 1.4&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T3 increased from -15s Cooldown to -20s&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T3 increased from +25 Health Regen to +35&lt;br /&gt;
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown reduced from 110s to 100s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Call Bell}} explosion damage reduced from 70 to 60&lt;br /&gt;
* {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Call Bell}} explosion damage spirit scaling increased from 1.4 to 1.5&lt;br /&gt;
* {{HeroIcon|The Doorman|l1=Doorman}}: {{AbilityIcon|Hotel Guest}} now teleports the target back to the beginning of the hotel if they fall into the void.&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Drifter}}: Health gain per boon reduced from 41 to 39&lt;br /&gt;
* {{HeroIcon|Drifter}}: Weapon falloff start distance reduced from 24m to 22m&lt;br /&gt;
* {{HeroIcon|Drifter}}: Weapon damage gain per boon reduced from 0.55 to 0.52&lt;br /&gt;
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T3 Bonus amp damage reduced from +11% to +10%&lt;br /&gt;
* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} now causes you to briefly float in the air during the cast time&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} {{ItemIcon|Curse}} duration increased from 2s to 2.25s&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 changed from &amp;quot;+0.75 {{ItemIcon|Curse}} Duration&amp;quot; to &amp;quot;Applies -15% Bullet Resistance for 10s&amp;quot;&lt;br /&gt;
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T3 changed from &amp;quot;{{HeroIcon|Grey Talon}} deals +30% more Bullet Damage to enemies hit by {{AbilityIcon|Spirit Snare}} for 10s&amp;quot; to &amp;quot;+1s {{ItemIcon|Curse}} Duration and +1.5m Radius&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Holliday}}: Base bullet damage reduced from 26 to 22&lt;br /&gt;
* {{HeroIcon|Holliday}}: Bullet damage growth increased from 1.08 to 1.23&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} displacement duration reduced from 1s to 0.4s&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} damage reduced from 90 to 80&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 damage reduced from 75 to 65&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} spirit scaling increased from 1.4 to 1.6&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 charges reduced from +3 to +2&lt;br /&gt;
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 now also increases displacement duration by 0.4s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS reduced from 33 to 30&lt;br /&gt;
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 reduced from +37 DPS to +35&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 22s to 20s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mina}}: {{AbilityIcon|Rake}} heal spirit scaling increased from 1 to 1.5&lt;br /&gt;
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} buildup now takes 1 less shot&lt;br /&gt;
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} on proc damage increased from 45 to 55&lt;br /&gt;
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} on proc damage spirit scaling increased from 1.5 to 1.7&lt;br /&gt;
* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} cooldown reduced from 130s to 115s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T3 increased from +60 Max Health Steal to +70&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Mo &amp;amp; Krill}}: {{AbilityIcon|Combo}} cast range reduced from 5m to 4.75m&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paige}}: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Paradox}}: Bullet damage growth reduced from 0.275 to 0.27&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Seven}}: Move speed reduced from 6.9 to 6.8&lt;br /&gt;
* {{HeroIcon|Seven}}: Incoming crit resistance reduced from -35% to -25%&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T3 spirit power scaling reduced from 0.34 to 0.3&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS spirit scaling reduced from 0.65 to 0.6&lt;br /&gt;
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} initial radius reduced from 12m to 10m&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 Max cd reduction from -6s to -8s&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} cooldown reduced from 25s to 20s&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred increased from 25% to 30%&lt;br /&gt;
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 increased from +35% Damage Cleared to +45%&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius reduced from 3.5 to 3.25&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} base damage reduced from 18 to 15&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} spirit scaling increased from 0.28 to 0.36&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} T3 increased from +45% Fire Rate to +60%&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} T3 increased from +5% Damage Amp to +7%&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} cooldown reduced from 100s to 85s&lt;br /&gt;
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} duration increased from 10s to 12s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Victor}}: Health per boon reduced from 45 to 41&lt;br /&gt;
* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} recharge timer increased from 3s to 8s&lt;br /&gt;
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} reduced from 9m to 8m&lt;br /&gt;
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} cooldown increased from 1s to 2.5s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2s to 1.75s&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} slow increased from 30% to 40%&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration increased from 12s to 13s&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit damage increased from 9 to 10&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 increased from +6s to +7s&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 increased from +11 Spirit Damage to +14&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration reduced from 6s to 4s&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} debuff duration spirit scaling reduced from 0.022 to 0.013&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} bleed per second increased from 2.15% to 2.7%&lt;br /&gt;
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} T2 reduced from -16s Cooldown to -12s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Viscous}}: Alt Fire base damage reduced from 63 to 48&lt;br /&gt;
* {{HeroIcon|Viscous}}: Alt Fire damage growth increased from 0.45 to 1.25&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Vyper}}: Falloff min range increased from 13m to 15m&lt;br /&gt;
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} spirit scaling increased from 0.74 to 1.0&lt;br /&gt;
* {{HeroIcon|Vyper}}: Screwjab dagger cooldown reduced from 10s to 9s&lt;br /&gt;
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 increased from +1s Slow Duration to +2s&lt;br /&gt;
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown reduced from 26s to 20s&lt;br /&gt;
* {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} range increased from 6m to 8m&lt;br /&gt;
* {{HeroIcon|Vyper}}: {{AbilityIcon|Petrifying Bola}} cooldown reduced from 110s to 90s&lt;br /&gt;
&lt;br /&gt;
* {{HeroIcon|Warden}}: Base Sprint speed reduced from 2.5 to 2&lt;br /&gt;
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 reduced from +45 to +40&lt;br /&gt;
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling reduced from 1.6 to 1.45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Weakening Headshot}}: Bullet resistance reduction increased from -12% to -13%&lt;br /&gt;
* {{ItemIcon|Weakening Headshot}}: Debuff duration increased from 10s to 12s&lt;br /&gt;
* {{ItemIcon|Backstabber}}: Cooldown increased from 4s to 5s&lt;br /&gt;
* {{ItemIcon|Backstabber}}: Damage per second reduced from 20 to 17&lt;br /&gt;
* {{ItemIcon|Long Range}}: Now grants +4% Fall Off Range&lt;br /&gt;
* {{ItemIcon|Sharpshooter}}: Sprint increased from 1 to 1.5&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}: Spirit Resistance increased from 8% to 10%&lt;br /&gt;
* {{ItemIcon|Blood Tribute}}: Active move speed increased from 2 to 2.25&lt;br /&gt;
* {{ItemIcon|Headhunter}}: Bonus Damage boon scaling increased from 3 to 4&lt;br /&gt;
* {{ItemIcon|Shadow Weave}}: Invis Sprint speed increased from +2 to +5&lt;br /&gt;
* {{ItemIcon|Capacitor}}: Now grants +8% Fire Rate&lt;br /&gt;
* {{ItemIcon|Capacitor}}: Projectile speed increased by 20%&lt;br /&gt;
* {{ItemIcon|Crippling Headshot}}: Debuff duration increased from 8s to 12s&lt;br /&gt;
* {{ItemIcon|Ricochet}}: No longer targets zipline targets&lt;br /&gt;
* {{ItemIcon|Spellslinger}}: Buff duration increased from 14 to 18&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Rebuttal}}: No longer grants +50% Melee Damage on successful parry&lt;br /&gt;
* {{ItemIcon|Rebuttal}}: Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)&lt;br /&gt;
* {{ItemIcon|Weapon Shielding}}: Damage requirement reduced from 200 to 175&lt;br /&gt;
* {{ItemIcon|Return Fire}}: Bullet Resistance increased from 6% to 8%&lt;br /&gt;
* {{ItemIcon|Restorative Locket}}: No longer scales with Spirit Power (0.17)&lt;br /&gt;
* {{ItemIcon|Restorative Locket}}: Now scales with Boons (0.3)&lt;br /&gt;
* {{ItemIcon|Guardian Ward}}: Cast range increased from 35m to 40m&lt;br /&gt;
* {{ItemIcon|Divine Barrier}}: Cast range increased from 35m to 40m&lt;br /&gt;
* {{ItemIcon|Veil Walker}}: Heal per boon increased from 3 to 4&lt;br /&gt;
* {{ItemIcon|Veil Walker}}: Duration increased from 6s to 7s&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Heal per boon increased from 4.4 to 6&lt;br /&gt;
* {{ItemIcon|Healing Nova}}: Now grants +6% Ability Range&lt;br /&gt;
* {{ItemIcon|Metal Skin}}: Duration increased from 4s to 5s&lt;br /&gt;
* {{ItemIcon|Counterspell}}: Duration reduced from 1 to 0.9&lt;br /&gt;
* {{ItemIcon|Trophy Collector}}: Out of Combat regen increased from 3.5 to 4&lt;br /&gt;
* {{ItemIcon|Trophy Collector}}: Souls Per Minute increased from 23 to 25&lt;br /&gt;
* {{ItemIcon|Cheat Death}}: Cooldown reduced from 100s to 90s&lt;br /&gt;
* {{ItemIcon|Witchmail}}: Spirit Power bonus increased from 10 to 14&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Max HP Steal reduced from 55 to 35&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Max HP Steal now scales per Boon (0.8)&lt;br /&gt;
* {{ItemIcon|Siphon Bullets}}: Duration reduced from 20s to 17s&lt;br /&gt;
* {{ItemIcon|Inhibitor}}: Healing Reduction increased from -30% to -35%&lt;br /&gt;
* {{ItemIcon|Inhibitor}}: Debuff duration increased from 4s to 5s&lt;br /&gt;
&lt;br /&gt;
* {{ItemIcon|Rusted Barrel}}: Cast range increased from 23m to 28m&lt;br /&gt;
* {{ItemIcon|Rusted Barrel}}: Bullet Resistance reduction increased from -5% to -6%&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +20% Melee Resistance&lt;br /&gt;
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +7% Bullet Resistance&lt;br /&gt;
* {{ItemIcon|Cold Front}}: Damage reduced from 125 to 100&lt;br /&gt;
* {{ItemIcon|Quicksilver Reload}}: Bonus damage reduced from 60 to 55&lt;br /&gt;
* {{ItemIcon|Spirit Sap}}: Spirit Power Reduction increased from -18 to -24&lt;br /&gt;
* {{ItemIcon|Silence Wave}}: Spirit Power Reduction increased from -18 to -24&lt;br /&gt;
* {{ItemIcon|Silence Wave}}: Silence duration reduced from 3.75 to 3.25&lt;br /&gt;
* {{ItemIcon|Silence Wave}}: Width increased by 10%&lt;br /&gt;
* {{ItemIcon|Torment Pulse}}: Cooldown reduced from 1.5 to 1.4&lt;br /&gt;
* {{ItemIcon|Decay}}: Cooldown reduced from 36 to 32&lt;br /&gt;
* {{ItemIcon|Decay}}: Bleed Damage spirit scaling increased from 0.0038 to 0.055&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}: Spirit Power increased from +10 to +14&lt;br /&gt;
* {{ItemIcon|Magic Carpet}}: Speed increased from 6 to 7&lt;br /&gt;
* {{ItemIcon|Focus Lens}}: Now deals damage whenever the debuff is removed rather than only on expire&lt;br /&gt;
* {{ItemIcon|Escalating Exposure}}: Spirit Resistance reduced from 20% to 17%&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}: Ability Range reduced from 10% to 8%&lt;br /&gt;
* {{ItemIcon|Spirit Burn}}: Proc damage reduced from 120 to 110&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gammaton32</name></author>
	</entry>
</feed>